annotate arogue5/wear.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents f2951c4e28d9
children 56e748983fa8
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <string.h>
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18 #include <stdlib.h>
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19
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20
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21 /*
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22 * take_off:
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23 * Get the armor off of the players back
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24 */
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25
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26 take_off()
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27 {
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28 register struct object *obj;
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29 register struct linked_list *item;
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30
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31 /* What does player want to take off? */
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32 if ((item = get_item(pack, "take off", REMOVABLE)) == NULL)
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33 return;
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34
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35 obj = OBJPTR(item);
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36 if (!is_current(obj)) {
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37 sprintf(outstring,"Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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38 msg(outstring);
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39 return;
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40 }
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41
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42 /* Can the player remove the item? */
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43 if (!dropcheck(obj)) return;
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44 updpack(TRUE);
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45
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46 sprintf(outstring,"Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE));
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47 msg(outstring);
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48 }
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49
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50 /*
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51 * wear:
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52 * The player wants to wear something, so let him/her put it on.
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53 */
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54
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55 wear()
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56 {
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57 register struct linked_list *item;
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58 register struct object *obj;
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59 register int i;
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60 char buf[LINELEN];
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61
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62
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63 /* What does player want to wear? */
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64 if ((item = get_item(pack, "wear", WEARABLE)) == NULL)
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65 return;
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66
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67 obj = OBJPTR(item);
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68
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69 switch (obj->o_type) {
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70 case ARMOR:
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71 if (cur_armor != NULL) {
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72 addmsg("You are already wearing armor");
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73 if (!terse) addmsg(". You'll have to take it off first.");
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74 endmsg();
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75 after = FALSE;
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76 return;
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77 }
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78 if (cur_misc[WEAR_BRACERS] != NULL) {
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79 msg("You can't wear armor with bracers of defense.");
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80 return;
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81 }
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82 if (cur_misc[WEAR_CLOAK] != NULL || cur_relic[EMORI_CLOAK]) {
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83 msg("You can't wear armor with a cloak.");
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84 return;
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85 }
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86 if (player.t_ctype == C_THIEF &&
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87 (obj->o_which != LEATHER && obj->o_which != STUDDED_LEATHER)) {
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88 if (terse) msg("Thieves can't wear that type of armor");
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89 else
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90 msg("Thieves can only wear leather or studded leather armor");
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91 return;
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92 }
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93 waste_time();
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94 obj->o_flags |= ISKNOW;
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95 cur_armor = obj;
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96 addmsg(terse ? "W" : "You are now w");
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97 msg("earing %s.", armors[obj->o_which].a_name);
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98
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99 when MM:
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100 switch (obj->o_which) {
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101 /*
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102 * when wearing the boots of elvenkind the player will not
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103 * set off any traps
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104 */
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