Mercurial > hg > early-roguelike
annotate arogue7/passages.c @ 201:6fb21004a981
Fix some preprocessor directives.
Include process.h in the right place, and use the correct definition of
PATH_MAX, when compiling on Windows.
author | John "Elwin" Edwards |
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date | Wed, 12 Aug 2015 16:56:19 -0400 |
parents | 1cd604c827a3 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * passages.c - Draw the connecting passages |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Draw the connecting passages |
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17 * |
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18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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19 */ |
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20 |
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21 #include "curses.h" |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * do_passages: |
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26 * Draw all the passages on a level. |
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27 */ |
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28 |
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29 do_passages() |
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30 { |
200
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31 register struct rdes *r1, *r2 = NULL; |
125
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32 register int i, j; |
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33 register int roomcount; |
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34 static struct rdes |
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35 { |
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36 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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37 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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38 bool ingraph; /* this room in graph already? */ |
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39 } rdes[MAXROOMS] = { |
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40 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 }; |
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50 |
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51 /* |
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52 * reinitialize room graph description |
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53 */ |
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54 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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55 { |
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56 for (j = 0; j < MAXROOMS; j++) |
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57 r1->isconn[j] = FALSE; |
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58 r1->ingraph = FALSE; |
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59 } |
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60 |
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61 /* |
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62 * starting with one room, connect it to a random adjacent room and |
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63 * then pick a new room to start with. |
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64 */ |
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65 roomcount = 1; |
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66 r1 = &rdes[rnd(MAXROOMS)]; |
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67 r1->ingraph = TRUE; |
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68 do |
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69 { |
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70 /* |
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71 * find a room to connect with |
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72 */ |
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73 j = 0; |
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74 for (i = 0; i < MAXROOMS; i++) |
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75 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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76 r2 = &rdes[i]; |
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77 /* |
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78 * if no adjacent rooms are outside the graph, pick a new room |
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79 * to look from |
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80 */ |
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81 if (j == 0) |
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82 { |
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83 do |
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84 r1 = &rdes[rnd(MAXROOMS)]; |
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85 until (r1->ingraph); |
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86 } |
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87 /* |
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88 * otherwise, connect new room to the graph, and draw a tunnel |
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89 * to it |
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90 */ |
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91 else |
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92 { |
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93 r2->ingraph = TRUE; |
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94 i = (int)(r1 - rdes); |
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95 j = (int)(r2 - rdes); |
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96 conn(i, j); |
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97 r1->isconn[j] = TRUE; |
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98 r2->isconn[i] = TRUE; |
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99 roomcount++; |
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100 } |
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101 } while (roomcount < MAXROOMS); |
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102 |
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103 /* |
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104 * attempt to add passages to the graph a random number of times so |
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105 * that there isn't just one unique passage through it. |
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106 */ |
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107 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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108 { |
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109 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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110 /* |
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111 * find an adjacent room not already connected |
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112 */ |
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113 j = 0; |
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114 for (i = 0; i < MAXROOMS; i++) |
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115 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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116 r2 = &rdes[i]; |
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117 /* |
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118 * if there is one, connect it and look for the next added |
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119 * passage |
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120 */ |
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121 if (j != 0) |
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122 { |
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123 i = (int)(r1 - rdes); |
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124 j = (int)(r2 - rdes); |
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125 conn(i, j); |
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126 r1->isconn[j] = TRUE; |
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127 r2->isconn[i] = TRUE; |
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128 } |
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129 } |
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130 } |
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131 |
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132 /* |
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133 * conn: |
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134 * Draw a corridor from a room in a certain direction. |
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135 */ |
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136 |
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137 conn(r1, r2) |
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138 int r1, r2; |
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139 { |
200
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Advanced Rogue 7: initialize multiple variables.
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125
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140 register struct room *rpf, *rpt = NULL; |
125
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141 register char rmt; |
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142 register int distance, max_diag, offset, i; |
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143 register int rm; |
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144 int turns[3], turn_dist[3]; |
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145 register char direc; |
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146 coord delta, curr, turn_delta, spos, epos; |
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147 |
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148 if (r1 < r2) |
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149 { |
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150 rm = r1; |
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151 if (r1 + 1 == r2) |
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152 direc = 'r'; |
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153 else |
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154 direc = 'd'; |
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155 } |
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156 else |
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157 { |
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158 rm = r2; |
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159 if (r2 + 1 == r1) |
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160 direc = 'r'; |
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161 else |
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162 direc = 'd'; |
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163 } |
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164 rpf = &rooms[rm]; |
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165 /* |
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166 * Set up the movement variables, in two cases: |
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167 * first drawing one down. |
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168 */ |
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169 if (direc == 'd') |
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170 { |
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171 rmt = rm + 3; /* room # of dest */ |
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172 rpt = &rooms[rmt]; /* room pointer of dest */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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173 delta.x = 0; /* direction of move */ |
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174 delta.y = 1; |
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175 spos.x = rpf->r_pos.x; /* start of move */ |
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176 spos.y = rpf->r_pos.y; |
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177 epos.x = rpt->r_pos.x; /* end of move */ |
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178 epos.y = rpt->r_pos.y; |
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179 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ |
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180 { |
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181 spos.x += rnd(rpf->r_max.x-2)+1; |
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182 spos.y += rpf->r_max.y-1; |
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183 } |
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184 if (!(rpt->r_flags & ISGONE)) |
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185 epos.x += rnd(rpt->r_max.x-2)+1; |
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186 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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187 turn_delta.y = 0; /* direction to turn */ |
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188 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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189 offset = abs(spos.x - epos.x); /* how far to turn */ |
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190 } |
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191 else if (direc == 'r') /* setup for moving right */ |
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192 { |
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193 rmt = rm + 1; |
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194 rpt = &rooms[rmt]; |
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195 delta.x = 1; |
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196 delta.y = 0; |
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197 spos.x = rpf->r_pos.x; |
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198 spos.y = rpf->r_pos.y; |
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199 epos.x = rpt->r_pos.x; |
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200 epos.y = rpt->r_pos.y; |
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201 if (!(rpf->r_flags & ISGONE)) |
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|
202 { |
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203 spos.x += rpf->r_max.x-1; |
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204 spos.y += rnd(rpf->r_max.y-2)+1; |
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diff
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205 } |
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206 if (!(rpt->r_flags & ISGONE)) |
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207 epos.y += rnd(rpt->r_max.y-2)+1; |
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diff
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208 distance = abs(spos.x - epos.x) - 1; |
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209 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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210 turn_delta.x = 0; |
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diff
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211 offset = abs(spos.y - epos.y); |
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212 } |
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diff
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213 else |
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|
214 debug("error in connection tables"); |
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215 |
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216 /* |
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217 * Draw in the doors on either side of the passage or just put #'s |
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218 * if the rooms are gone. |
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219 */ |
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220 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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221 else |
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222 { |
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223 cmov(spos); |
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224 addch('#'); |
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225 } |
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226 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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227 else |
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228 { |
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229 cmov(epos); |
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230 addch('#'); |
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231 } |
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232 |
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233 /* How far can we move diagonally? */ |
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234 max_diag = min(distance, offset); |
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235 |
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236 /* |
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237 * Decide how many turns we will have. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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238 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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239 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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240 if (max_diag > 0) { |
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241 int nturns; |
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242 |
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243 for (i=0, nturns=0; i<3; i++) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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244 if (rnd(3 - i + nturns) == 0) { |
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245 nturns++; |
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246 turns[i] = 0; |
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247 } |
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248 else turns[i] = -1; |
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249 } |
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|
250 } |
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251 else { |
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252 /* Just use a straight line (middle turn) */ |
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253 turns[0] = turns[2] = -1; |
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254 turns[1] = 0; |
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255 } |
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256 |
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257 /* |
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258 * Now decide how long each turn will be (for those selected above). |
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259 */ |
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260 while (max_diag > 0) { |
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261 for (i=0; i<3; i++) { |
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262 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { |
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263 turn_dist[i]++; |
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264 max_diag--; |
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265 } |
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266 } |
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267 } |
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268 |
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269 /* |
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270 * If we have extra offset space, add it to the straight turn. |
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271 */ |
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272 if (offset > distance) turn_dist[1] += offset - distance; |
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273 |
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274 /* |
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275 * Decide where we want to make our turns. |
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276 * First calculate the offsets, then use those offsets to calculate |
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277 * the exact position relative to "distance." |
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278 */ |
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279 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); |
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280 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); |
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281 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - |
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282 turns[0] - turns[2]); |
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283 |
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284 turns[0] = distance - turns[0]; |
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285 turns[1] = turns[0] - turn_dist[0] - turns[1]; |
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286 turns[2] = turns[1] - turns[2]; |
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287 |
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288 /* |
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289 * Get ready to move... |
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290 */ |
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291 curr.x = spos.x; |
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292 curr.y = spos.y; |
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293 while (distance > 0) { |
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294 /* |
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295 * Move to next row/column |
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296 */ |
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297 curr.x += delta.x; |
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298 curr.y += delta.y; |
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299 |
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300 /* |
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301 * Check if we are at a turn place; if so make a turn |
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302 */ |
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303 for (i=0; i<3; i++) { |
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304 if (distance == turns[i] && turn_dist[i] > 0) { |
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305 /* |
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306 * If this is the start of a straight path, |
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307 * we might put in a right-angle turn (33% chance). |
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308 */ |
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309 if (i == 1 && rnd(3) == 0) { |
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310 cmov(curr); |
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311 addch(PASSAGE); |
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312 } |
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313 |
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314 /* Now dig the turn */ |
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315 while (turn_dist[i]--) { |
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316 curr.x += turn_delta.x; |
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317 curr.y += turn_delta.y; |
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318 cmov(curr); |
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319 addch(PASSAGE); |
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320 if (i != 1) { /* A diagonal */ |
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321 if (--distance > 0) { |
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322 curr.x += delta.x; |
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323 curr.y += delta.y; |
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324 } |
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325 } |
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326 } |
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327 } |
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328 } |
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329 |
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330 if (distance > 0) { |
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331 /* |
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332 * Dig the passage. |
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333 */ |
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334 cmov(curr); |
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335 addch(PASSAGE); |
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336 distance--; |
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337 } |
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338 } |
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339 curr.x += delta.x; |
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340 curr.y += delta.y; |
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341 if (!ce(curr, epos)) |
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342 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", |
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343 curr.y, curr.x, epos.y, epos.x); |
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344 } |
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345 |
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346 /* |
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347 * Add a door or possibly a secret door |
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348 * also enters the door in the exits array of the room. |
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349 */ |
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350 |
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351 door(rm, cp) |
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352 register struct room *rm; |
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353 register coord *cp; |
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354 { |
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355 struct linked_list *newroom; |
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356 coord *exit; |
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357 |
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358 cmov(*cp); |
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359 addch((rnd(10) < level - 1 && rnd(100) < 20) ? SECRETDOOR : DOOR); |
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360 |
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361 /* Insert the new room into the linked list of rooms */ |
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362 newroom = new_item(sizeof(coord)); |
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363 exit = DOORPTR(newroom); |
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364 *exit = *cp; |
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365 attach(rm->r_exit, newroom); |
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366 } |