Mercurial > hg > early-roguelike
annotate rogue3/main.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | 3d4252fa2ed3 |
children | e52a8a7ad4c5 |
rev | line source |
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0
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1 /* |
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2 * @(#)main.c 3.27 (Berkeley) 6/15/81 |
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3 * |
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4 * Rogue: Exploring the Dungeons of Doom |
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5 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #include "curses.h" |
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12 #include <time.h> |
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13 #include <signal.h> |
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14 #include <limits.h> |
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15 #include <stdlib.h> |
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16 #include <stdarg.h> |
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17 #include <string.h> |
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18 #include "machdep.h" |
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19 #include "rogue.h" |
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20 |
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21 int num_checks = 0; /* times we've gone over in checkout() */ |
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22 WINDOW *cw; /* Window that the player sees */ |
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23 WINDOW *hw; /* Used for the help command */ |
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24 WINDOW *mw; /* Used to store mosnters */ |
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25 FILE *scoreboard = NULL; |
17 | 26 FILE *logfi = NULL; |
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27 |
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28 int |
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29 main(int argc, char *argv[], char *envp[]) |
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30 { |
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31 char *env; |
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32 struct linked_list *item; |
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33 struct object *obj; |
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34 |
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35 md_init(MD_STRIP_CTRL_KEYPAD); |
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36 |
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37 open_score(); |
19 | 38 open_log(); |
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39 |
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40 /* |
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41 * check for print-score option |
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42 */ |
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43 if (argc == 2 && strcmp(argv[1], "-s") == 0) |
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44 { |
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45 waswizard = TRUE; |
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46 score(0, -1, 0); |
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47 exit(0); |
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48 } |
11 | 49 |
50 #ifdef WIZARD | |
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51 /* |
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52 * Check to see if he is a wizard |
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53 */ |
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54 if (argc >= 2 && argv[1][0] == '\0') |
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55 if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0) |
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56 { |
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57 wizard = TRUE; |
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58 argv++; |
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59 argc--; |
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60 } |
11 | 61 #endif |
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62 |
1 | 63 /* Are we using the system savefile directory? */ |
64 #ifdef SAVEDIR | |
65 if (argc >= 3 && !strcmp(argv[1], "-n")) | |
66 { | |
67 strncpy(whoami, argv[2], 79); | |
68 whoami[79] = '\0'; | |
69 use_savedir = TRUE; | |
30 | 70 /* look for savefile at SAVEDIR/UID-playername.r3sav */ |
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71 if (snprintf(file_name, 256, "%s/%d-%s.r3sav", SAVEDIR, md_getuid(), whoami) >= 256) |
1 | 72 { |
73 /* this shouldn't happen */ | |
74 strcpy(file_name, "rogue3.save"); | |
75 use_savedir = FALSE; | |
76 } | |
77 } | |
78 #endif | |
79 | |
80 if (use_savedir == FALSE) | |
81 { | |
82 md_normaluser(); | |
83 /* because we don't need to create a file in the common savedir, | |
84 * and the scorefile is already open */ | |
85 strcpy(home, md_gethomedir()); | |
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86 |
1 | 87 if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1) |
88 *home = 0; | |
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89 |
1 | 90 strcpy(file_name, home); |
91 strcat(file_name, "rogue3.save"); | |
92 } | |
93 | |
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94 if ((env = getenv("ROGUEOPTS")) != NULL) |
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95 parse_opts(env); |
1 | 96 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
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97 strucpy(whoami, md_getusername(), strlen(md_getusername())); |
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98 if (env == NULL || fruit[0] == '\0') |