annotate rogue4/rings.c @ 255:69ffcb6b90da

Merge the bugfix branch, which had missed an update.
author John "Elwin" Edwards
date Fri, 10 Feb 2017 09:06:50 -0500
parents 1b73a8641b37
children
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1 /*
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2 * Routines dealing specifically with rings
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3 *
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4 * @(#)rings.c 4.13 (Berkeley) 1/28/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 int gethand(void);
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18
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19 /*
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20 * ring_on:
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21 * Put a ring on a hand
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22 */
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23 void
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24 ring_on(void)
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25 {
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26 register THING *obj;
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27 register int ring;
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28
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29 obj = get_item("put on", RING);
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30 /*
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31 * Make certain that it is somethings that we want to wear
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32 */
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33 if (obj == NULL)
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34 return;
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35 if (obj->o_type != RING)
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36 {
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37 if (!terse)
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38 msg("it would be difficult to wrap that around a finger");
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39 else
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40 msg("not a ring");
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41 return;
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42 }
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43
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44 /*
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45 * find out which hand to put it on
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46 */
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47 if (is_current(obj))
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48 return;
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49
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50 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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51 {
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52 if ((ring = gethand()) < 0)
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53 return;
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54 }
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55 else if (cur_ring[LEFT] == NULL)
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56 ring = LEFT;
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57 else if (cur_ring[RIGHT] == NULL)
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58 ring = RIGHT;
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59 else
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60 {
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61 if (!terse)
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62 msg("you already have a ring on each hand");
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63 else
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64 msg("wearing two");
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65 return;
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66 }
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67 cur_ring[ring] = obj;
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68
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69 /*
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70 * Calculate the effect it has on the poor guy.
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71 */
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72 switch (obj->o_which)
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73 {
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74 case R_ADDSTR:
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75 chg_str(obj->o_ac);
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76 break;
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77 case R_SEEINVIS:
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78 invis_on();
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79 break;
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80 case R_AGGR:
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81 aggravate();
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82 break;
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83 }
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84
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85 if (!terse)
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86 addmsg("you are now wearing ");
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87 msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj));
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88 }
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89
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90 /*
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91 * ring_off:
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92 * Take off a ring
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93 */
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94 void
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95 ring_off(void)
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96 {
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97 register int ring;
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98 register THING *obj;
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99 register char packchar;
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100
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101 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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102 {
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103 if (terse)
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104 msg("no rings");
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105 else