annotate arogue7/list.c @ 201:6fb21004a981

Fix some preprocessor directives. Include process.h in the right place, and use the correct definition of PATH_MAX, when compiling on Windows.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 16:56:19 -0400
parents adfa37e67084
children f9ef86cf22b2
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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125
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * list.c - Functions for dealing with linked lists of goodies
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Functions for dealing with linked lists of goodies
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <stdlib.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * detach:
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26 * Takes an item out of whatever linked list it might be in
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27 */
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28
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29 _detach(list, item)
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30 register struct linked_list **list, *item;
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31 {
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32 if (*list == item)
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33 *list = next(item);
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34 if (prev(item) != NULL) item->l_prev->l_next = next(item);
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35 if (next(item) != NULL) item->l_next->l_prev = prev(item);
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36 item->l_next = NULL;
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37 item->l_prev = NULL;
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38 }
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39
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40 /*
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41 * _attach:
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42 * add an item to the head of a list
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43 */
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44
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45 _attach(list, item)
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46 register struct linked_list **list, *item;
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47 {
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48 if (*list != NULL)
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49 {
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50 item->l_next = *list;
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51 (*list)->l_prev = item;
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52 item->l_prev = NULL;
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53 }
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54 else
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55 {
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56 item->l_next = NULL;
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57 item->l_prev = NULL;
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58 }
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59
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60 *list = item;
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61 }
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62
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63 /*
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64 * o_free_list:
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65 * Throw the whole object list away
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66 */
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67
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68 _o_free_list(ptr)
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69 register struct linked_list **ptr;
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70 {
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71 register struct linked_list *item;
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72
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73 while (*ptr != NULL)
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74 {
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75 item = *ptr;
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76 *ptr = next(item);
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77 o_discard(item);
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78 }
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79 }
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80
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81 /*
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82 * o_discard:
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83 * free up an item and its object(and maybe contents)
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84 */
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85
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86 o_discard(item)
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87 register struct linked_list *item;
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88 {
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89 register struct object *obj;
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90
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91 obj = OBJPTR(item);
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92 if (obj->contents != NULL)
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93 o_free_list(obj->contents);
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94 total -= 2;
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95 FREE(obj);
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96 FREE(item);
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97 }
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98
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99 /*
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100 * r_free_list:
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101 * Throw the whole list of room exits away
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102 */
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103
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104 _r_free_list(ptr)
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105 register struct linked_list **ptr;
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106 {
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107 register struct linked_list *item;
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108
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109 while (*ptr != NULL)
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110 {
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111 item = *ptr;
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112 *ptr = next(item);
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113 r_discard(item);
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114 }
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115 }
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116
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117 /*
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118 * r_discard:
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119 * free up an item and its room
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120 */
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121
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122 r_discard(item)
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123 register struct linked_list *item;
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124 {
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125 total -= 2;
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126 FREE(DOORPTR(item));
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127 FREE(item);
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128 }
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129
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130 /*
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131 * t_free_list:
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132 * Throw the whole thing list away
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133 */
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134
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135 _t_free_list(ptr)
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136 register struct linked_list **ptr;
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137 {
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138 register struct linked_list *item;
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139
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140 while (*ptr != NULL)
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141 {
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142 item = *ptr;
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143 *ptr = next(item);
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144 t_discard(item);
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145 }
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146 }
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147
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148 /*
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149 * t_discard:
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150 * free up an item and its thing
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151 */
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152
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153 t_discard(item)
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154 register struct linked_list *item;
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155 {
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156 register struct thing *tp;
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157
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158 total -= 2;
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159 tp = THINGPTR(item);
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160 if (tp->t_name != NULL) FREE(tp->t_name);
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161 FREE(tp);
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162 FREE(item);
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163 }
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164
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165 /*
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166 * destroy_item:
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167 * get rid of an item structure -- don't worry about contents
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168 */
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169
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170 destroy_item(item)
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171 register struct linked_list *item;
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172 {
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173 total--;
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174 FREE(item);
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175 }
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176
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177 /*
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178 * new_item
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179 * get a new item with a specified size
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180 */
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181
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182 struct linked_list *
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183 new_item(size)
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184 int size;
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185 {
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186 register struct linked_list *item;
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187
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188 if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
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189 msg("Ran out of memory for header after %d items", total);
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190 if ((item->l_data = new(size)) == NULL)
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191 msg("Ran out of memory for data after %d items", total);
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192 item->l_next = item->l_prev = NULL;
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193 return item;
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194 }
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195
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196 /*
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197 * creat_item:
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198 * Create just an item structure -- don't make any contents
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199 */
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200
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201 struct linked_list *
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202 creat_item()
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203 {
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204 register struct linked_list *item;
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205
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206 if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
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207 msg("Ran out of memory for header after %d items", total);
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208 item->l_next = item->l_prev = NULL;
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209 return item;
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210 }
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211
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212 char *
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213 new(size)
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214 int size;
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215 {
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216 register char *space = ALLOC(size);
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217 static char errbuf[LINELEN];
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218
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219 if (space == NULL) {
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220 sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
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221 md_memused(), size);
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222 fatal(errbuf);
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223 }
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224 total++;
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225 return space;
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226 }