Mercurial > hg > early-roguelike
annotate rogue3/rings.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 3.17 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <stdlib.h> |
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15 #include <string.h> |
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16 #include "rogue.h" |
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17 |
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18 void |
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19 ring_on() |
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20 { |
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21 struct object *obj; |
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22 struct linked_list *item; |
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23 int ring; |
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24 str_t save_max; |
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25 char buf[80]; |
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26 |
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27 item = get_item("put on", RING); |
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28 /* |
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29 * Make certain that it is somethings that we want to wear |
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30 */ |
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31 if (item == NULL) |
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32 return; |
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33 obj = (struct object *) ldata(item); |
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34 if (obj->o_type != RING) |
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35 { |
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36 if (!terse) |
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37 msg("It would be difficult to wrap that around a finger"); |
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38 else |
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39 msg("Not a ring"); |
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40 return; |
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41 } |
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42 |
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43 /* |
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44 * find out which hand to put it on |
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45 */ |
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46 if (is_current(obj)) |
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47 return; |
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48 |
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49 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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50 { |
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51 if ((ring = gethand()) < 0) |
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52 return; |
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53 } |
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54 else if (cur_ring[LEFT] == NULL) |
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55 ring = LEFT; |
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56 else if (cur_ring[RIGHT] == NULL) |
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57 ring = RIGHT; |
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58 else |
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59 { |
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60 if (!terse) |
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61 msg("You already have a ring on each hand"); |
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62 else |
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63 msg("Wearing two"); |
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64 return; |
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65 } |
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66 cur_ring[ring] = obj; |
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67 |
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68 /* |
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69 * Calculate the effect it has on the poor guy. |
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70 */ |
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71 switch (obj->o_which) |
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72 { |
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73 case R_ADDSTR: |
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74 save_max = max_stats.s_str; |
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75 chg_str(obj->o_ac); |
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76 max_stats.s_str = save_max; |
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77 break; |
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78 case R_SEEINVIS: |
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79 player.t_flags |= CANSEE; |
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80 light(&hero); |
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81 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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82 break; |
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83 case R_AGGR: |
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84 aggravate(); |
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85 break; |
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86 } |
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87 status(); |
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88 |
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89 if (obj->o_which >= MAXRINGS) |
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90 return; |
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91 |
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92 if (r_know[obj->o_which] && r_guess[obj->o_which]) |
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93 { |
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94 free(r_guess[obj->o_which]); |
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95 r_guess[obj->o_which] = NULL; |
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96 } |
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97 else if (!r_know[obj->o_which] && askme && r_guess[obj->o_which] == NULL) |
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98 { |
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99 mpos = 0; |
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100 msg(terse ? "Call it: " : "What do you want to call it? "); |
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101 if (get_str(buf, cw) == NORM) |
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102 { |
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103 r_guess[obj->o_which] = malloc(strlen(buf) + 1); |
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104 if (r_guess[obj->o_which] != NULL) |
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105 strcpy(r_guess[obj->o_which], buf); |
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