Mercurial > hg > early-roguelike
annotate arogue5/monsters.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * File with various monster functions in it |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #include <ctype.h> |
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18 #include <string.h> |
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19 |
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20 |
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21 /* |
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22 * Check_residue takes care of any effect of the monster |
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23 */ |
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24 check_residue(tp) |
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25 register struct thing *tp; |
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26 { |
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27 /* |
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28 * Take care of special abilities |
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29 */ |
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30 if (on(*tp, DIDHOLD) && (--hold_count == 0)) turn_off(player, ISHELD); |
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31 |
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32 /* If it has lowered player, give him back a level */ |
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33 if (on(*tp, DIDDRAIN)) raise_level(FALSE); |
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34 |
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35 /* If frightened of this monster, stop */ |
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36 if (on(player, ISFLEE) && |
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37 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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38 |
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39 /* If monster was suffocating player, stop it */ |
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40 if (on(*tp, DIDSUFFOCATE)) extinguish(suffocate); |
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41 |
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42 /* If something with fire, may darken */ |
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43 if (on(*tp, HASFIRE)) { |
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44 register struct room *rp=roomin(&tp->t_pos); |
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45 register struct linked_list *fire_item; |
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46 |
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47 if (rp) { |
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48 for (fire_item = rp->r_fires; fire_item != NULL; |
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49 fire_item = next(fire_item)) { |
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50 if (THINGPTR(fire_item) == tp) { |
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51 detach(rp->r_fires, fire_item); |
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52 destroy_item(fire_item); |
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53 if (rp->r_fires == NULL) { |
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54 rp->r_flags &= ~HASFIRE; |
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55 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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56 } |
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57 break; |
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58 } |
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59 } |
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60 } |
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61 } |
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62 } |
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63 |
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64 /* |
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65 * Creat_mons creates the specified monster -- any if 0 |
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66 */ |
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67 |
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68 bool |
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69 creat_mons(person, monster, report) |
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70 struct thing *person; /* Where to create next to */ |
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71 short monster; |
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72 bool report; |
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73 { |
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74 struct linked_list *nitem; |
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75 register struct thing *tp; |
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76 struct room *rp; |
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77 coord *mp; |
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78 |
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79 if (levtype == POSTLEV) |
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80 return(FALSE); |
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81 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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82 nitem = new_item(sizeof (struct thing)); |
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83 new_monster(nitem, |
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84 monster == 0 ? randmonster(FALSE, FALSE) |
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85 : monster, |
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86 mp, |
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87 TRUE); |
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88 tp = THINGPTR(nitem); |
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89 runto(tp, &hero); |
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90 tp->t_no_move = 1; /* since it just got here, it is disoriented */ |
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91 carry_obj(tp, monsters[tp->t_index].m_carry/2); /* only half chance */ |
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92 if (on(*tp, HASFIRE)) { |
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93 rp = roomin(&tp->t_pos); |
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94 if (rp) { |
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95 register struct linked_list *fire_item; |
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96 |
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97 /* Put the new fellow in the room list */ |
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98 fire_item = creat_item(); |
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99 ldata(fire_item) = (char *) tp; |
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100 attach(rp->r_fires, fire_item); |
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101 |
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102 rp->r_flags |= HASFIRE; |
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103 } |
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