annotate rogue4/rogue.h @ 280:70aa5808c782

Fix potential segfaults at restore related to ctime(). In some games, restore() passes the result of ctime() to mvprintw() or some other variadic message-formatting function. If ctime() has not been declared properly, its return type is inferred to be int instead of char *. This does not cause a warning because the compiler does not know the correct type of variadic arguments. On platforms where ints and pointers are not the same size, this can, probably depending on alignment, result in a segfault that is not easy to trace. Including time.h fixes the problem. Some games manually declared ctime() and avoided the bug. These declarations have also been replaced with the include.
author John "Elwin" Edwards
date Fri, 15 Sep 2017 20:51:10 -0400
parents d3968e9cb98d
children e52a8a7ad4c5
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12
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1 /*
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2 * Rogue definitions and variable declarations
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3 *
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 typedef struct {
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14 const char *st_name;
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15 const int st_value;
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16 } STONE;
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17
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18 extern const char *rainbow[];
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19 extern const STONE stones[];
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20 extern const char *sylls[];
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21 extern const char *wood[];
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22 extern const char *metal[];
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23
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24 #define NCOLORS 27
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25 #define NSYLLS 159
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26 #define NSTONES 26
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27 #define NWOOD 33
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28 #define NMETAL 22
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29
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30 /*
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31 * Maximum number of different things
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32 */
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33 #define MAXDAEMONS 20
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34 #define MAXROOMS 9
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35 #define MAXTHINGS 9
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36 #define MAXOBJ 9
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37 #define MAXPACK 23
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38 #define MAXTRAPS 10
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39 #define AMULETLEVEL 26
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40 #define NUMTHINGS 7 /* number of types of things */
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41 #define MAXPASS 13 /* upper limit on number of passages */
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42
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43 /*
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44 * return values for get functions
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45 */
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46 #define NORM 0 /* normal exit */
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47 #define QUIT 1 /* quit option setting */
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48 #define MINUS 2 /* back up one option */
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49
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50 /*
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51 * All the fun defines
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52 */
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53 #define shint char /* short integer (for very small #s) */
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54 #define when break;case
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55 #define otherwise break;default
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56 #define until(expr) while(!(expr))
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57 #define next(ptr) (*ptr).l_next
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58 #define prev(ptr) (*ptr).l_prev
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59 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
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60 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
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61 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
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62 #define hero player.t_pos
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63 #define pstats player.t_stats
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64 #define pack player.t_pack
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65 #define proom player.t_room
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66 #define max_hp player.t_stats.s_maxhp
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67 #define attach(a,b) _attach(&a,b)
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68 #define detach(a,b) _detach(&a,b)
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69 #define free_list(a) _free_list(&a)
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70 #ifndef max
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71 #define max(a,b) ((a) > (b) ? (a) : (b))
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72 #endif
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73 #define on(thing,flag) (((thing).t_flags & (flag)) != 0)
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74 #undef CTRL
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75 #define CTRL(ch) (ch & 037)
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76 #define GOLDCALC (rnd(50 + 10 * level) + 2)
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77 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
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78 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
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79 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD)
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80 #define INDEX(y,x) (((x) << 5) + (y))
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81 #define chat(y,x) (_level[((x) << 5) + (y)])
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82 #define flat(y,x) (_flags[((x) << 5) + (y)])
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83 #define moat(y,x) (_monst[((x) << 5) + (y)])
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84 #define unc(cp) (cp).y, (cp).x
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85 #ifdef WIZARD
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86 #define debug if (wizard) msg
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87 #endif
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88
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89 /*
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90 * Things that appear on the screens
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91 */
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92 #define PASSAGE '#'
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93 #define DOOR '+'
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94 #define FLOOR '.'
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95 #define PLAYER '@'
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96 #define TRAP '^'
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97 #define STAIRS '%'
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98 #define GOLD '*'
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99 #define POTION '!'
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100 #define SCROLL '?'
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101 #define MAGIC '$'
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102 #define FOOD ':'
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103 #define WEAPON ')'
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104 #define ARMOR ']'
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