annotate rogue3/armor.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents 527e2150eaf0
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 * @(#)armor.c 3.9 (Berkeley) 6/15/81
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4 *
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5 * Rogue: Exploring the Dungeons of Doom
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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7 * All rights reserved.
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8 *
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9 * See the file LICENSE.TXT for full copyright and licensing information.
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10 */
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11
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12 #include "curses.h"
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13 #include "rogue.h"
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14
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15 /*
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16 * wear:
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17 * The player wants to wear something, so let him/her put it on.
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18 */
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19
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20 void
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21 wear()
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22 {
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23 register struct linked_list *item;
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24 register struct object *obj;
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25
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26 if (cur_armor != NULL)
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27 {
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28 addmsg("You are already wearing some");
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29 if (!terse)
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30 addmsg(". You'll have to take it off first");
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31 endmsg();
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32 after = FALSE;
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33 return;
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34 }
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35 if ((item = get_item("wear", ARMOR)) == NULL)
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36 return;
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37 obj = (struct object *) ldata(item);
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38 if (obj->o_type != ARMOR)
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39 {
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40 msg("You can't wear that.");
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41 return;
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42 }
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43 waste_time();
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44 if (!terse)
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45 addmsg("You are now w");
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46 else
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47 addmsg("W");
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48 msg("earing %s.", a_names[obj->o_which]);
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49 cur_armor = obj;
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50 obj->o_flags |= ISKNOW;
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51 }
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52
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53 /*
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54 * take_off:
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55 * Get the armor off of the players back
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56 */
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57
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58 void
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59 take_off()
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60 {
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61 register struct object *obj;
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62
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63 if ((obj = cur_armor) == NULL)
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64 {
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65 if (terse)
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66 msg("Not wearing armor");
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67 else
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68 msg("You aren't wearing any armor");
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69 return;
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70 }
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71 if (!dropcheck(cur_armor))
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72 return;
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73 cur_armor = NULL;
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74 if (terse)
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75 addmsg("Was");
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76 else
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77 addmsg("You used to be ");
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78 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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79 }
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80
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81 /*
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82 * waste_time:
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83 * Do nothing but let other things happen
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84 */
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85
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86 void
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87 waste_time()
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88 {
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89 do_daemons(BEFORE);
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90 do_fuses(BEFORE);
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91 do_daemons(AFTER);
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92 do_fuses(AFTER);
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93 }