Mercurial > hg > early-roguelike
annotate rogue3/daemons.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 3.7 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * doctor: |
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18 * A healing daemon that restors hit points after rest |
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19 */ |
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20 |
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21 void |
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22 doctor() |
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23 { |
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24 register int lv, ohp; |
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25 |
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26 lv = pstats.s_lvl; |
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27 ohp = pstats.s_hpt; |
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28 quiet++; |
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29 if (lv < 8) |
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30 { |
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31 if (quiet > 20 - lv*2) |
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32 pstats.s_hpt++; |
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33 } |
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34 else |
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35 if (quiet >= 3) |
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36 pstats.s_hpt += rnd(lv - 7)+1; |
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37 if (ISRING(LEFT, R_REGEN)) |
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38 pstats.s_hpt++; |
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39 if (ISRING(RIGHT, R_REGEN)) |
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40 pstats.s_hpt++; |
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41 if (ohp != pstats.s_hpt) |
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42 { |
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43 if (pstats.s_hpt > max_hp) |
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44 pstats.s_hpt = max_hp; |
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45 quiet = 0; |
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46 } |
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47 } |
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48 |
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49 /* |
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50 * Swander: |
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51 * Called when it is time to start rolling for wandering monsters |
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52 */ |
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53 |
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54 void |
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55 swander() |
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56 { |
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57 start_daemon(rollwand, 0, BEFORE); |
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58 } |
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59 |
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60 /* |
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61 * rollwand: |
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62 * Called to roll to see if a wandering monster starts up |
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63 */ |
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64 |
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65 int between = 0; |
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66 |
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67 void |
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68 rollwand() |
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69 { |
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70 if (++between >= 4) |
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71 { |
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72 if (roll(1, 6) == 4) |
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73 { |
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74 wanderer(); |
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75 kill_daemon(rollwand); |
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76 fuse(swander, 0, WANDERTIME, BEFORE); |
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77 } |
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78 between = 0; |
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79 } |
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80 } |
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81 |
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82 /* |
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83 * unconfuse: |
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84 * Release the poor player from his confusion |
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85 */ |
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86 |
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87 void |
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88 unconfuse() |
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89 { |
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90 player.t_flags &= ~ISHUH; |
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91 msg("You feel less confused now"); |
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92 } |
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93 |
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94 |
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95 /* |
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96 * unsee: |
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97 * He lost his see invisible power |
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98 */ |
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99 |
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100 void |
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101 unsee() |
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102 { |
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103 player.t_flags &= ~CANSEE; |
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104 } |
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105 |
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106 /* |