annotate rogue5/mach_dep.c @ 280:70aa5808c782

Fix potential segfaults at restore related to ctime(). In some games, restore() passes the result of ctime() to mvprintw() or some other variadic message-formatting function. If ctime() has not been declared properly, its return type is inferred to be int instead of char *. This does not cause a warning because the compiler does not know the correct type of variadic arguments. On platforms where ints and pointers are not the same size, this can, probably depending on alignment, result in a segfault that is not easy to trace. Including time.h fixes the problem. Some games manually declared ctime() and avoided the bug. These declarations have also been replaced with the include.
author John "Elwin" Edwards
date Fri, 15 Sep 2017 20:51:10 -0400
parents 2c62bd925c17
children e52a8a7ad4c5
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1 /*
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2 * Various installation dependent routines
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3 *
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4 * @(#)mach_dep.c 4.37 (Berkeley) 05/23/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 /*
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14 * The various tuneable defines are:
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15 *
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16 * SCOREFILE Where/if the score file should live.
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17 * ALLSCORES Score file is top ten scores, not top ten
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18 * players. This is only useful when only a few
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19 * people will be playing; otherwise the score file
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20 * gets hogged by just a few people.
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21 * NUMSCORES Number of scores in the score file (default 10).
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22 * NUMNAME String version of NUMSCORES (first character
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23 * should be capitalized) (default "Ten").
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24 * MAXLOAD What (if any) the maximum load average should be
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25 * when people are playing. Since it is divided
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26 * by 10, to specify a load limit of 4.0, MAXLOAD
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27 * should be "40". If defined, then
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28 * LOADAV Should it use it's own routine to get
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29 * the load average?
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30 * NAMELIST If so, where does the system namelist
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31 * hide?
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32 * MAXUSERS What (if any) the maximum user count should be
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33 * when people are playing. If defined, then
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34 * UCOUNT Should it use it's own routine to count
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35 * users?
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36 * UTMP If so, where does the user list hide?
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37 * CHECKTIME How often/if it should check during the game
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38 * for high load average.
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39 */
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40
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41 #include <signal.h>
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42 #include <sys/types.h>
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43 #include <sys/stat.h>
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44 #include <limits.h>
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45 #include <string.h>
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46 #include <fcntl.h>
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47 #include <errno.h>
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48 #include <time.h>
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49 #include <curses.h>
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50 #include "extern.h"
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51
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52 #define NOOP(x) (x += 0)
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53
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54 # ifndef NUMSCORES
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55 # define NUMSCORES 10
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56 # define NUMNAME "Ten"
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57 # endif
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58
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59 #ifdef CHECKTIME
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60 static int num_checks = 0; /* times we've gone over in checkout() */
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61 #endif /* CHECKTIME */
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62
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63 /*
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64 * init_check:
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65 * Check out too see if it is proper to play the game now
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66 */
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67
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68 void
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69 init_check(void)
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70 {
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71 #if defined(MAXLOAD) || defined(MAXUSERS)
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72 if (too_much())
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73 {
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74 printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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75 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
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76 vowelstr(fruit), fruit);
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77 if (author())
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78 printf("However, since you're a good guy, it's up to you\n");
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79 else
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80 exit(1);
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81 }
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82 #endif
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83 }
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84
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85 /*
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86 * open_score:
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87 * Open up the score file for future use
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88 */
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89
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90 void
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91 open_score(void)
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92 {
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93 #ifdef SCOREFILE
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94 char *scorefile = SCOREFILE;
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95
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96 numscores = NUMSCORES;
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97 Numname = NUMNAME;
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98
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99 #ifdef ALLSCORES
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100 allscore = TRUE;
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101 #else /* ALLSCORES */
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102 allscore = FALSE;
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103 #endif /* ALLSCORES */
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104
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105 /*