annotate xrogue/rogue.h @ 201:6fb21004a981

Fix some preprocessor directives. Include process.h in the right place, and use the correct definition of PATH_MAX, when compiling on Windows.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 16:56:19 -0400
parents 3e1146666ae5
children f54901b9c39b
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1 /*
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2 rogue.h - Rogue definitions and variable declarations
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #ifdef HAVE_CONFIG_H
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20 #include "config.h"
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21 #endif
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22
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23 /*
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24 * some compiler don't handle void pointers well so
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25 */
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26 #include <assert.h>
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27 #define reg register
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28 #define VOID long
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29 #undef lines
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30 #define ENCREAD encread
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31 #define ENCWRITE encwrite
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32 #undef SCROLL /* UNIX/370 defines SCROLL for some bizarre reason */
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33 #define exfork fork /* Standard fork with no paging available */
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34
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35 /*
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36 * Maximum number of different things
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37 */
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38
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39 #define MINCOLS 70
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40 #define MINLINES 22
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41 #define MAXROOMS 9
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42 #define MAXTHINGS 9
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43 #define MAXOBJ 9
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44 #define MAXSTATS 74 /* max total of all stats at startup */
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45 #define MAXPACK 27 /* max number of items in pack */
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46 #define MAXDOUBLE 14 /* max number of times exppts is doubled */
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47 #define MAXCONTENTS 20 /* max number of things beaker/book can hold */
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48 #define MAXENCHANT 30 /* max number of enchantments on an item */
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49 #define MAXTREAS 25 /* number monsters/treasure in treasure room */
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50 #define MAXTRAPS 20 /* max number of traps that may be on level */
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51 #define MAXTRPTRY 15 /* attempts/level allowed for setting traps */
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52 #define MAXDOORS 4 /* maximum doors to a room */
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53 #define MAXCHANTS 16 /* maximum number of chants for a druid */
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54 #define MAXPRAYERS 16 /* maximum number of prayers for cleric */
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55 #define MAXSPELLS 16 /* maximum number of spells for magician */
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56 #define MAXQUILL 14 /* scrolls the Quill of Nagrom can write */
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57 #define QUILLCHARGES 300 /* max num of charges in the Quill of Nagrom */
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58 #define NUM_CNAMES 26 /* number of names per character level */
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59 #define NUMMONST 211 /* current number of monsters */
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60 #define NUMUNIQUE 60 /* number of UNIQUEs (minus jacaranda) */
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61 #define NUMDINOS 30 /* number of dinosaurs (for OUTSIDE level) */
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62 #define NLEVMONS 3 /* number of new monsters per level */
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63 #define NUMSCORE 20 /* number of entries in score file */
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64 #define HARDER 40 /* at this level start making things harder */
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65 #define LINELEN 256 /* characters in a buffer */
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66 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */
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67 #define MAXPURCH (pstats.s_charisma/3) /* num of purchases at t.post */
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68 #define MAXATT 50 /* charactor's attribute maximum number */
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69
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70 /* Movement penalties */
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71 #define BACKPENALTY 3
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72 #define SHOTPENALTY 2 /* In line of sight of missile */
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73 #define DOORPENALTY 1 /* Moving out of current room */
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74
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75 /*
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76 * these defines are used in calls to get_item() to signify what
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77 * it is we want
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78 */
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79
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80 #define ALL -1
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81 #define WEARABLE -2
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82 #define CALLABLE -3
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83 #define WIELDABLE -4
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84 #define USEABLE -5
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85 #define IDENTABLE -6
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86 #define REMOVABLE -7
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87 #define PROTECTABLE -8
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88 #define ZAPPABLE -9
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89 #define READABLE -10
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90 #define QUAFFABLE -11
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91
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