annotate rogue4/new_level.c @ 201:6fb21004a981

Fix some preprocessor directives. Include process.h in the right place, and use the correct definition of PATH_MAX, when compiling on Windows.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 16:56:19 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * new_level:
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3 * Dig and draw a new level
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4 *
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5 * @(#)new_level.c 4.19 (Berkeley) 1/12/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <time.h>
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15 #include <curses.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 #define TREAS_ROOM 20 /* one chance in TREAS_ROOM for a treasure room */
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20 #define MAXTREAS 10 /* maximum number of treasures in a treasure room */
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21 #define MINTREAS 2 /* minimum number of treasures in a treasure room */
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22
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23 new_level()
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24 {
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25 register int rm, i;
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26 register THING *tp;
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27 register char *sp;
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28 register THING **mp;
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29 register int index;
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30 coord stairs;
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31
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32 player.t_flags &= ~ISHELD; /* unhold when you go down just in case */
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33 if (level > max_level)
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34 max_level = level;
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35 /*
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36 * Clean things off from last level
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37 */
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38 clear();
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39 for (sp = _level; sp < &_level[MAXCOLS*MAXLINES]; )
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40 *sp++ = ' ';
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41 for (sp = _flags; sp < &_flags[MAXCOLS*MAXLINES]; )
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42 *sp++ = F_REAL;
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43 for (mp = _monst; mp < &_monst[MAXCOLS*MAXLINES]; )
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44 *mp++ = NULL;
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45 clear();
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46 /*
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47 * Free up the monsters on the last level
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48 */
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49 for (tp = mlist; tp != NULL; tp = next(tp))
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50 free_list(tp->t_pack);
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51 free_list(mlist);
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52 /*
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53 * Throw away stuff left on the previous level (if anything)
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54 */
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55 free_list(lvl_obj);
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56 do_rooms(); /* Draw rooms */
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57 do_passages(); /* Draw passages */
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58 no_food++;
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59 put_things(); /* Place objects (if any) */
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60 /*
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61 * Place the staircase down.
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62 */
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63 i = 0;
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64 do {
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65 rm = rnd_room();
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66 rnd_pos(&rooms[rm], &stairs);
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67 index = INDEX(stairs.y, stairs.x);
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68 if (i++ > 100)
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69 {
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70 i = 0;
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71 srand(getpid() + (int) time((time_t *) NULL));
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72 }
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73 } until (_level[index] == FLOOR);
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74 _level[index] = STAIRS;
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75 /*
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76 * Place the traps
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77 */
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78 if (rnd(10) < level)
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79 {
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80 ntraps = rnd(level / 4) + 1;
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81 if (ntraps > MAXTRAPS)
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82 ntraps = MAXTRAPS;
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83 i = ntraps;
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84 while (i--)
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85 {
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86 do
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87 {
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88 rm = rnd_room();
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89 rnd_pos(&rooms[rm], &stairs);
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90 index = INDEX(stairs.y, stairs.x);
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91 } until (_level[index] == FLOOR && (_flags[index] & F_REAL));
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92 sp = &_flags[index];
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93 *sp &= ~(F_REAL | F_TMASK);
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94 *sp |= rnd(NTRAPS);
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95 }
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96 }
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97 do
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98 {
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99 rm = rnd_room();
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100 rnd_pos(&rooms[rm], &hero);
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101 index = INDEX(hero.y, hero.x);
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102 } until (_level[index] == FLOOR && (_flags[index] & F_REAL)
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103 && _monst[index] == NULL);
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104 enter_room(&hero);
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105 move(hero.y, hero.x);
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106 addch(PLAYER);
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107 if (on(player, SEEMONST))
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108 turn_see(FALSE);
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109 }
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110
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111 /*
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112 * rnd_room:
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113 * Pick a room that is really there
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114 */
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115 rnd_room()
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116 {
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117 register int rm;
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118
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119 do
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120 {
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121 rm = rnd(MAXROOMS);
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122 } while (rooms[rm].r_flags & ISGONE);
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123 return rm;
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124 }
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125
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126 /*
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127 * put_things:
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128 * Put potions and scrolls on this level
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129 */
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130 put_things()
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131 {
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132 register int i;
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133 register THING *cur;
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134 register int rm;
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135 coord tp;
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136
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137 /*
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138 * Once you have found the amulet, the only way to get new stuff is
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139 * go down into the dungeon.
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140 */
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141 if (amulet && level < max_level)
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142 return;
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143 /*
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144 * check for treasure rooms, and if so, put it in.
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145 */
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146 if (rnd(TREAS_ROOM) == 0)
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147 treas_room();
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148 /*
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149 * Do MAXOBJ attempts to put things on a level
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150 */
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151 for (i = 0; i < MAXOBJ; i++)
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152 if (rnd(100) < 35)
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153 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
154 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
155 * Pick a new object and link it in the list
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
156 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
157 cur = new_thing();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
158 attach(lvl_obj, cur);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
159 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
160 * Put it somewhere
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
161 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
162 do {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
163 rm = rnd_room();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
164 rnd_pos(&rooms[rm], &tp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
165 } until (chat(tp.y, tp.x) == FLOOR);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
166 chat(tp.y, tp.x) = cur->o_type;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
167 cur->o_pos = tp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
168 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
169 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
170 * If he is really deep in the dungeon and he hasn't found the
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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171 * amulet yet, put it somewhere on the ground
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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172 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
173 if (level >= AMULETLEVEL && !amulet)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
174 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
175 cur = new_item();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
176 attach(lvl_obj, cur);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
177 cur->o_hplus = cur->o_dplus = 0;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
178 strcpy(cur->o_damage,"0d0");
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
179 strcpy(cur->o_hurldmg,"0d0");
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
180 cur->o_ac = 11;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
181 cur->o_type = AMULET;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
182 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
183 * Put it somewhere
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
184 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
185 do {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
186 rm = rnd_room();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
187 rnd_pos(&rooms[rm], &tp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
188 } until (winat(tp.y, tp.x) == FLOOR);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
189 chat(tp.y, tp.x) = AMULET;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
190 cur->o_pos = tp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
191 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
192 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
193
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
194 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
195 * treas_room:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
196 * Add a treasure room
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
197 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
198 #define MAXTRIES 10 /* max number of tries to put down a monster */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
199
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
200 treas_room()
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
201 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
202 register int nm, index;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
203 register THING *tp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
204 register struct room *rp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
205 register int spots, num_monst;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
206 coord mp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
207
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
208 rp = &rooms[rnd_room()];
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
209 spots = (rp->r_max.y - 2) * (rp->r_max.x - 2) - MINTREAS;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
210 if (spots > (MAXTREAS - MINTREAS))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
211 spots = (MAXTREAS - MINTREAS);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
212 num_monst = nm = rnd(spots) + MINTREAS;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
213 while (nm--)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
214 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
215 do
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
216 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
217 rnd_pos(rp, &mp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
218 index = INDEX(mp.y, mp.x);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
219 } until (_level[index] == FLOOR);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
220 tp = new_thing();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
221 tp->o_pos = mp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
222 attach(lvl_obj, tp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
223 _level[index] = tp->o_type;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
224 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
225
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
226 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
227 * fill up room with monsters from the next level down
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
228 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
229
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
230 if ((nm = rnd(spots) + MINTREAS) < num_monst + 2)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
231 nm = num_monst + 2;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
232 spots = (rp->r_max.y - 2) * (rp->r_max.x - 2);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
233 if (nm > spots)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
234 nm = spots;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
235 level++;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
236 while (nm--)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
237 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
238 spots = 0;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
239 do
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
240 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
241 rnd_pos(rp, &mp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
242 index = INDEX(mp.y, mp.x);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
243 spots++;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
244 } until (_monst[index] == NULL || spots > MAXTRIES);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
245 if (_monst[index] == NULL)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
246 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
247 tp = new_item();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
248 new_monster(tp, randmonster(FALSE), &mp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
249 tp->t_flags |= ISMEAN; /* no sloughers in THIS room */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
250 give_pack(tp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
251 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
252 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
253 level--;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
254 }