Mercurial > hg > early-roguelike
annotate arogue5/command.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | a0a57cf42810 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
67 | 16 #include <stdlib.h> |
17 #include <string.h> | |
63
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18 #include <limits.h> |
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19 #include <ctype.h> |
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20 #include <signal.h> |
99 | 21 #include "rogue.h" |
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22 #include "mach_dep.h" |
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23 |
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24 /* |
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25 * command: |
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26 * Process the user commands |
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27 */ |
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28 |
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29 command() |
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30 { |
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31 register char ch; |
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32 register int ntimes = 1; /* Number of player moves */ |
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33 static char countch, direction, newcount = FALSE; |
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34 struct linked_list *item; |
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35 bool an_after = FALSE; |
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36 |
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37 if (on(player, ISHASTE)) { |
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38 ntimes++; |
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39 turns--; /* correct for later */ |
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40 } |
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41 if (on(player, ISSLOW) || on(player, ISDANCE)) { |
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42 if (player.t_turn != TRUE) { |
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43 ntimes--; |
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44 turns++; |
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45 an_after = TRUE; |
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46 } |
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47 player.t_turn ^= TRUE; |
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48 } |
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49 |
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50 /* |
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51 * Let the daemons start up |
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52 */ |
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53 do_daemons(BEFORE); |
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54 do_fuses(BEFORE); |
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55 while (ntimes-- > 0) |
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56 { |
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57 /* One more tick of the clock. */ |
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58 if ((++turns % DAYLENGTH) == 0) { |
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59 daytime ^= TRUE; |
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60 if (levtype == OUTSIDE) { |
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61 if (daytime) msg("The sun rises above the horizon"); |
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62 else msg("The sun sinks below the horizon"); |
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63 } |
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64 light(&hero); |
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65 } |
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66 |
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67 look(after, FALSE); |
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68 if (!running) door_stop = FALSE; |
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69 lastscore = purse; |
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70 wmove(cw, hero.y, hero.x); |
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71 if (!((running || count) && jump)) { |
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72 status(FALSE); |
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73 wmove(cw, hero.y, hero.x); |
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74 draw(cw); /* Draw screen */ |
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75 } |
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76 take = 0; |
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77 after = TRUE; |
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78 /* |
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79 * Read command or continue run |
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80 */ |
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81 if (!no_command) |
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82 { |
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83 if (running) { |
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84 /* If in a corridor or maze, if we are at a turn with only one |
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85 * way to go, turn that way. |
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86 */ |
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87 if ((winat(hero.y, hero.x) == PASSAGE || levtype == MAZELEV) && |
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88 off(player, ISHUH) && (off(player, ISBLIND))) { |
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89 int y, x; |
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90 if (getdelta(runch, &y, &x) == TRUE) { |
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91 corr_move(y, x); |
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92 } |
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93 } |
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94 ch = runch; |
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95 } |
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96 else if (count) ch = countch; |
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97 else |
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98 { |
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99 ch = readchar(); |
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100 if (mpos != 0 && !running) /* Erase message if its there */ |
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101 msg(""); |
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102 } |
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103 } |
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