Mercurial > hg > early-roguelike
annotate arogue7/trader.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | f9ef86cf22b2 |
children | ad2570b5b21f |
rev | line source |
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1 /* |
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2 * trader.c - Anything to do with trading posts |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Anything to do with trading posts |
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17 */ |
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18 |
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19 #include <ctype.h> |
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20 #include <string.h> |
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21 #include "curses.h" |
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22 #include "rogue.h" |
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23 |
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24 bool open_market(void); |
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25 void trans_line(void); |
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26 char *typ_name(struct object *obj); |
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27 |
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28 |
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29 /* |
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30 * buy_it: |
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31 * Buy the item on which the hero stands |
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32 */ |
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33 void |
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34 buy_it(void) |
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35 { |
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36 reg int wh; |
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37 struct linked_list *item; |
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38 |
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39 if (purse <= 0) { |
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40 msg("You have no money."); |
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41 return; |
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42 } |
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43 if (curprice < 0) { /* if not yet priced */ |
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44 wh = price_it(); |
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45 if (!wh) /* nothing to price */ |
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46 return; |
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47 msg("Do you want to buy it? "); |
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48 do { |
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49 wh = tolower(readchar()); |
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50 if (wh == ESCAPE || wh == 'n') { |
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51 msg(""); |
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52 return; |
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53 } |
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54 } until(wh == 'y'); |
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55 } |
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56 mpos = 0; |
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57 if (curprice > purse) { |
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58 msg("You can't afford to buy that %s !",curpurch); |
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59 return; |
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60 } |
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61 /* |
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62 * See if the hero has done all his transacting |
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63 */ |
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64 if (!open_market()) |
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65 return; |
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66 /* |
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67 * The hero bought the item here |
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68 */ |
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69 item = find_obj(hero.y, hero.x); |
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70 mpos = 0; |
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71 if (add_pack(NULL, TRUE, &item)) { /* try to put it in his pack */ |
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72 purse -= curprice; /* take his money */ |
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73 ++trader; /* another transaction */ |
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74 trans_line(); /* show remaining deals */ |
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75 curprice = -1; /* reset stuff */ |
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76 curpurch[0] = 0; |
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77 whatis (item); /* identify it after purchase */ |
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78 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */ |
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79 msg("%s", inv_name(OBJPTR(item), TRUE)); |
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80 } |
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81 } |
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82 |
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83 /* |
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84 * do_post: |
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85 * Put a trading post room and stuff on the screen |
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86 * startup: True if equipping the player at the beginning of the game |
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87 */ |
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88 void |
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89 do_post(bool startup) |
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