Mercurial > hg > early-roguelike
annotate urogue/pack.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | c495a4f288c6 |
children | 74351bf23e5e |
rev | line source |
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1 /* |
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2 pack.c - Routines to deal with the pack. |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 Notes |
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21 |
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22 The new pack is implemented through the use of bags, |
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23 and items are classed by their types (see rogue.h) which also |
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24 happen to be their display character. |
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25 */ |
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26 |
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27 #include <stdlib.h> |
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28 #include <ctype.h> |
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29 #include "rogue.h" |
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30 |
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31 #define ESCAPE_EXIT(x) if (x == ESCAPE) {after = FALSE; msg(""); return(NULL);} |
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32 #define BAD_NEWS -1 |
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33 #define BAD_LIST ((struct linked_list *) BAD_NEWS) |
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34 #define GOOD_NEWS 0 |
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35 |
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36 static char type_list[] = "!?])/=:,"; /* things to inventory */ |
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37 |
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38 /* |
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39 swap_top() |
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40 Takes an stacked object and exchanges places with the top |
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41 object. <node> must belong to the <top>'s stacked object list. |
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42 */ |
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43 |
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44 void |
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45 swap_top(struct linked_list *top, struct linked_list *node) |
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46 { |
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47 struct object *obt, *obn; |
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48 |
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49 obt = OBJPTR(top); |
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50 obn = OBJPTR(node); |
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51 |
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52 detach((obt->next_obj), node); /* Take it out of the stack */ |
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53 attach(lvl_obj, node); /* and put it into the level */ |
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54 detach(lvl_obj, top); /* Remove item from level */ |
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55 |
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56 obn->next_obj = obt->next_obj; |
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57 |
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58 if (obn->next_obj) |
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59 obn->next_obj->l_prev = NULL; |
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60 |
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61 attach((obn->next_obj), top); |
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62 } |
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63 |
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64 |
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65 /* |
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66 get_all() |
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67 Get as many stacked items as possible. |
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68 */ |
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69 |
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70 void |
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71 get_all(struct linked_list *top) |
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72 { |
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73 struct linked_list *node; |
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74 struct object *obt; |
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75 |
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76 while (top) |
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77 { |
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78 obt = OBJPTR(top); |
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79 node = obt->next_obj; |
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80 |
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81 rem_obj(top, FALSE); |
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82 |
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83 if (!add_pack(top, FALSE)) |
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84 return; |
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85 |
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86 top = node; |
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87 } |
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88 } |
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89 |
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90 |
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91 /* |
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92 get_stack() |
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93 Allows the user to chose from a stack of items. |
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