Mercurial > hg > early-roguelike
annotate urogue/daemon.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | c495a4f288c6 |
children | d815c40c3753 |
rev | line source |
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256
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1 /* |
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2 daemon.c - functions for dealing with things that happen in the future |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 Needs to be rewritten again to work on a per creature basis. |
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21 Either each monster will have a list of effect, or each |
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22 fuse will take a creature pointer and multiple entries |
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23 for each fuse will be allowed. I tend to want to attach |
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24 the effects to the creature. |
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25 */ |
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26 |
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27 #include "rogue.h" |
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28 |
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29 int demoncnt; |
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30 |
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31 struct daemon daemons[DAEMON_MAX] = |
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32 { |
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33 { DAEMON_NULL, NULL }, |
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34 { DAEMON_DOCTOR, doctor }, |
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35 { DAEMON_ROLLWAND, rollwand }, |
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36 { DAEMON_STOMACH, stomach }, |
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37 { DAEMON_RUNNERS, runners } |
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38 }; |
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39 |
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40 struct fuse fuses[FUSE_MAX] = |
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41 { |
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42 { FUSE_NULL, NULL }, |
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43 { FUSE_SWANDER, swander }, |
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44 { FUSE_UNCONFUSE, unconfuse }, |
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45 { FUSE_UNSCENT, unscent }, |
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46 { FUSE_SCENT, scent }, |
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47 { FUSE_UNHEAR, unhear }, |
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48 { FUSE_HEAR, hear }, |
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49 { FUSE_UNSEE, unsee }, |
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50 { FUSE_UNSTINK, unstink }, |
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51 { FUSE_UNCLRHEAD, unclrhead }, |
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52 { FUSE_UNPHASE, unphase }, |
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53 { FUSE_SIGHT, sight }, |
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54 { FUSE_RES_STRENGTH, res_strength }, |
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55 { FUSE_NOHASTE, nohaste }, |
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56 { FUSE_NOSLOW, noslow }, |
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57 { FUSE_SUFFOCATE, suffocate }, |
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58 { FUSE_CURE_DISEASE, cure_disease }, |
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59 { FUSE_UNITCH, un_itch }, |
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60 { FUSE_APPEAR, appear }, |
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61 { FUSE_UNELECTRIFY, unelectrify }, |
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62 { FUSE_UNBHERO, unbhero }, |
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63 { FUSE_UNSHERO, unshero }, |
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64 { FUSE_UNXRAY, NULL }, |
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65 { FUSE_UNDISGUISE, undisguise }, |
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66 { FUSE_SHERO, shero }, |
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67 { FUSE_WGHTCHK, wghtchk }, |
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68 { FUSE_UNSUMMON, unsummon }, |
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69 { FUSE_UNGAZE, ungaze }, |
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70 { FUSE_UNCOLD, uncold }, |
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71 { FUSE_UNHOT, unhot }, |
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72 { FUSE_UNFLY, unfly }, |
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73 { FUSE_UNBREATHE, unbreathe }, |
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74 { FUSE_UNREGEN, unregen }, |
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75 { FUSE_UNSUPEREAT, unsupereat }, |
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76 { FUSE_UNSHIELD, unshield }, |
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77 { FUSE_UNMSHIELD, unmshield }, |
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78 { FUSE_UNTRUESEE, untruesee } |
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79 }; |
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80 |
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81 /* |
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82 d_slot() |
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83 Find an empty slot in the daemon/fuse list |
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84 */ |
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85 |
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86 struct delayed_action * |
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87 d_slot(void) |
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88 { |
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89 int i; |
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90 struct delayed_action *dev; |
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91 |
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92 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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93 if (dev->d_type == EMPTY) |
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94 return(dev); |
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95 |
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96 return(NULL); |
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97 } |
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98 |
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99 |
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100 /* |
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101 find_slot() |
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102 Find a particular slot in the table |
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103 */ |
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104 |
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105 struct delayed_action * |
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106 find_slot(int type, int id) |
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107 { |
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108 int i; |
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109 struct delayed_action *dev; |
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110 |
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111 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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112 if ( (dev->d_type == type) && (id == dev->d_id) ) |
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113 return(dev); |
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114 |
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115 return(NULL); |
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116 } |
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117 |
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118 |
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119 /* |
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120 daemon() |
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121 Start a daemon, takes a function. |
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122 */ |
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123 |
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124 void |
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125 start_daemon(int id, void *arg, int whendo) |
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126 { |
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127 struct delayed_action *dev; |
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128 |
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129 dev = d_slot(); |
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130 |
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131 if (dev != NULL) |
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132 { |
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133 dev->d_type = DAEMON; |
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134 dev->d_when = whendo; |
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135 dev->d_id = id; |
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136 dev->d_arg = arg; |
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137 dev->d_time = 1; |
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138 demoncnt += 1; /* update count */ |
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139 } |
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140 } |
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141 |
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142 |
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143 /* |
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144 kill_daemon() |
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145 Remove a daemon from the list |
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146 */ |
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147 |
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148 void |
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149 kill_daemon(int id) |
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150 { |
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151 struct delayed_action *dev; |
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152 |
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153 if ((dev = find_slot(DAEMON, id)) == NULL) |
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154 return; |
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155 |
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156 /* Take it out of the list */ |
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157 |
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158 dev->d_type = EMPTY; |
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159 demoncnt -= 1; /* update count */ |
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160 |
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161 return; |
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162 } |
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163 |
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164 |
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165 /* |
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166 do_daemons() |
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167 Run all the daemons that are active with the current flag, |
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168 passing the argument to the function. |
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169 */ |
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170 |
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171 void |
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172 do_daemons(int now) |
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173 { |
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174 struct delayed_action *dev; |
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175 |
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176 /* Loop through the devil list */ |
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177 |
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178 for (dev = d_list; dev < &d_list[MAXDAEMONS]; dev++) |
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179 /* Executing each one, giving it the proper arguments */ |
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180 if ( (dev->d_when == now) && (dev->d_type == DAEMON)) |
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181 { |
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182 if ((dev->d_id < 1) || (dev->d_id >= DAEMON_MAX)) |
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183 printf("Bad daemon id %d\n", dev->d_id); |
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184 else if (daemons[dev->d_id].func == NULL) |
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185 printf("No action for daemon %d!!!\n", dev->d_id); |
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186 else |
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187 { |
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188 daemon_arg arg; |
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189 |
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190 arg.varg = dev->d_arg; |
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191 daemons[dev->d_id].func(&arg); |
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192 } |
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193 } |
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194 |
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195 } |
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196 |
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197 |
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198 /* |
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199 fuse() |
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200 Start a fuse to go off in a certain number of turns |
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201 */ |
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202 |
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203 void |
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204 light_fuse(int id, void *arg, int time, int whendo) |
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205 { |
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206 struct delayed_action *wire; |
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207 |
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208 wire = d_slot(); |
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209 |
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210 if (wire != NULL) |
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211 { |
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212 wire->d_type = FUSE; |
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213 wire->d_when = whendo; |
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214 wire->d_id = id; |
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215 wire->d_arg = arg; |
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216 wire->d_time = time; |
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217 demoncnt += 1; /* update count */ |
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218 } |
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219 } |
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220 |
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221 |
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222 /* |
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223 lengthen() |
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224 Increase the time until a fuse goes off |
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225 */ |
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226 |
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227 void |
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228 lengthen_fuse(int id, int xtime) |
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229 { |
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230 struct delayed_action *wire; |
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231 |
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232 if ((wire = find_slot(FUSE,id)) == NULL) |
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233 return; |
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234 |
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235 wire->d_time += xtime; |
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236 |
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237 return; |
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238 } |
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239 |
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240 |
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241 /* |
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242 extinguish() |
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243 Put out a fuse |
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244 */ |
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245 |
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246 void |
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247 extinguish_fuse(int id) |
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248 { |
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249 struct delayed_action *wire; |
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250 |
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251 if ((wire = find_slot(FUSE,id)) == NULL) |
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252 return; |
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253 |
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254 wire->d_type = EMPTY; |
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255 demoncnt -= 1; |
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256 |
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257 return; |
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258 } |
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259 |
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260 |
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261 /* |
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262 do_fuses() |
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263 Decrement counters and start needed fuses |
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264 */ |
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265 |
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266 void |
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267 do_fuses(int now) |
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268 { |
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269 struct delayed_action *wire; |
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270 |
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271 /* Step though the list */ |
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272 |
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273 for (wire = d_list; wire < &d_list[MAXDAEMONS]; wire++) |
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274 { |
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275 /* |
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276 * Decrementing counters and starting things we want. We |
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277 * also need to remove the fuse from the list once it has |
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278 * gone off. |
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279 */ |
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280 |
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281 if( (wire->d_type == FUSE) && (wire->d_when == now) ) |
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282 { |
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283 if (--wire->d_time <= 0) |
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284 { |
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285 fuse_arg arg; |
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286 |
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287 arg.varg = wire->d_arg; |
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288 wire->d_type = EMPTY; |
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289 fuses[wire->d_id].func(&arg); |
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290 demoncnt -= 1; |
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291 } |
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292 } |
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293 |
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294 } |
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295 |
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296 return; |
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297 } |
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298 |
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299 |
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300 /* |
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301 activity() |
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302 Show wizard number of demaons and memory blocks used |
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303 */ |
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304 |
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305 void |
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306 activity(void) |
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307 { |
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308 msg("Daemons = %d : Memory Items = %d ", demoncnt, total); |
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309 return; |
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310 } |
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311 |
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312 /* |
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313 waste_time() |
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314 Do nothing but let other things happen |
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315 */ |
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316 |
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317 void |
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318 waste_time(void) |
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319 { |
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320 if (inwhgt) /* if from wghtchk then done */ |
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321 return; |
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322 |
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323 do_daemons(BEFORE); |
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324 do_fuses(BEFORE); |
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325 do_daemons(AFTER); |
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326 do_fuses(AFTER); |
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327 } |