Mercurial > hg > early-roguelike
annotate xrogue/eat.c @ 201:6fb21004a981
Fix some preprocessor directives.
Include process.h in the right place, and use the correct definition of
PATH_MAX, when compiling on Windows.
author | John "Elwin" Edwards |
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date | Wed, 12 Aug 2015 16:56:19 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 eat.c - Functions for dealing with digestion |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * eat: |
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24 * He wants to eat something, so let him try |
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25 */ |
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26 |
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27 eat() |
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28 { |
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29 register struct linked_list *item; |
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30 int which; |
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31 unsigned long temp; |
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32 |
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33 if (player.t_action != C_EAT) { |
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34 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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35 return; |
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36 |
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37 player.t_using = item; /* Remember what it is */ |
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38 player.t_action = C_EAT; /* We are eating */ |
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39 which = (OBJPTR(item))->o_which; |
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40 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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41 return; |
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42 } |
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43 |
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44 /* We have waited our time, let's eat the food */ |
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45 item = player.t_using; |
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46 player.t_using = NULL; |
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47 player.t_action = A_NIL; |
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48 |
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49 which = (OBJPTR(item))->o_which; |
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50 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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51 food_left = STOMACHSIZE; |
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52 del_pack(item); |
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53 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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54 pstats.s_hpt = -1; |
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55 msg ("Cough! Ack! You choke on all that food and die! --More--"); |
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56 wait_for(' '); |
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57 death(D_FOOD_CHOKE); |
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58 } |
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59 if (food_left >= STOMACHSIZE-MORETIME) { |
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60 hungry_state = F_SATIATED; |
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61 msg ("You have trouble getting that food down!"); |
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62 msg ("Your stomach feels like it's about to burst!"); |
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63 } |
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64 else if (which != E_SLIMEMOLD) { |
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65 hungry_state = F_OKAY; |
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66 switch (rnd(10)) { |
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67 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name); |
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68 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name); |
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69 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name); |
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70 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name); |
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71 when 4: msg("You've eaten better %s. ", foods[which].mi_name); |
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72 when 5: msg("You smack your lips "); |
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73 when 6: msg("Yum-yum-yum "); |
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74 when 7: msg("Gulp! "); |
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75 when 8: msg("Your tongue flips out! "); |
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76 when 9: msg("You lick your chin "); |
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77 } |
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78 } |
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79 updpack(TRUE, &player); |
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80 switch(which) { |
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81 case E_WHORTLEBERRY: /* add 1 to intelligence */ |
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82 (*add_abil[A_INTELLIGENCE])(1); |
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83 when E_SWEETSOP: /* add 1 to strength */ |
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84 case E_SOURSOP: /* add 1 to strength */ |
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85 (*add_abil[A_STRENGTH])(1); |
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86 when E_SAPODILLA: /* add 1 to wisdom */ |
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87 (*add_abil[A_WISDOM])(1); |
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88 when E_APPLE: /* add 1 to dexterity */ |
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89 (*add_abil[A_DEXTERITY])(1); |
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90 when E_PRICKLEY: /* add 1 to constitution */ |
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91 (*add_abil[A_CONSTITUTION])(1); |
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92 when E_PEACH: /* add 1 to charisma */ |
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93 (*add_abil[A_CHARISMA])(1); |
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94 when E_PITANGA: /* add 1 hit point */ |
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95 max_stats.s_hpt++; |
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96 pstats.s_hpt = max_stats.s_hpt; |
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97 msg("You feel a bit tougher now. "); |
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98 when E_HAGBERRY: /* armor class */ |
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99 case E_JABOTICABA: /* armor class */ |
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100 pstats.s_arm--; |
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101 msg("Your skin feels more resilient now. "); |
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102 when E_STRAWBERRY: /* add 10% experience points */ |
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103 case E_RAMBUTAN: /* add 10% experience points */ |
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104 temp = pstats.s_exp/100 + 10; |
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105 pstats.s_exp += temp; |
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106 msg("You feel slightly more experienced now. "); |
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107 check_level(); |
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108 when E_DEWBERRY: /* encourage him to do more magic */ |
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109 if (chant_time > 0) { |
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110 chant_time -= 80; |
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111 if (chant_time < 0) |
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112 chant_time = 0; |
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113 msg("You feel you have more chant ability. "); |
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114 } |
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115 if (pray_time > 0) { |
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116 pray_time -= 80; |
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117 if (pray_time < 0) |
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118 pray_time = 0; |
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119 msg("You feel you have more prayer ability. "); |
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120 } |
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121 if (spell_power > 0) { |
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122 spell_power -= 80; |
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123 if (spell_power < 0) |
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124 spell_power = 0; |
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125 msg("You feel you have more spell casting ability. "); |
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126 } |
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127 when E_CANDLEBERRY: /* cure him */ |
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128 if (on(player, HASINFEST) || |
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129 on(player, HASDISEASE)|| |
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130 on(player, DOROT)) { |
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131 if (on(player, HASDISEASE)) { |
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132 extinguish(cure_disease); |
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133 cure_disease(); |
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134 } |
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135 if (on(player, HASINFEST)) { |
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136 msg("You feel yourself improving. "); |
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137 turn_off(player, HASINFEST); |
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138 infest_dam = 0; |
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139 } |
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140 if (on(player, DOROT)) { |
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141 msg("You feel your skin returning to normal. "); |
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142 turn_off(player, DOROT); |
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143 } |
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144 } |
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145 when E_SLIMEMOLD: /* monster food */ |
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146 msg("The slime-mold quivers around in your mouth. "); |
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147 player.t_no_move = 3*movement(&player); |
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148 if (off(player, HASDISEASE)) { |
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149 if (ISWEARING(R_HEALTH) || player.t_ctype == C_PALADIN || |
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150 player.t_ctype == C_RANGER) { |
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151 msg("You feel lousy. "); |
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152 } |
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153 else { |
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154 turn_on(player, HASDISEASE); |
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155 fuse(cure_disease, (VOID *)NULL, roll(HEALTIME,SICKTIME),AFTER); |
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156 msg("You become ill. "); |
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157 } |
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158 } |
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159 pstats.s_const -= rnd(2)+1; |
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160 if (pstats.s_const <= 3) pstats.s_const = 3; |
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161 |
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162 otherwise: /* not all the foods have to do something */ |
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163 break; |
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164 } |
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165 } |
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166 |