Mercurial > hg > early-roguelike
annotate srogue/trader.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | 94a0d9dd5ce1 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * Anything to do with trading posts & mazes |
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3 * |
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4 * @(#)trader.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include "rogue.h" |
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16 #include "rogue.ext" |
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17 |
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18 #define NOTPRICED -1 |
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19 |
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20 bool open_market(void); |
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21 void trans_line(void); |
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22 void draw_maze(void); |
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23 int findcells(int y, int x); |
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24 void rmwall(int newy, int newx, int oldy, int oldx); |
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25 void crankout(void); |
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26 |
36
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27 /* |
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28 * do_post: |
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29 * Put a trading post room and stuff on the screen |
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30 */ |
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31 void |
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32 do_post(void) |
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33 { |
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34 struct coord tp; |
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35 reg int i; |
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36 reg struct room *rp; |
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37 reg struct object *op; |
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38 reg struct linked_list *ll; |
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39 |
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40 free_list(lvl_obj); /* throw old items away */ |
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41 |
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42 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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43 rp->r_goldval = 0; /* no gold */ |
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44 rp->r_nexits = 0; /* no exits */ |
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45 rp->r_flags = ISGONE; /* kill all rooms */ |
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46 } |
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47 rp = &rooms[0]; /* point to only room */ |
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48 rp->r_flags = 0; /* this room NOT gone */ |
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49 rp->r_max.x = 40; |
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50 rp->r_max.y = 10; /* 10 * 40 room */ |
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51 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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52 rp->r_pos.y = 1; /* 2nd line */ |
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53 draw_room(rp); /* draw the only room */ |
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54 i = roll(4,10); /* 10 to 40 items */ |
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55 for (; i > 0 ; i--) { /* place all the items */ |
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56 ll = new_thing(FALSE, ANYTHING); /* get something */ |
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57 attach(lvl_obj, ll); |
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58 op = OBJPTR(ll); |
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59 setoflg(op, ISPOST); /* object in trading post */ |
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60 tp = *rnd_pos(rp); |
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61 op->o_pos = tp; |
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62 mvaddch(tp.y,tp.x,op->o_type); |
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63 } |
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64 trader = 0; |
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65 wmove(cw,12,0); |
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66 waddstr(cw,"Welcome to Friendly Fiend's Flea Market\n\r"); |
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67 waddstr(cw,"=======================================\n\r"); |
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68 waddstr(cw,"$: Prices object that you stand upon.\n\r"); |
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69 waddstr(cw,"#: Buys the object that you stand upon.\n\r"); |
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70 waddstr(cw,"%: Trades in something in your pack for gold.\n\r"); |
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71 trans_line(); |
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72 } |
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73 |
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74 /* |
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75 * price_it: |
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76 * Price the object that the hero stands on |
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77 */ |
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78 bool |
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79 price_it(void) |
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80 { |
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81 static char *bargain[] = { |
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82 "great bargain", |
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83 "quality product", |
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84 "exceptional find", |
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85 }; |
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86 reg struct linked_list *item; |
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87 reg struct object *obj; |
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88 reg int worth; |
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89 |
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90 if (!open_market()) /* after buying hours */ |
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91 return FALSE; |
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92 if ((item = find_obj(hero.y,hero.x)) == NULL) |
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93 return FALSE; |
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94 obj = OBJPTR(item); |
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95 if (curprice == NOTPRICED) { |
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96 worth = get_worth(obj); |
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97 worth += 50 - rnd(100); |
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98 if (worth < 25) |
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99 worth = 25; |
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100 worth *= 3; /* slightly expensive */ |
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