Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 201:6fb21004a981
Fix some preprocessor directives.
Include process.h in the right place, and use the correct definition of
PATH_MAX, when compiling on Windows.
author | John "Elwin" Edwards |
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date | Wed, 12 Aug 2015 16:56:19 -0400 |
parents | 5926ec314fd4 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include "rogue.h" |
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41 |
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42 int num_checks; /* times we've gone over in checkout() */ |
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43 |
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44 #ifdef SCOREFILE |
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45 #ifdef LOCKFILE |
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46 static char *lockfile = LOCKFILE; |
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47 #endif |
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48 #endif |
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49 |
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50 /* |
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51 * init_check: |
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52 * Check out too see if it is proper to play the game now |
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53 */ |
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54 init_check() |
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55 { |
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56 if (too_much()) |
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57 { |
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58 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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59 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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60 vowelstr(fruit), fruit); |
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61 if (author()) |
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62 printf("However, since you're a good guy, it's up to you\n"); |
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63 else |
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64 exit(1); |
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65 } |
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66 } |
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67 |
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68 /* |
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69 * open_score: |
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70 * Open up the score file for future use, and then |
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71 * setuid(getuid()) in case we are running setuid. |
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72 */ |
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73 open_score() |
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74 { |
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75 #ifdef SCOREFILE |
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76 fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 ); |
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77 #else |
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78 fd = -1; |
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79 #endif |
13 | 80 if (!use_savedir) |
81 md_normaluser(); | |
82 return; | |
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83 } |
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84 |
26 | 85 void open_log(void) |
86 { | |
87 #ifdef LOGFILE | |
88 lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666); | |
89 #else | |
90 lfd = -1; | |
91 #endif | |
92 return; | |
93 } | |
94 | |
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95 /* |
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96 * setup: |
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97 * Get starting setup for all games |
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98 */ |
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99 setup() |
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100 { |
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101 void auto_save(), quit(), endit(), tstp(); |
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102 #ifdef CHECKTIME |
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103 int checkout(); |
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104 #endif |
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105 |
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106 /* |
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107 * make sure that large terminals don't overflow the bounds |
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108 * of the program |
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109 */ |
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110 if (LINES > MAXLINES) |
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111 LINES = MAXLINES; |
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112 if (COLS > MAXCOLS) |
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113 COLS = MAXCOLS; |
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114 |
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115 #ifdef SIGHUP |
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116 signal(SIGHUP, auto_save); |
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117 #endif |
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118 #ifndef DUMP |
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119 signal(SIGILL, auto_save); |
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120 #ifdef SIGTRAP |
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121 signal(SIGTRAP, auto_save); |
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122 #endif |
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123 #ifdef SIGIOT |
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124 signal(SIGIOT, auto_save); |
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125 #endif |
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126 #ifdef SIGEMT |
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127 signal(SIGEMT, auto_save); |
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128 #endif |
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129 signal(SIGFPE, auto_save); |
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130 #ifdef SIGBUS |
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131 signal(SIGBUS, auto_save); |
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132 #endif |
23 | 133 /* Don't bother saving a game that segfaulted. */ |
134 signal(SIGSEGV, SIG_DFL); | |
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135 #ifdef SIGSYS |
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136 signal(SIGSYS, auto_save); |
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137 #endif |
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138 signal(SIGTERM, auto_save); |
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139 #endif |
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140 |
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141 signal(SIGINT, quit); |
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142 #ifndef DUMP |
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143 #ifdef SIGQUIT |
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144 signal(SIGQUIT, endit); |
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145 #endif |
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146 #endif |
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147 #ifdef CHECKTIME |
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148 signal(SIGALRM, checkout); |
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149 alarm(CHECKTIME * 60); |
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150 num_checks = 0; |
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151 #endif |
32
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152 nonl(); |
12
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153 crmode(); /* Cbreak mode */ |
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154 noecho(); /* Echo off */ |
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155 } |
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156 |
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157 /* |
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158 * start_score: |
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159 * Start the scoring sequence |
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160 */ |
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161 start_score() |
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162 { |
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163 #ifdef SIGALRM |
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164 signal(SIGALRM, SIG_IGN); |
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165 #endif |
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166 } |
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167 |
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168 /* |
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169 * issymlink: |
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170 * See if the file has a symbolic link |
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171 */ |
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172 issymlink(sp) |
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173 char *sp; |
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174 { |
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175 #ifdef S_IFLNK |
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176 struct stat sbuf2; |
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177 |
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178 if (lstat(sp, &sbuf2) < 0) |
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179 return FALSE; |
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180 else |
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181 return ((sbuf2.st_mode & S_IFMT) != S_IFREG); |
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182 #else |
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183 return FALSE; |
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184 #endif |
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185 } |
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186 |
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187 /* |
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188 * too_much: |
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189 * See if the system is being used too much for this game |
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190 */ |
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191 too_much() |
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192 { |
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193 #ifdef MAXLOAD |
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194 double avec[3]; |
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195 |
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196 if (md_getloadavg(avec) == 0) |
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197 if (avec[2] > (MAXLOAD / 10.0)) |
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198 return(1); |
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199 #endif |
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200 #ifdef MAXUSERS |
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201 if (md_ucount() > MAXUSERS) |
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202 return(1) ; |
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203 #endif |
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204 return(0); |
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205 } |
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206 |
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207 /* |
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208 * author: |
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209 * See if a user is an author of the program |
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210 */ |
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211 author() |
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212 { |
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213 #ifdef WIZARD |
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214 if (wizard) |
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215 return TRUE; |
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216 #endif |
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217 switch (md_getuid()) |
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218 { |
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219 case 0: |
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220 return TRUE; |
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221 default: |
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222 return FALSE; |
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223 } |
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224 } |
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225 |
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226 /* |
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227 * checkout: |
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228 * Check each CHECKTIME seconds to see if the load is too high |
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229 */ |
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230 void |
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231 checkout(int s) |
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232 { |
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233 static char *msgs[] = { |
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234 "The load is too high to be playing. Please leave in %0.1f minutes", |
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235 "Please save your game. You have %0.1f minutes", |
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236 "Last warning. You have %0.1f minutes to leave", |
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237 }; |
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238 int checktime = 0; |
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239 |
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240 #ifdef SIGALRM |
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241 signal(SIGALRM, checkout); |
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242 #endif |
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243 |
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244 if (too_much()) |
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245 { |
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246 if (author()) |
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247 { |
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248 num_checks = 1; |
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249 chmsg("The load is rather high, O exaulted one"); |
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250 } |
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251 else if (num_checks++ == 3) |
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252 fatal("Sorry. You took to long. You are dead\n"); |
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253 |
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254 #ifdef CHECKTIME |
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255 checktime = (CHECKTIME * 60) / num_checks; |
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256 #endif |
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257 #ifdef SIGALRM |
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258 alarm(checktime); |
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259 #endif |
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260 |
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261 chmsg(msgs[num_checks - 1], ((double) checktime / 60.0)); |
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262 } |
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263 else |
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264 { |
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265 if (num_checks) |
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266 { |
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267 num_checks = 0; |
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268 chmsg("The load has dropped back down. You have a reprieve"); |
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269 } |
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270 #ifdef CHECKTIME |
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271 #ifdef SIGALRM |
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272 alarm(CHECKTIME * 60); |
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273 #endif |
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274 #endif |
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275 } |
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276 } |
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277 |
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278 /* |
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279 * chmsg: |
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280 * checkout()'s version of msg. If we are in the middle of a |
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281 * shell, do a printf instead of a msg to avoid the refresh. |
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282 */ |
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283 chmsg(fmt, arg) |
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284 char *fmt; |
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285 int arg; |
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286 { |
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287 if (in_shell) |
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288 { |
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289 printf(fmt, arg); |
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290 putchar('\n'); |
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291 fflush(stdout); |
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292 } |
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293 else |
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294 msg(fmt, arg); |
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295 } |
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296 |
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297 /* |
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298 * lock_sc: |
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299 * lock the score file. If it takes too long, ask the user if |
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300 * they care to wait. Return TRUE if the lock is successful. |
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301 */ |
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302 lock_sc() |
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303 { |
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304 #ifdef SCOREFILE |
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305 #ifdef LOCKFILE |
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306 register int cnt; |
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307 static struct stat sbuf; |
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308 |
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309 over: |
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310 if (creat(lockfile, 0000) > 0) |
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311 return TRUE; |
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312 for (cnt = 0; cnt < 5; cnt++) |
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313 { |
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314 md_sleep(1); |
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315 if (creat(lockfile, 0000) > 0) |
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316 return TRUE; |
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317 } |
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318 if (stat(lockfile, &sbuf) < 0) |
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319 { |
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320 creat(lockfile, 0000); |
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321 return TRUE; |
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322 } |
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323 if (time(NULL) - sbuf.st_mtime > 10) |
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324 { |
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325 if (md_unlink(lockfile) < 0) |
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326 return FALSE; |
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327 goto over; |
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328 } |
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329 else |
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330 { |
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331 printf("The score file is very busy. Do you want to wait longer\n"); |
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332 printf("for it to become free so your score can get posted?\n"); |
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333 printf("If so, type \"y\"\n"); |
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334 fgets(prbuf, MAXSTR, stdin); |
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335 if (prbuf[0] == 'y') |
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336 for (;;) |
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337 { |
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338 if (creat(lockfile, 0000) > 0) |
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339 return TRUE; |
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340 if (stat(lockfile, &sbuf) < 0) |
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341 { |
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342 creat(lockfile, 0000); |
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343 return TRUE; |
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344 } |
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345 if (time(NULL) - sbuf.st_mtime > 10) |
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346 { |
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347 if (md_unlink(lockfile) < 0) |
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348 return FALSE; |
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349 } |
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350 md_sleep(1); |
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351 } |
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352 else |
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353 return FALSE; |
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354 } |
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355 #endif |
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356 #endif |
45
5926ec314fd4
Make sure lock_sc always returns a value. Fixes a weird bug that prevented the scorelist from updating.
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357 return TRUE; |
12
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358 } |
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359 |
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360 /* |
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361 * unlock_sc: |
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362 * Unlock the score file |
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363 */ |
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364 unlock_sc() |
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365 { |
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366 #ifdef SCOREFILE |
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367 #ifdef LOCKFILE |
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368 md_unlink(lockfile); |
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369 #endif |
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370 #endif |
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371 } |
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372 |
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373 /* |
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374 * flush_type: |
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375 * Flush typeahead for traps, etc. |
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|
376 */ |
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|
377 flush_type() |
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|
378 { |
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379 flushinp(); |
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380 } |