Mercurial > hg > early-roguelike
annotate rogue3/passages.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | d9e44e18eeec |
children | e52a8a7ad4c5 |
rev | line source |
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0
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include "curses.h" |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * do_passages: |
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19 * Draw all the passages on a level. |
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20 */ |
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21 |
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22 void |
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23 do_passages() |
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24 { |
180 | 25 struct rdes *r1, *r2 = NULL; |
0
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26 int i, j; |
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27 int roomcount; |
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28 static struct rdes |
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29 { |
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30 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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31 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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32 bool ingraph; /* this room in graph already? */ |
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33 } rdes[MAXROOMS] = { |
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34 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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35 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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36 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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37 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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38 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 }; |
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44 |
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45 /* |
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46 * reinitialize room graph description |
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47 */ |
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48 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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49 { |
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50 for (j = 0; j < MAXROOMS; j++) |
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51 r1->isconn[j] = FALSE; |
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52 r1->ingraph = FALSE; |
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53 } |
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54 |
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55 /* |
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56 * starting with one room, connect it to a random adjacent room and |
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57 * then pick a new room to start with. |
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58 */ |
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59 roomcount = 1; |
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60 r1 = &rdes[rnd(MAXROOMS)]; |
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61 r1->ingraph = TRUE; |
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62 do |
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63 { |
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64 /* |
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65 * find a room to connect with |
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66 */ |
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67 j = 0; |
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68 for (i = 0; i < MAXROOMS; i++) |
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69 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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70 r2 = &rdes[i]; |
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71 /* |
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72 * if no adjacent rooms are outside the graph, pick a new room |
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73 * to look from |
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74 */ |
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75 if (j == 0) |
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76 { |
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77 do |
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78 r1 = &rdes[rnd(MAXROOMS)]; |
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79 until (r1->ingraph); |
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80 } |
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81 /* |
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82 * otherwise, connect new room to the graph, and draw a tunnel |
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83 * to it |
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84 */ |
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85 else |
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86 { |
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87 r2->ingraph = TRUE; |
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88 i = (int)(r1 - rdes); |
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89 j = (int)(r2 - rdes); |
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90 conn(i, j); |
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91 r1->isconn[j] = TRUE; |
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92 r2->isconn[i] = TRUE; |
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93 roomcount++; |
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94 } |
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95 } while (roomcount < MAXROOMS); |
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96 |
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97 /* |
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98 * attempt to add passages to the graph a random number of times so |
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99 * that there isn't just one unique passage through it. |
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100 */ |
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101 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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102 { |
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103 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |