annotate srogue/weapons.c @ 201:6fb21004a981

Fix some preprocessor directives. Include process.h in the right place, and use the correct definition of PATH_MAX, when compiling on Windows.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 16:56:19 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * Functions for dealing with weapons
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3 *
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4 * @(#)weapons.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include "rogue.h"
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19 #include "rogue.ext"
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20
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21 /*
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22 * missile:
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23 * Fire a missile in a given direction
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24 */
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25 missile(ydelta, xdelta)
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26 int ydelta, xdelta;
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27 {
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28 reg struct object *obj, *nowwield;
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29 reg struct linked_list *item, *nitem;
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30
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31 /*
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32 * Get which thing we are hurling
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33 */
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34 nowwield = cur_weapon; /* must save current weap */
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35 if ((item = get_item("throw", WEAPON)) == NULL)
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36 return;
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37 obj = OBJPTR(item);
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38 if (!dropcheck(obj) || is_current(obj))
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39 return;
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40 if (obj == nowwield || obj->o_type != WEAPON) {
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41 reg int c;
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42
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43 msg("Do you want to throw that %s? (y or n)",obj->o_typname);
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44 do {
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45 c = readchar();
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46 if (isupper(c))
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47 c = tolower(c);
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48 if (c == ESCAPE || c == 'n') {
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49 msg("");
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50 cur_weapon = nowwield;
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51 after = FALSE; /* ooops, a mistake */
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52 return;
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53 }
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54 } while (c != 'y'); /* keep looking for good ans */
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55 }
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56 /*
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57 * Get rid of the thing. If it is a non-multiple item object, or
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58 * if it is the last thing, just drop it. Otherwise, create a new
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59 * item with a count of one.
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60 */
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61 if (obj->o_count < 2) {
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62 detach(pack, item);
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63 }
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64 else {
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65 obj->o_count--;
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66 obj->o_vol = itemvol(obj);
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67 nitem = new_item(sizeof *obj);
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68 obj = OBJPTR(nitem);
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69 *obj = *(OBJPTR(item));
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70 obj->o_count = 1;
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71 obj->o_vol = itemvol(obj);
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72 item = nitem;
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73 }
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74 updpack(); /* new pack weight */
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75 do_motion(obj, ydelta, xdelta);
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76 if (!isalpha(mvwinch(mw, obj->o_pos.y, obj->o_pos.x))
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77 || !hit_monster(&obj->o_pos, obj))
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78 fall(item, TRUE);
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79 mvwaddch(cw, hero.y, hero.x, PLAYER);
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80 }
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81
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82 /*
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83 * do the actual motion on the screen done by an object traveling
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84 * across the room
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85 */
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86 do_motion(obj, ydelta, xdelta)
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87 struct object *obj;
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88 int ydelta, xdelta;
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89 {
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90 reg int ch, y, x;
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91
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92 obj->o_pos = hero;
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93 while (1) {
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94 y = obj->o_pos.y;
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95 x = obj->o_pos.x;
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96 if (!ce(obj->o_pos, hero) && cansee(unc(obj->o_pos)) &&
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97 mvwinch(cw, y, x) != ' ')
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98 mvwaddch(cw, y, x, show(y, x));
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99 /*
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100 * Get the new position
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101 */
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102 obj->o_pos.y += ydelta;
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103 obj->o_pos.x += xdelta;
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104 y = obj->o_pos.y;
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105 x = obj->o_pos.x;
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106 ch = winat(y, x);
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107 if (step_ok(ch) && ch != DOOR) {
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108 if (cansee(unc(obj->o_pos)) && mvwinch(cw, y, x) != ' ') {
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109 mvwaddch(cw, y, x, obj->o_type);
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110 draw(cw);
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111 }
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112 continue;
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113 }
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114 break;
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115 }
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116 }
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117
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118 /*
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119 * fall:
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120 * Drop an item someplace around here.
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121 */
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122
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123 fall(item, pr)
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124 struct linked_list *item;
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125 bool pr;
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126 {
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127 reg struct object *obj;
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128 reg struct room *rp;
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129 static struct coord fpos;
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130
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131 obj = OBJPTR(item);
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132 if (fallpos(&obj->o_pos, &fpos, TRUE)) {
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133 mvaddch(fpos.y, fpos.x, obj->o_type);
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134 obj->o_pos = fpos;
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135 rp = player.t_room;
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136 if (rp != NULL && !rf_on(rp,ISDARK)) {
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137 light(&hero);
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138 mvwaddch(cw, hero.y, hero.x, PLAYER);
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139 }
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140 attach(lvl_obj, item);
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141 return;
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142 }
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143
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144 if (pr)
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145 if (obj->o_type == WEAPON) /* BUGFIX: Identification trick */
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146 msg("Your %s vanishes as it hits the ground.", w_magic[obj->o_which].mi_name);
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147 else
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148 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
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149
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
150 discard(item);
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elwin
parents:
diff changeset
151 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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152
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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153 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
154 * init_weapon:
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
155 * Set up the initial goodies for a weapon
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
156 */
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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157
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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158 init_weapon(weap, type)
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
159 struct object *weap;
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diff changeset
160 int type;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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161 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
162 reg struct init_weps *iwp;
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163
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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164 weap->o_type = WEAPON;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
165 weap->o_which = type;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
166 iwp = &weaps[type];
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diff changeset
167 strcpy(weap->o_damage,iwp->w_dam);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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168 strcpy(weap->o_hurldmg,iwp->w_hrl);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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169 weap->o_launch = iwp->w_launch;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
170 weap->o_flags = iwp->w_flags;
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diff changeset
171 weap->o_weight = iwp->w_wght;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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172 weap->o_typname = things[TYP_WEAPON].mi_name;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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173 if (o_on(weap,ISMANY))
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174 weap->o_count = rnd(8) + 8;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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175 else
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
176 weap->o_count = 1;
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177 weap->o_group = newgrp();
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178 weap->o_vol = itemvol(weap);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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179 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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180
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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181 /*
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parents:
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182 * hit_monster:
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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183 * Does the missile hit the monster
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184 */
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185 hit_monster(mp, obj)
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186 struct coord *mp;
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187 struct object *obj;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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188 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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189 return fight(mp, obj, TRUE);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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190 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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191
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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192 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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193 * num:
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194 * Figure out the plus number for armor/weapons
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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195 */
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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196 char *
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197 num(n1, n2)
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198 int n1, n2;
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199 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
200 static char numbuf[LINLEN];
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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201
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
202 if (n1 == 0 && n2 == 0)
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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203 return "+0";
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
204 if (n2 == 0)
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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205 sprintf(numbuf, "%s%d", n1 < 0 ? "" : "+", n1);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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206 else
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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207 sprintf(numbuf,"%s%d,%s%d",n1<0 ? "":"+",n1,n2<0 ? "":"+",n2);
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208 return numbuf;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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209 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
210
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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211 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
212 * wield:
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
213 * Pull out a certain weapon
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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214 */
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
215 wield()
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
216 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
217 reg struct linked_list *item;
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diff changeset
218 reg struct object *obj, *oweapon;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
219
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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diff changeset
220 oweapon = cur_weapon;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
221 if (!dropcheck(cur_weapon)) {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
222 cur_weapon = oweapon;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
223 return;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
224 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
225 cur_weapon = oweapon;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
226 if ((item = get_item("wield", WEAPON)) == NULL)
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diff changeset
227 return;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
228 obj = OBJPTR(item);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
229 if (is_current(obj)) {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
230 after = FALSE;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
231 return;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
232 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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233 msg("Wielding %s", inv_name(obj, TRUE));
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elwin
parents:
diff changeset
234 cur_weapon = obj;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
235 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
236
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
237 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
238 * fallpos:
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
239 * Pick a random position around the give (y, x) coordinates
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
240 */
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
241 fallpos(pos, newpos, passages)
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
242 struct coord *pos, *newpos;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
243 bool passages;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
244 {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
245 reg int y, x, ch;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
246
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
247 for (y = pos->y - 1; y <= pos->y + 1; y++) {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
248 for (x = pos->x - 1; x <= pos->x + 1; x++) {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
249 /*
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
250 * check to make certain the spot is empty, if it is,
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
251 * put the object there, set it in the level list
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
252 * and re-draw the room if he can see it
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
253 */
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
254 if (y == hero.y && x == hero.x)
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
255 continue;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
256 ch = winat(y, x);
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
257 if (ch == FLOOR || (passages && ch == PASSAGE)) {
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
258 newpos->y = y;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
259 newpos->x = x;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
260 return TRUE;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
261 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
262 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
263 }
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
264 return FALSE;
2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff changeset
265 }