annotate urogue/list.c @ 280:70aa5808c782

Fix potential segfaults at restore related to ctime(). In some games, restore() passes the result of ctime() to mvprintw() or some other variadic message-formatting function. If ctime() has not been declared properly, its return type is inferred to be int instead of char *. This does not cause a warning because the compiler does not know the correct type of variadic arguments. On platforms where ints and pointers are not the same size, this can, probably depending on alignment, result in a segfault that is not easy to trace. Including time.h fixes the problem. Some games manually declared ctime() and avoided the bug. These declarations have also been replaced with the include.
author John "Elwin" Edwards
date Fri, 15 Sep 2017 20:51:10 -0400
parents c495a4f288c6
children
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1 /*
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2 list.c - Functions for dealing with linked lists of goodies
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <stdio.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 static char errbuf[2 * LINELEN];
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25
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26 /*
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27 ur_alloc()
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28 ur_free()
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29
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30 These are just calls to the system alloc and free, and they also adjust
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31 the totals. The buffer is cleared out because idents need to be zero
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32 before going into the pack, or they will be used as indices!
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33 */
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34
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35 void *
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36 ur_alloc(size_t size)
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37 {
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38 char *buf_p;
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39
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40 total++;
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41
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42 buf_p = mem_malloc(size);
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43
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44 if (buf_p == NULL)
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45 return(NULL);
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46
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47 memset(buf_p,0,size);
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48
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49 return(buf_p);
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50 }
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51
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52 void
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53 ur_free(void *buf_p)
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54 {
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55 mem_free(buf_p);
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56 total--;
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57 }
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58
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59 /*
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60 detach()
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61 Takes an item out of whatever linked list it might be in
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62 .... function needs to be renamed....
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63 */
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64
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65 void
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66 _detach(struct linked_list **list, struct linked_list *item)
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67 {
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68 if (*list == item)
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69 *list = next(item);
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70
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71 if (prev(item) != NULL)
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72 item->l_prev->l_next = next(item);
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73
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74 if (next(item) != NULL)
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75 item->l_next->l_prev = prev(item);
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76
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77 item->l_next = NULL;
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78 item->l_prev = NULL;
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79 }
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80
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81 /*
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82 _attach()
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83 add an item to the head of a list
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84 ... this needs to be renamed as well ...
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85 */
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86
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87 void
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88 _attach(struct linked_list **list, struct linked_list *item)
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89 {
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90 if (*list != NULL)
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91 {
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92 item->l_next = *list;
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93 (*list)->l_prev = item;
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94 item->l_prev = NULL;