Mercurial > hg > early-roguelike
annotate rogue5/rogue.me.in @ 201:6fb21004a981
Fix some preprocessor directives.
Include process.h in the right place, and use the correct definition of
PATH_MAX, when compiling on Windows.
author | John "Elwin" Edwards |
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date | Wed, 12 Aug 2015 16:56:19 -0400 |
parents | f502bf60e6e4 |
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1 .\" |
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2 .\" @(#)rogue.me 6.2 (Berkeley) 4/28/86 |
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3 .\" |
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4 .\" Rogue: Exploring the Dungeons of Doom |
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman |
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6 .\" All rights reserved. |
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7 .\" |
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8 .\" See the file LICENSE.TXT for full copyright and licensing information. |
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9 .\" |
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10 .ds E \s-2<ESCAPE>\s0 |
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11 .ds R \s-2<RETURN>\s0 |
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12 .ds U \s-2UNIX\s0 |
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13 .ie t .ds _ \d\(mi\u |
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14 .el .ds _ _ |
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15 .de Cs |
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16 \&\\$3\*(lq\\$1\*(rq\\$2 |
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17 .. |
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18 .sp 5 |
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19 .ce 1000 |
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20 .ps +4 |
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21 .vs +4p |
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22 .b |
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23 A Guide to the Dungeons of Doom |
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24 .r |
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25 .vs |
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26 .ps |
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27 .sp 2 |
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28 .i |
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29 Michael C. Toy |
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30 Kenneth C. R. C. Arnold |
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31 .r |
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32 .sp 2 |
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33 Computer Systems Research Group |
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34 Department of Electrical Engineering and Computer Science |
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35 University of California |
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36 Berkeley, California 94720 |
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37 .sp 4 |
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38 .i ABSTRACT |
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39 .ce 0 |
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40 .(b I F |
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41 .bi Rogue |
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42 is a visual CRT based fantasy game |
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43 which runs under the \*U\(dg timesharing system. |
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44 .(f |
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45 \fR\(dg\*U is a trademark of Bell Laboratories\fP |
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46 .)f |
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47 This paper describes how to play rogue, |
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48 and gives a few hints |
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49 for those who might otherwise get lost in the Dungeons of Doom. |
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50 .)b |
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51 \".he '''\fBA Guide to the Dungeons of Doom\fP' |
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52 \" .fo ''- % -'' |
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53 .eh 'USD:33-%''A Guide to the Dungeons of Doom' |
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54 .oh 'A Guide to the Dungeons of Doom''USD:33-%' |
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55 .sh 1 Introduction |
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56 .pp |
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57 You have just finished your years as a student at the local fighter's guild. |
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58 After much practice and sweat you have finally completed your training |
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59 and are ready to embark upon a perilous adventure. |
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60 As a test of your skills, |
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61 the local guildmasters have sent you into the Dungeons of Doom. |
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62 Your task is to return with the Amulet of Yendor. |
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63 Your reward for the completion of this task |
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64 will be a full membership in the local guild. |
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65 In addition, |
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66 you are allowed to keep all the loot you bring back from the dungeons. |
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67 .pp |
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68 In preparation for your journey, |
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69 you are given an enchanted mace, |
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70 a bow, and a quiver of arrows |
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71 taken from a dragon's hoard in the far off Dark Mountains. |
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72 You are also outfitted with elf-crafted armor |
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73 and given enough food to reach the dungeons. |
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74 You say goodbye to family and friends for what may be the last time |
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75 and head up the road. |
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76 .pp |
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77 You set out on your way to the dungeons |
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78 and after several days of uneventful travel, |
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79 you see the ancient ruins |
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80 that mark the entrance to the Dungeons of Doom. |
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81 It is late at night, |
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82 so you make camp at the entrance |
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83 and spend the night sleeping under the open skies. |
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84 In the morning you gather your weapons, |
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85 put on your armor, |
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86 eat what is almost your last food, |
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87 and enter the dungeons. |
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88 .sh 1 "What is going on here?" |
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89 .pp |
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90 You have just begun a game of rogue. |
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91 Your goal is to grab as much treasure as you can, |
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92 find the Amulet of Yendor, |
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93 and get out of the Dungeons of Doom alive. |
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94 On the screen, |
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95 a map of where you have been |
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96 and what you have seen on the current dungeon level is kept. |
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97 As you explore more of the level, |
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98 it appears on the screen in front of you. |
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99 .pp |
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100 Rogue differs from most computer fantasy games in that it is screen oriented. |
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101 Commands are all one or two keystrokes\** |
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102 .(f |
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103 \** As opposed to pseudo English sentences. |
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104 .)f |
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105 and the results of your commands |
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106 are displayed graphically on the screen rather |
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107 than being explained in words.\** |
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108 .(f |
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109 \** A minimum screen size of 24 lines by 80 columns is required. |
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110 If the screen is larger, only the 24x80 section will be used |
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111 for the map. |
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112 .)f |
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113 .pp |
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114 Another major difference between rogue and other computer fantasy games |
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115 is that once you have solved all the puzzles in a standard fantasy game, |
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116 it has lost most of its excitement and it ceases to be fun. |
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117 Rogue, |
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118 on the other hand, |
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119 generates a new dungeon every time you play it |
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120 and even the author finds it an entertaining and exciting game. |
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121 .sh 1 "What do all those things on the screen mean?" |
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122 .pp |
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123 In order to understand what is going on in rogue |
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124 you have to first get some grasp of what rogue is doing with the screen. |
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125 The rogue screen is intended |
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126 to replace the \*(lqYou can see ...\*(rq descriptions |
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127 of standard fantasy games. |
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128 Figure 1 is a sample of what a rogue screen might look like. |
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129 .(z |
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130 .hl |
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131 .nf |
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132 .TS |
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133 center; |
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134 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce. |
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135 - - - - - - - - - - - - |
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136 | . . . . . . . . . . + |
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137 | . . @ . . . . ] . . | |
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138 | . . . . B . . . . . | |
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139 | . . . . . . . . . . | |
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140 - - - - - + - - - - - - |
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141 .TE |
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142 |
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143 |
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144 .ce 1000 |
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145 Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0 |
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146 |
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147 Figure 1 |
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148 .ce |
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149 .hl |
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150 .)z |
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151 .sh 2 "The bottom line" |
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152 .pp |
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153 At the bottom line of the screen |
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154 are a few pieces of cryptic information |
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155 describing your current status. |
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156 Here is an explanation of what these things mean: |
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157 .ip Level \w'Level\ \ 'u |
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158 This number indicates how deep you have gone in the dungeon. |
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159 It starts at one and goes up as you go deeper into the dungeon. |
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160 .ip Gold \w'Level\ \ 'u |
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161 The number of gold pieces you have managed to find |
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162 and keep with you so far. |
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163 .ip Hp \w'Level\ \ 'u |
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164 Your current and maximum health points. |
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165 Health points indicate how much damage you can take before you die. |
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166 The more you get hit in a fight, |
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167 the lower they get. |
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168 You can regain health points by resting. |
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169 The number in parentheses |
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170 is the maximum number your health points can reach. |
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171 .ip Str \w'Level\ \ 'u |
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172 Your current strength and maximum ever strength. |
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173 This can be any integer less than or equal to 31, |
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174 or greater than or equal to three. |
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175 The higher the number, |
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176 the stronger you are. |
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177 The number in the parentheses |
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178 is the maximum strength you have attained so far this game. |
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179 .ip Arm \w'Level\ \ 'u |
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180 Your current armor protection. |
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181 This number indicates how effective your armor is |
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182 in stopping blows from unfriendly creatures. |
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183 The higher this number is, |
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184 the more effective the armor. |
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185 .ip Exp \w'Level\ \ 'u |
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186 These two numbers give your current experience level |
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187 and experience points. |
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188 As you do things, |
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189 you gain experience points. |
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190 At certain experience point totals, |
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191 you gain an experience level. |
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192 The more experienced you are, |
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193 the better you are able to fight and to withstand magical attacks. |
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194 .sh 2 "The top line" |
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195 .pp |
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196 The top line of the screen is reserved |
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197 for printing messages that describe things |
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198 that are impossible to represent visually. |
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199 If you see a \*(lq--More--\*(rq on the top line, |
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200 this means that rogue wants to print another message on the screen, |
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201 but it wants to make certain |
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202 that you have read the one that is there first. |
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203 To read the next message, |
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204 just type a space. |
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205 .sh 2 "The rest of the screen" |
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206 .pp |
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207 The rest of the screen is the map of the level |
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208 as you have explored it so far. |
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209 Each symbol on the screen represents something. |
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210 Here is a list of what the various symbols mean: |
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211 .ip @ |
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212 This symbol represents you, the adventurer. |
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213 .ip "-\^|" |
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214 These symbols represent the walls of rooms. |
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215 .ip + |
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216 A door to/from a room. |
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217 .ip . |
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218 The floor of a room. |
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219 .ip # |
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220 The floor of a passage between rooms. |
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221 .ip * |
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222 A pile or pot of gold. |
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223 .ip ) |
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224 A weapon of some sort. |
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225 .ip ] |
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226 A piece of armor. |
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227 .ip ! |
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228 A flask containing a magic potion. |
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229 .ip ? |
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230 A piece of paper, usually a magic scroll. |
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231 .ip = |
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232 A ring with magic properties |
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233 .ip / |
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234 A magical staff or wand |
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235 .ip ^ |
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236 A trap, watch out for these. |
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237 .ip % |
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238 A staircase to other levels |
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239 .ip : |
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240 A piece of food. |
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241 .ip A-Z |
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242 The uppercase letters |
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243 represent the various inhabitants of the Dungeons of Doom. |
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244 Watch out, they can be nasty and vicious. |
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245 .sh 1 Commands |
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246 .pp |
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247 Commands are given to rogue by typing one or two characters. |
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248 Most commands can be preceded by a count to repeat them |
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249 (e.g. typing |
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250 .Cs 10s |
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251 will do ten searches). |
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252 Commands for which counts make no sense |
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253 have the count ignored. |
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254 To cancel a count or a prefix, |
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255 type \*E. |
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256 The list of commands is rather long, |
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257 but it can be read at any time during the game with the |
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258 .Cs ? |
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259 command. |
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260 Here it is for reference, |
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261 with a short explanation of each command. |
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262 .ip ? |
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263 The help command. |
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264 Asks for a character to give help on. |
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265 If you type a |
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266 .Cs * , |
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267 it will list all the commands, |
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268 otherwise it will explain what the character you typed does. |
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269 .ip / |
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270 This is the \*(lqWhat is that on the screen?\*(rq command. |
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271 A |
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272 .Cs / |
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273 followed by any character that you see on the level, |
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274 will tell you what that character is. |
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275 For instance, |
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276 typing |
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277 .Cs /@ |
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278 will tell you that the |
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279 .Cs @ |
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280 symbol represents you, the player. |
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281 .ip "h, H, ^H" |
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282 Move left. |
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283 You move one space to the left. |
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284 If you use upper case |
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285 .Cs h , |
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286 you will continue to move left until you run into something. |
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287 This works for all movement commands |
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288 (e.g. |
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289 .Cs L |
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290 means run in direction |
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291 .Cs l ) |
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292 If you use the \*(lqcontrol\*(rq |
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293 .Cs h , |
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294 you will continue moving in the specified direction |
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295 until you pass something interesting or run into a wall. |
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296 You should experiment with this, |
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297 since it is a very useful command, |
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298 but very difficult to describe. |
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299 This also works for all movement commands. |
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300 .ip j |
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301 Move down. |
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302 .ip k |
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303 Move up. |
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304 .ip l |
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305 Move right. |
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306 .ip y |
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307 Move diagonally up and left. |
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308 .ip u |
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309 Move diagonally up and right. |
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310 .ip b |
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311 Move diagonally down and left. |
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312 .ip n |
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313 Move diagonally down and right. |
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314 .ip t |
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315 Throw an object. |
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316 This is a prefix command. |
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317 When followed with a direction |
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318 it throws an object in the specified direction. |
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319 (e.g. type |
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320 .Cs th |
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321 to throw |
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322 something to the left.) |
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323 .ip f |
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324 Fight until someone dies. |
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325 When followed with a direction |
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326 this will force you to fight the creature in that direction |
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327 until either you or it bites the big one. |
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328 .ip m |
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329 Move onto something without picking it up. |
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330 This will move you one space in the direction you specify and, |
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331 if there is an object there you can pick up, |
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332 it won't do it. |
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333 .ip z |
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334 Zap prefix. |
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335 Point a staff or wand in a given direction |
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336 and fire it. |
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337 Even non-directional staves must be pointed in some direction |
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338 to be used. |
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339 .ip ^ |
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340 Identify trap command. |
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341 If a trap is on your map |
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342 and you can't remember what type it is, |
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343 you can get rogue to remind you |
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344 by getting next to it and typing |
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345 .Cs ^ |
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346 followed by the direction that would move you on top of it. |
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347 .ip s |
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348 Search for traps and secret doors. |
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349 Examine each space immediately adjacent to you |
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350 for the existence of a trap or secret door. |
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351 There is a large chance that even if there is something there, |
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352 you won't find it, |
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353 so you might have to search a while before you find something. |
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354 .ip > |
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355 Climb down a staircase to the next level. |
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356 Not surprisingly, this can only be done if you are standing on staircase. |
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357 .ip < |
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358 Climb up a staircase to the level above. |
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359 This can't be done without the Amulet of Yendor in your possession. |
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360 .ip "." |
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361 Rest. |
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362 This is the \*(lqdo nothing\*(rq command. |
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363 This is good for waiting and healing. |
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364 .ip , |
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365 Pick up something. |
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366 This picks up whatever you are currently standing on, |
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367 if you are standing on anything at all. |
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368 .ip i |
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369 Inventory. |
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370 List what you are carrying in your pack. |
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371 .ip I |
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372 Selective inventory. |
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373 Tells you what a single item in your pack is. |
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374 .ip q |
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375 Quaff one of the potions you are carrying. |
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376 .ip r |
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377 Read one of the scrolls in your pack. |
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378 .ip e |
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379 Eat food from your pack. |
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380 .ip w |
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381 Wield a weapon. |
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382 Take a weapon out of your pack and carry it for use in combat, |
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383 replacing the one you are currently using (if any). |
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384 .ip W |
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385 Wear armor. |
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386 You can only wear one suit of armor at a time. |
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387 This takes extra time. |
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388 .ip T |
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389 Take armor off. |
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390 You can't remove armor that is cursed. |
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391 This takes extra time. |
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392 .ip P |
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393 Put on a ring. |
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394 You can wear only two rings at a time |
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395 (one on each hand). |
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396 If you aren't wearing any rings, |
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397 this command will ask you which hand you want to wear it on, |
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398 otherwise, it will place it on the unused hand. |
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399 The program assumes that you wield your sword in your right hand. |
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400 .ip R |
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401 Remove a ring. |
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402 If you are only wearing one ring, |
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403 this command takes it off. |
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404 If you are wearing two, |
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405 it will ask you which one you wish to remove, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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406 .ip d |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
407 Drop an object. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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408 Take something out of your pack and leave it lying on the floor. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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diff
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409 Only one object can occupy each space. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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410 You cannot drop a cursed object at all |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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411 if you are wielding or wearing it. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
412 .ip c |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
413 Call an object something. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
414 If you have a type of object in your pack |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
415 which you wish to remember something about, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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416 you can use the call command to give a name to that type of object. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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417 This is usually used when you figure out what a |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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418 potion, scroll, ring, or staff is |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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419 after you pick it up, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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420 or when you want to remember |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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421 which of those swords in your pack you were wielding. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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422 .ip D |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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423 Print out which things you've discovered something about. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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424 This command will ask you what type of thing you are interested in. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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425 If you type the character for a given type of object |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
426 (\fIe.g.\fP |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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427 .Cs ! |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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428 for potion) |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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429 it will tell you which kinds of that type of object you've discovered |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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430 (\fIi.e.\fP, figured out what they are). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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431 This command works for potions, scrolls, rings, and staves and wands. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
432 .ip o |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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433 Examine and set options. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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434 This command is further explained in the section on options. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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435 .ip ^R |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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436 Redraws the screen. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
437 Useful if spurious messages or transmission errors |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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438 have messed up the display. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
439 .ip ^P |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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440 Print last message. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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441 Useful when a message disappears before you can read it. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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442 This only repeats the last message |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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443 that was not a mistyped command |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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444 so that you don't loose anything by accidentally typing |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
445 the wrong character instead of ^P. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
446 .ip \*E |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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447 Cancel a command, prefix, or count. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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448 .ip ! |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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449 Escape to a shell for some commands. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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450 .ip Q |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
451 Quit. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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452 Leave the game. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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453 .ip S |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
454 Save the current game in a file. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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455 It will ask you whether you wish to use the default save file. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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456 .i Caveat : |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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457 Rogue won't let you start up a copy of a saved game, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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458 and it removes the save file as soon as you start up a restored game. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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459 This is to prevent people from saving a game just before a dangerous position |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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460 and then restarting it if they die. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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461 To restore a saved game, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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462 give the file name as an argument to rogue. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
463 As in |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
464 .ti +1i |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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465 .nf |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
466 % rogue \fIsave\*_file\fP |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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467 .ip |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
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diff
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|
468 To restart from the default save file (see below), |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
469 run |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
470 .ti +1i |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
471 .nf |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
472 % rogue \-r |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
473 .ip v |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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|
474 Prints the program version number. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
475 .ip ) |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
476 Print the weapon you are currently wielding |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
477 .ip ] |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
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|
478 Print the armor you are currently wearing |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
479 .ip = |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
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|
480 Print the rings you are currently wearing |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
481 .ip @ |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
482 Reprint the status line on the message line |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
483 .sh 1 Rooms |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
484 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
485 Rooms in the dungeons are either lit or dark. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
486 If you walk into a lit room, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
487 the entire room will be drawn on the screen as soon as you enter. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
488 If you walk into a dark room, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
489 it will only be displayed as you explore it. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
490 Upon leaving a room, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
491 all monsters inside the room |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
492 are erased from the screen. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
493 In the darkness you can only see one space |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
494 in all directions around you. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
495 A corridor is always dark. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
496 .sh 1 Fighting |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
497 .pp |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
498 If you see a monster and you wish to fight it, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
499 just attempt to run into it. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
500 Many times a monster you find will mind its own business |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
501 unless you attack it. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
502 It is often the case that discretion is the better part of valor. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
503 .sh 1 "Objects you can find" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
504 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
505 When you find something in the dungeon, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
506 it is common to want to pick the object up. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
507 This is accomplished in rogue by walking over the object |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
508 (unless you use the |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
509 .Cs m |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
510 prefix, see above). |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
511 If you are carrying too many things, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
512 the program will tell you and it won't pick up the object, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
513 otherwise it will add it to your pack |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
514 and tell you what you just picked up. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
515 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
516 Many of the commands that operate on objects must prompt you |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
517 to find out which object you want to use. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
518 If you change your mind and don't want to do that command after all, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
519 just type an \*E and the command will be aborted. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
520 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
521 Some objects, like armor and weapons, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
522 are easily differentiated. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
523 Others, like scrolls and potions, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
524 are given labels which vary according to type. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
525 During a game, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
526 any two of the same kind of object |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
527 with the same label |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
528 are the same type. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
529 However, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
530 the labels will vary from game to game. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
531 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
532 When you use one of these labeled objects, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
533 if its effect is obvious, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
534 rogue will remember what it is for you. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
535 If it's effect isn't extremely obvious |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
536 you will be asked what you want to scribble on it |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
537 so you will recognize it later, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
538 or you can use the |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
539 .Cs call |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
540 command |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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541 (see above). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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542 .sh 2 Weapons |
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elwin
parents:
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|
543 .pp |
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elwin
parents:
diff
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544 Some weapons, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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545 like arrows, |
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elwin
parents:
diff
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|
546 come in bunches, |
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elwin
parents:
diff
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547 but most come one at a time. |
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elwin
parents:
diff
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|
548 In order to use a weapon, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
549 you must wield it. |
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elwin
parents:
diff
changeset
|
550 To fire an arrow out of a bow, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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551 you must first wield the bow, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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552 then throw the arrow. |
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elwin
parents:
diff
changeset
|
553 You can only wield one weapon at a time, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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554 but you can't change weapons if the one |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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555 you are currently wielding is cursed. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
556 The commands to use weapons are |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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557 .Cs w |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
558 (wield) |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
559 and |
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elwin
parents:
diff
changeset
|
560 .Cs t |
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elwin
parents:
diff
changeset
|
561 (throw). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
562 .sh 2 Armor |
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elwin
parents:
diff
changeset
|
563 .pp |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
564 There are various sorts of armor lying around in the dungeon. |
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elwin
parents:
diff
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|
565 Some of it is enchanted, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
566 some is cursed, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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567 and some is just normal. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
568 Different armor types have different armor protection. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
569 The higher the armor protection, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
570 the more protection the armor affords against the blows of monsters. |
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elwin
parents:
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|
571 Here is a list of the various armor types and their normal armor protection: |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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572 .(b |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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573 .TS |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
574 box center; |
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elwin
parents:
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|
575 l r. |
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parents:
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|
576 \ \ \fIType Protection\fP |
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parents:
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577 None 0 |
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parents:
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|
578 Leather armor 2 |
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parents:
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579 Studded leather / Ring mail 3 |
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parents:
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|
580 Scale mail 4 |
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elwin
parents:
diff
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|
581 Chain mail 5 |
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elwin
parents:
diff
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|
582 Banded mail / Splint mail 6 |
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elwin
parents:
diff
changeset
|
583 Plate mail 7 |
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elwin
parents:
diff
changeset
|
584 .TE |
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elwin
parents:
diff
changeset
|
585 .)b |
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elwin
parents:
diff
changeset
|
586 .lp |
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parents:
diff
changeset
|
587 If a piece of armor is enchanted, |
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parents:
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changeset
|
588 its armor protection will be higher than normal. |
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elwin
parents:
diff
changeset
|
589 If a suit of armor is cursed, |
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elwin
parents:
diff
changeset
|
590 its armor protection will be lower, |
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elwin
parents:
diff
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|
591 and you will not be able to remove it. |
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elwin
parents:
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|
592 However, not all armor with a protection that is lower than normal is cursed. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
593 .pp |
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elwin
parents:
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|
594 The commands to use weapons are |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
595 .Cs W |
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elwin
parents:
diff
changeset
|
596 (wear) |
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elwin
parents:
diff
changeset
|
597 and |
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elwin
parents:
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|
598 .Cs T |
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elwin
parents:
diff
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|
599 (take off). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
600 .sh 2 Scrolls |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
601 .pp |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
602 Scrolls come with titles in an unknown tongue\**. |
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parents:
diff
changeset
|
603 .(f |
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parents:
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|
604 \** Actually, it's a dialect spoken only by the twenty-seven members |
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parents:
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|
605 of a tribe in Outer Mongolia, |
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elwin
parents:
diff
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|
606 but you're not supposed to |
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elwin
parents:
diff
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|
607 .i know |
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elwin
parents:
diff
changeset
|
608 that. |
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elwin
parents:
diff
changeset
|
609 .)f |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
610 After you read a scroll, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
611 it disappears from your pack. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
612 The command to use a scroll is |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
613 .Cs r |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
614 (read). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
615 .sh 2 Potions |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
616 .pp |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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617 Potions are labeled by the color of the liquid inside the flask. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
618 They disappear after being quaffed. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
619 The command to use a scroll is |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
620 .Cs q |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
621 (quaff). |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
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|
622 .sh 2 "Staves and Wands" |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
623 .pp |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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624 Staves and wands do the same kinds of things. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
625 Staves are identified by a type of wood; |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
626 wands by a type of metal or bone. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
627 They are generally things you want to do to something |
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elwin
parents:
diff
changeset
|
628 over a long distance, |
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elwin
parents:
diff
changeset
|
629 so you must point them at what you wish to affect |
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elwin
parents:
diff
changeset
|
630 to use them. |
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elwin
parents:
diff
changeset
|
631 Some staves are not affected by the direction they are pointed, though. |
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elwin
parents:
diff
changeset
|
632 Staves come with multiple magic charges, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
633 the number being random, |
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elwin
parents:
diff
changeset
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634 and when they are used up, |
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elwin
parents:
diff
changeset
|
635 the staff is just a piece of wood or metal. |
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elwin
parents:
diff
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|
636 .pp |
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elwin
parents:
diff
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|
637 The command to use a wand or staff is |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
638 .Cs z |
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elwin
parents:
diff
changeset
|
639 (zap) |
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elwin
parents:
diff
changeset
|
640 .sh 2 Rings |
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elwin
parents:
diff
changeset
|
641 .pp |
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parents:
diff
changeset
|
642 Rings are very useful items, |
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elwin
parents:
diff
changeset
|
643 since they are relatively permanent magic, |
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elwin
parents:
diff
changeset
|
644 unlike the usually fleeting effects of potions, scrolls, and staves. |
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parents:
diff
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645 Of course, |
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elwin
parents:
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|
646 the bad rings are also more powerful. |
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elwin
parents:
diff
changeset
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647 Most rings also cause you to use up food more rapidly, |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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648 the rate varying with the type of ring. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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649 Rings are differentiated by their stone settings. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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650 The commands to use rings are |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
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changeset
|
651 .Cs P |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
652 (put on) |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
653 and |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
654 .Cs R |
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elwin
parents:
diff
changeset
|
655 (remove). |
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elwin
parents:
diff
changeset
|
656 .sh 2 Food |
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elwin
parents:
diff
changeset
|
657 .pp |
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elwin
parents:
diff
changeset
|
658 Food is necessary to keep you going. |
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elwin
parents:
diff
changeset
|
659 If you go too long without eating you will faint, |
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elwin
parents:
diff
changeset
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660 and eventually die of starvation. |
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elwin
parents:
diff
changeset
|
661 The command to use food is |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
662 .Cs e |
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elwin
parents:
diff
changeset
|
663 (eat). |
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elwin
parents:
diff
changeset
|
664 .sh 1 Options |
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parents:
diff
changeset
|
665 .pp |
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|
666 Due to variations in personal tastes |
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elwin
parents:
diff
changeset
|
667 and conceptions of the way rogue should do things, |
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elwin
parents:
diff
changeset
|
668 there are a set of options you can set |
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elwin
parents:
diff
changeset
|
669 that cause rogue to behave in various different ways. |
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elwin
parents:
diff
changeset
|
670 .sh 2 "Setting the options" |
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elwin
parents:
diff
changeset
|
671 .pp |
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elwin
parents:
diff
changeset
|
672 There are two ways to set the options. |
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elwin
parents:
diff
changeset
|
673 The first is with the |
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elwin
parents:
diff
changeset
|
674 .Cs o |
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elwin
parents:
diff
changeset
|
675 command of rogue; |
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parents:
diff
changeset
|
676 the second is with the |
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elwin
parents:
diff
changeset
|
677 .Cs ROGUEOPTS |
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elwin
parents:
diff
changeset
|
678 environment variable\**. |
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elwin
parents:
diff
changeset
|
679 .(f |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
680 \** On Version 6 systems, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
681 there is no equivalent of the ROGUEOPTS feature. |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
682 .br |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
683 .)f |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
684 .br |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
685 .sh 3 "Using the `o' command" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
686 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
687 When you type |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
688 .Cs o |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
689 in rogue, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
690 it clears the screen |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
691 and displays the current settings for all the options. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
692 It then places the cursor by the value of the first option |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
693 and waits for you to type. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
694 You can type a \*R |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
695 which means to go to the next option, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
696 a |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
697 .Cs \- |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
698 which means to go to the previous option, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
699 an \*E |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
700 which means to return to the game, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
701 or you can give the option a value. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
702 For boolean options this merely involves typing |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
703 .Cs t |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
704 for true or |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
705 .Cs f |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
706 for false. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
707 For string options, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
708 type the new value followed by a \*R. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
709 .sh 3 "Using the ROGUEOPTS variable" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
710 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
711 The ROGUEOPTS variable is a string |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
712 containing a comma separated list of initial values |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
713 for the various options. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
714 Boolean variables can be turned on by listing their name |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
715 or turned off by putting a |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
716 .Cs no |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
717 in front of the name. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
718 Thus to set up an environment variable so that |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
719 .b jump |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
720 is on, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
721 .b terse |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
722 is off, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
723 and the |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
724 .b name |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
725 is set to \*(lqBlue Meanie\*(rq, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
726 use the command |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
727 .nf |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
728 .ti +3n |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
729 % setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\** |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
730 .fi |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
731 .(f |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
732 \** |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
733 For those of you who use the Bourne shell sh (1), the commands would be |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
734 .in +3 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
735 .nf |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
736 $ ROGUEOPTS="jump,noterse,name=Blue Meanie" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
737 $ export ROGUEOPTS |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
738 .fi |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
739 .in +0 |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
740 .)f |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
741 .sh 2 "Option list" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
742 .pp |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
743 Here is a list of the options |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
744 and an explanation of what each one is for. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
745 The default value for each is enclosed in square brackets. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
746 For character string options, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
747 input over fifty characters will be ignored. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
748 .ip "\fBterse\fP [\fI\^noterse\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
749 Useful for those who are tired of the sometimes lengthy messages of rogue. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
750 This is a useful option for playing on slow terminals, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
751 so this option defaults to |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
752 .i terse |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
753 if you |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
754 are on a slow (1200 baud or under) terminal. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
755 .ip "\fBjump\fP [\fI\^nojump\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
756 If this option is set, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
757 running moves will not be displayed |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
758 until you reach the end of the move. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
759 This saves considerable cpu and display time. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
760 This option defaults to |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
761 .i jump |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
762 if you are using a slow terminal. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
763 .ip "\fBflush\fP [\fI\^noflush\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
764 All typeahead is thrown away after each round of battle. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
765 This is useful for those who type far ahead |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
766 and then watch in dismay as a Bat kills them. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
767 .ip "\fBseefloor\fP [\fI\^seefloor\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
768 Display the floor around you on the screen |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
769 as you move through dark rooms. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
770 Due to the amount of characters generated, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
771 this option defaults to |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
772 .i noseefloor |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
773 if you are using a slow terminal. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
774 .ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
775 Follow turnings in passageways. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
776 If you run in a passage |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
777 and you run into stone or a wall, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
778 rogue will see if it can turn to the right or left. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
779 If it can only turn one way, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
780 it will turn that way. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
781 If it can turn either or neither, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
782 it will stop. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
783 This algorithm can sometimes lead to slightly confusing occurrences |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
784 which is why it defaults to \fInopassgo\fP. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
785 .ip "\fBtombstone\fP [\fI\^tombstone\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
786 Print out the tombstone at the end if you get killed. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
787 This is nice but slow, so you can turn it off if you like. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
788 .ip "\fBinven\fP [\fI\^overwrite\^\fP]" |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
789 Inventory type. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
790 This can have one of three values: |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
791 .i overwrite , |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
792 .i slow , |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
793 or |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
794 .i clear . |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
795 With |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
796 .i overwrite |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
797 the top lines of the map are overwritten |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
798 with the list |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
799 when inventory is requested |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
800 or when |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
801 \*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
802 are answered with a |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
803 .Cs * . |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
804 However, if the list is longer than a screenful, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
805 the screen is cleared. |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
806 With |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
807 .i slow , |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
808 lists are displayed one item at a time on the top of the screen, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
809 and with |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
810 .i clear , |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
811 the screen is cleared, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
812 the list is displayed, |
f502bf60e6e4
Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
813 and then the dungeon level is re-displayed. |
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814 Due to speed considerations, |
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815 .i clear |
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816 is the default for terminals without |
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817 clear-to-end-of-line capabilities. |
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818 .ip "\fBname\fP [account name]" |
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819 This is the name of your character. |
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820 It is used if you get on the top ten scorer's list. |
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821 .ip "\fBfruit\fP [\fI\^slime-mold\^\fP]" |
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822 This should hold the name of a fruit that you enjoy eating. |
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823 It is basically a whimsey that rogue uses in a couple of places. |
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824 .ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]" |
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825 The default file name for saving the game. |
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826 If your phone is hung up by accident, |
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827 rogue will automatically save the game in this file. |
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828 The file name may start with the special character |
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829 .Cs ~ |
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830 which expands to be your home directory. |
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831 .sh 1 Scoring |
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832 .pp |
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833 Rogue usually maintains a list |
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834 of the top scoring people or scores on your machine. |
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835 Depending on how it is set up, |
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836 it can post either the top scores |
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837 or the top players. |
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838 In the latter case, |
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839 each account on the machine |
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840 can post only one non-winning score on this list. |
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841 If you score higher than someone else on this list, |
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842 or better your previous score on the list, |
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843 you will be inserted in the proper place |
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844 under your current name. |
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845 How many scores are kept |
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846 can also be set up by whoever installs it on your machine. |
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847 .pp |
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848 If you quit the game, you get out with all of your gold intact. |
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849 If, however, you get killed in the Dungeons of Doom, |
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850 your body is forwarded to your next-of-kin, |
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851 along with 90% of your gold; |
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852 ten percent of your gold is kept by the Dungeons' wizard as a fee\**. |
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853 .(f |
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854 \** The Dungeon's wizard is named Wally the Wonder Badger. |
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855 Invocations should be accompanied by a sizable donation. |
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856 .)f |
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857 This should make you consider whether you want to take one last hit |
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858 at that monster and possibly live, |
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859 or quit and thus stop with whatever you have. |
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860 If you quit, you do get all your gold, |
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861 but if you swing and live, you might find more. |
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862 .pp |
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863 If you just want to see what the current top players/games list is, |
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864 you can type |
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865 .ti +1i |
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866 .nf |
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867 % @PROGRAM@ \-s |
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868 .br |
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869 .sh 1 Acknowledgements |
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870 .pp |
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871 Rogue was originally conceived of by Glenn Wichman and Michael Toy. |
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872 Ken Arnold and Michael Toy then smoothed out the user interface, |
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873 and added jillions of new features. |
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874 We would like to thank |
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875 Bob Arnold, |
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876 Michelle Busch, |
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877 Andy Hatcher, |
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878 Kipp Hickman, |
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879 Mark Horton, |
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880 Daniel Jensen, |
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881 Bill Joy, |
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882 Joe Kalash, |
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883 Steve Maurer, |
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884 Marty McNary, |
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885 Jan Miller, |
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886 and |
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887 Scott Nelson |
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888 for their ideas and assistance; |
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889 and also the teeming multitudes |
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890 who graciously ignored work, school, and social life to play rogue |
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891 and send us bugs, complaints, suggestions, and just plain flames. |
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892 And also Mom. |