Mercurial > hg > early-roguelike
annotate arogue5/potions.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 34a87d84ea31 |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
67 | 17 #include <stdlib.h> |
18 #include <string.h> | |
63
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19 |
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20 |
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21 |
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22 /* |
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23 * Increase player's constitution |
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24 */ |
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25 |
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26 add_const(cursed) |
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27 bool cursed; |
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28 { |
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29 /* Do the potion */ |
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30 if (cursed) { |
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31 msg("You feel less healthy now."); |
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32 pstats.s_const--; |
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33 if (pstats.s_const <= 0) |
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34 death(D_CONSTITUTION); |
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35 } |
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36 else { |
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37 msg("You feel healthier now."); |
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38 pstats.s_const = min(pstats.s_const + 1, 25); |
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39 } |
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40 |
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41 /* Adjust the maximum */ |
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42 if (max_stats.s_const < pstats.s_const) |
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43 max_stats.s_const = pstats.s_const; |
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44 } |
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45 |
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46 /* |
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47 * Increase player's dexterity |
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48 */ |
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49 |
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50 add_dexterity(cursed) |
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51 bool cursed; |
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52 { |
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53 int ring_str; /* Value of ring strengths */ |
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54 |
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55 /* Undo any ring changes */ |
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56 ring_str = ring_value(R_ADDHIT); |
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57 pstats.s_dext -= ring_str; |
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58 |
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59 /* Now do the potion */ |
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60 if (cursed) { |
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61 msg("You feel less dextrous now."); |
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62 pstats.s_dext--; |
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63 } |
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64 else { |
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65 msg("You feel more dextrous now. Watch those hands!"); |
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66 pstats.s_dext = min(pstats.s_dext + 1, 25); |
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67 } |
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68 |
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69 /* Adjust the maximum */ |
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70 if (max_stats.s_dext < pstats.s_dext) |
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71 max_stats.s_dext = pstats.s_dext; |
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72 |
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73 /* Now put back the ring changes */ |
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74 if (ring_str) |
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75 pstats.s_dext += ring_str; |
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76 } |
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77 |
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78 /* |
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79 * add_haste: |
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80 * add a haste to the player |
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81 */ |
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82 |
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83 add_haste(blessed) |
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84 bool blessed; |
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85 { |
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86 int hasttime; |
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87 |
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88 if (blessed) hasttime = HASTETIME*2; |
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89 else hasttime = HASTETIME; |
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90 |
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91 if (on(player, ISSLOW)) { /* Is person slow? */ |
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92 extinguish(noslow); |
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93 noslow(); |
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94 |
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95 if (blessed) hasttime = HASTETIME/2; |
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96 else return; |
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97 } |
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98 |
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99 if (on(player, ISHASTE)) { |
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100 msg("You faint from exhaustion."); |
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101 no_command += rnd(hasttime); |
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102 lengthen(nohaste, roll(hasttime,hasttime)); |
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103 } |
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104 else { |