annotate rogue4/rooms.c @ 201:6fb21004a981

Fix some preprocessor directives. Include process.h in the right place, and use the correct definition of PATH_MAX, when compiling on Windows.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 16:56:19 -0400
parents 9535a08ddc39
children 1b73a8641b37
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1 /*
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2 * Create the layout for the new level
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3 *
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4 * @(#)rooms.c 4.16 (Berkeley) 1/12/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <ctype.h>
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14 #include <curses.h>
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15 #include "rogue.h"
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16
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17 #define GOLDGRP 1
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18
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19 /*
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20 * do_rooms:
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21 * Create rooms and corridors with a connectivity graph
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22 */
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23 do_rooms()
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24 {
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25 register int i;
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26 register struct room *rp;
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27 register THING *tp;
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28 register int left_out;
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29 coord top;
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30 coord bsze;
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31 coord mp;
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32
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33 /*
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34 * bsze is the maximum room size
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35 */
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36 bsze.x = COLS/3;
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37 bsze.y = LINES/3;
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38 /*
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39 * Clear things for a new level
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40 */
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41 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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42 rp->r_goldval = rp->r_nexits = rp->r_flags = 0;
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43 /*
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44 * Put the gone rooms, if any, on the level
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45 */
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46 left_out = rnd(4);
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47 for (i = 0; i < left_out; i++)
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48 rooms[rnd_room()].r_flags |= ISGONE;
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49 /*
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50 * dig and populate all the rooms on the level
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51 */
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52 for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++)
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53 {
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54 /*
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55 * Find upper left corner of box that this room goes in
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56 */
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57 top.x = (i%3)*bsze.x + 1;
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58 top.y = i/3*bsze.y;
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59 if (rp->r_flags & ISGONE)
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60 {
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61 /*
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62 * Place a gone room. Make certain that there is a blank line
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63 * for passage drawing.
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64 */
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65 do
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66 {
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67 rp->r_pos.x = top.x + rnd(bsze.x-2) + 1;
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68 rp->r_pos.y = top.y + rnd(bsze.y-2) + 1;
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69 rp->r_max.x = -COLS;
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70 rp->r_max.x = -LINES;
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71 } until (rp->r_pos.y > 0 && rp->r_pos.y < LINES-1);
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72 continue;
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73 }
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74 if (rnd(10) < level - 1)
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75 rp->r_flags |= ISDARK;
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76 /*
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77 * Find a place and size for a random room
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78 */
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79 do
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80 {
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81 rp->r_max.x = rnd(bsze.x - 4) + 4;
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82 rp->r_max.y = rnd(bsze.y - 4) + 4;
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83 rp->r_pos.x = top.x + rnd(bsze.x - rp->r_max.x);
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84 rp->r_pos.y = top.y + rnd(bsze.y - rp->r_max.y);
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85 } until (rp->r_pos.y != 0);
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86 /*
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87 * Put the gold in
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88 */
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89 if (rnd(2) == 0 && (!amulet || level >= max_level))
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90 {
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91 register THING *gold;
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92
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93 gold = new_item();
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94 gold->o_goldval = rp->r_goldval = GOLDCALC;
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95 rnd_pos(rp, &rp->r_gold);
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96 gold->o_pos = rp->r_gold;
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97 gold->o_flags = ISMANY;
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98 gold->o_group = GOLDGRP;
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99 gold->o_type = GOLD;
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100 attach(lvl_obj, gold);
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101 }
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102 draw_room(rp);
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103 /*
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104 * Put the monster in
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105 */
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106 if (rnd(100) < (rp->r_goldval > 0 ? 80 : 25))
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107 {
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108 tp = new_item();
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109 do
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110 {
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111 rnd_pos(rp, &mp);
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112 } until (winat(mp.y, mp.x) == FLOOR);
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113 new_monster(tp, randmonster(FALSE), &mp);
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114 give_pack(tp);
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115 }
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116 }
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117 }
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118
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119 /*
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120 * draw_room:
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121 * Draw a box around a room and lay down the floor
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122 */
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123 draw_room(rp)
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124 register struct room *rp;
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125 {
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126 register int y, x;
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127
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128 vert(rp, rp->r_pos.x); /* Draw left side */
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129 vert(rp, rp->r_pos.x + rp->r_max.x - 1); /* Draw right side */
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130 horiz(rp, rp->r_pos.y); /* Draw top */
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131 horiz(rp, rp->r_pos.y + rp->r_max.y - 1); /* Draw bottom */
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132 /*
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133 * Put the floor down
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134 */
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135 for (y = rp->r_pos.y + 1; y < rp->r_pos.y + rp->r_max.y - 1; y++)
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136 /*strrep(&chat(rp->r_pos.y + 1, j), FLOOR, rp->r_max.y - rp->r_pos.y - 2);*/
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137 for (x = rp->r_pos.x + 1; x < rp->r_pos.x + rp->r_max.x - 1; x++)
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138 chat(y, x) = FLOOR;
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139 /*
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140 * Put the gold there
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141 */
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142 if (rp->r_goldval)
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143 chat(rp->r_gold.y, rp->r_gold.x) = GOLD;
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144 }
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145
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146 /*
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147 * vert:
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148 * Draw a vertical line
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149 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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150 vert(rp, startx)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
151 register struct room *rp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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152 register int startx;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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153 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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154 register int y;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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155
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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156 for (y = rp->r_pos.y + 1; y <= rp->r_max.y + rp->r_pos.y - 1; y++)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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157 chat(y, startx) = '|';
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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158 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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159
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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160 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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161 * horiz:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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162 * Draw a horizontal line
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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163 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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164 horiz(rp, starty)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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165 register struct room *rp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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166 int starty;
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167 {
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168 register int x;
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169
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170 for (x = rp->r_pos.x; x <= rp->r_pos.x + rp->r_max.x - 1; x++)
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171 chat(starty, x) = '-';
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172 }
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173
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174 /*
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175 * rnd_pos:
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176 * Pick a random spot in a room
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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177 */
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178 rnd_pos(rp, cp)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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179 register struct room *rp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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180 register coord *cp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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181 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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182 cp->x = rp->r_pos.x + rnd(rp->r_max.x - 2) + 1;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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183 cp->y = rp->r_pos.y + rnd(rp->r_max.y - 2) + 1;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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184 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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185
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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186 /*
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edwarj4
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187 * enter_room:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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188 * Code that is executed whenver you appear in a room
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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189 */
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190 enter_room(cp)
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191 register coord *cp;
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192 {
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193 register struct room *rp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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194 register int y, x;
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195 register THING *tp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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196
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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197 rp = proom = roomin(cp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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198 if (rp->r_flags & ISGONE)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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199 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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200 msg("in a gone room");
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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201 return;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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202 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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203 door_open(rp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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204 if (!(rp->r_flags & ISDARK) && !on(player, ISBLIND))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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205 for (y = rp->r_pos.y; y < rp->r_max.y + rp->r_pos.y; y++)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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206 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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207 move(y, rp->r_pos.x);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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208 for (x = rp->r_pos.x; x < rp->r_max.x + rp->r_pos.x; x++)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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209 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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210 tp = moat(y, x);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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211 if (tp == NULL || !see_monst(tp))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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212 addch(chat(y, x));
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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213 else
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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214 addch(tp->t_disguise);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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215 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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216 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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217 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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218
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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219 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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220 * leave_room:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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221 * Code for when we exit a room
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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222 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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223 leave_room(cp)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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224 register coord *cp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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225 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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226 register int y, x;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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227 register struct room *rp;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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228 register char floor;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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229 register char ch;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff changeset
230
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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231 rp = proom;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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232 proom = &passages[flat(cp->y, cp->x) & F_PNUM];
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233 floor = ((rp->r_flags & ISDARK) && !on(player, ISBLIND)) ? ' ' : FLOOR;
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234 for (y = rp->r_pos.y + 1; y < rp->r_max.y + rp->r_pos.y - 1; y++)
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235 for (x = rp->r_pos.x + 1; x < rp->r_max.x + rp->r_pos.x - 1; x++)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
236 switch (ch = mvinch(y, x))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
237 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
238 case ' ':
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
239 case TRAP:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
240 case STAIRS:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
241 break;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
242 case FLOOR:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
243 if (floor == ' ')
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
244 addch(' ');
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
245 break;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
246 default:
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
247 /*
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
248 * to check for monster, we have to strip out
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
249 * standout bit
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
250 */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
251 if (isupper(toascii(ch)))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
252 if (on(player, SEEMONST))
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
253 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
254 standout();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
255 addch(ch);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
256 standend();
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
257 break;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
258 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
259 else
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
260 {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
261 THING *tp = moat(y, x);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
262
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
263 if (tp != NULL)
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
264 tp->t_oldch = floor;
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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diff changeset
265
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
266 #ifdef WIZARD
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
267 else
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
268 msg("couldn't find monster in leave_room at (%d,%d)", y, x);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
269 #endif
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
270 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
271
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
272 addch(floor);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
273 }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
274 door_open(rp);
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
275 }