annotate arogue5/sticks.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents c49f7927b0fa
children 56e748983fa8
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1 /*
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2 * Functions to implement the various sticks one might find
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3 * while wandering around the dungeon.
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 #include "curses.h"
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17 #include <ctype.h>
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c49f7927b0fa arogue5: add missing header files.
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21
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22 /*
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23 * zap a stick and see what happens
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24 */
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25 do_zap(gotdir, which, flag)
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26 bool gotdir;
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27 int which;
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28 int flag;
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29 {
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30 register struct linked_list *item;
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31 register struct object *obj = NULL;
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32 register struct thing *tp;
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33 register int y, x;
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34 struct linked_list *nitem;
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35 struct object *nobj;
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36 bool cursed, blessed, is_stick;
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37
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38 blessed = FALSE;
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39 cursed = FALSE;
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40 is_stick = FALSE;
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41
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42 if (which == 0) {
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43 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL)
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44 return(FALSE);
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45 obj = OBJPTR(item);
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46
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47 /* Handle relics specially here */
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48 if (obj->o_type == RELIC) {
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49 switch (obj->o_which) {
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50 case ORCUS_WAND:
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51 msg(nothing);
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52 return(TRUE);
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53 when MING_STAFF:
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54 which = WS_MISSILE;
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55 when ASMO_ROD:
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56 switch (rnd(3)) {
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57 case 0:
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58 which = WS_ELECT;
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59 when 1:
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60 which = WS_COLD;
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61 otherwise:
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62 which = WS_FIRE;
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63 }
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64 }
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65 cursed = FALSE;
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66 blessed = FALSE;
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67 }
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68 else {
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69 which = obj->o_which;
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70 ws_know[which] = TRUE;
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71 cursed = (obj->o_flags & ISCURSED) != 0;
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72 blessed = (obj->o_flags & ISBLESSED) != 0;
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73 is_stick = TRUE;
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74 }
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75 }
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76 else {
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77 cursed = flag & ISCURSED;
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78 blessed = flag & ISBLESSED;
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79 }
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80 switch (which) { /* no direction for these */
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81 case WS_LIGHT:
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82 case WS_DRAIN:
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83 case WS_CHARGE:
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84 case WS_CURING:
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85 break;
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86
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87 default:
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88 if (!get_dir())
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89 return(FALSE);
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90 if (!gotdir) {
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91 do {
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92 delta.y = rnd(3) - 1;
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93 delta.x = rnd(3) - 1;
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94 } while (delta.y == 0 && delta.x == 0);
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95 }
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96 }
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97
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98 if (is_stick) {
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99 if (obj->o_charges < 1) {
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100 msg(nothing);
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101 return(TRUE);
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102 }
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103 obj->o_charges--;
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104 }
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