annotate srogue/daemons.c @ 280:70aa5808c782

Fix potential segfaults at restore related to ctime(). In some games, restore() passes the result of ctime() to mvprintw() or some other variadic message-formatting function. If ctime() has not been declared properly, its return type is inferred to be int instead of char *. This does not cause a warning because the compiler does not know the correct type of variadic arguments. On platforms where ints and pointers are not the same size, this can, probably depending on alignment, result in a segfault that is not easy to trace. Including time.h fixes the problem. Some games manually declared ctime() and avoided the bug. These declarations have also been replaced with the include.
author John "Elwin" Edwards
date Fri, 15 Sep 2017 20:51:10 -0400
parents 94a0d9dd5ce1
children
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 int between = 0;
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21
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22 /*
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23 * doctor:
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24 * A healing daemon that restores hit points after rest
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25 */
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26 void
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27 doctor(int fromfuse)
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28 {
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29 reg int *thp, lv, ohp, ccon;
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30
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31 lv = him->s_lvl;
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32 thp = &him->s_hpt;
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33 ohp = *thp;
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34 quiet += 1;
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35
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36 ccon = him->s_ef.a_con;
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37 if (ccon > 16 && !isfight)
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38 *thp += rnd(ccon - 15);
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39 if (lv < 8) {
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40 if (quiet > 20 - lv * 2)
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41 *thp += 1;
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42 }
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43 else {
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44 if (quiet >= 3)
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45 *thp += rnd(lv - 7) + 1;
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46 }
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47 if (isring(LEFT, R_REGEN))
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48 *thp += 1;
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49 if (isring(RIGHT, R_REGEN))
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50 *thp += 1;
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51 if (pl_on(ISREGEN))
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52 *thp += 1;
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53 if (ohp != *thp) {
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54 nochange = FALSE;
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55 if (*thp > him->s_maxhp)
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56 *thp = him->s_maxhp;
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57 quiet = 0;
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58 }
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59 }
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60
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61
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62 /*
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63 * Swander:
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64 * Called when it is time to start rolling for wandering monsters
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65 */
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66 void
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67 swander(int fromfuse)
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68 {
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69 start_daemon(rollwand, TRUE, AFTER);
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70 }
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71
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72
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73 /*
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74 * rollwand:
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75 * Called to roll to see if a wandering monster starts up
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76 */
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77 void
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78 rollwand(int fromfuse)
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79 {
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80
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81 if (++between >= 4) {
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82 if (roll(1, 6) == 4) {
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83 if (levtype != POSTLEV) /* no monsters for posts */
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84 wanderer();
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85 extinguish(rollwand);
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86 fuse(swander, TRUE, WANDERTIME);
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87 }
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88 between = 0;
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89 }
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90 }
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91
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92
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93 /*
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94 * unconfuse:
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95 * Release the poor player from his confusion
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96 */
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97 void
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98 unconfuse(int fromfuse)
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99 {
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100 if (pl_on(ISHUH))
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101 msg("You feel less confused now.");
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102 player.t_flags &= ~ISHUH;
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