Mercurial > hg > early-roguelike
annotate rogue3/scrolls.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 |
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2 /* |
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3 * Read a scroll and let it happen |
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4 * |
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5 * @(#)scrolls.c 3.5 (Berkeley) 6/15/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include "curses.h" |
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15 #include <stdlib.h> |
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16 #include <ctype.h> |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 |
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20 void |
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21 read_scroll() |
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22 { |
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23 struct object *obj; |
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24 struct linked_list *item; |
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25 struct room *rp; |
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26 int i,j; |
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27 int ch, nch; |
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28 struct linked_list *titem; |
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29 char buf[80]; |
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30 |
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31 item = get_item("read", SCROLL); |
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32 if (item == NULL) |
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33 return; |
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34 obj = (struct object *) ldata(item); |
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35 if (obj->o_type != SCROLL) |
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36 { |
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37 if (!terse) |
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38 msg("There is nothing on it to read"); |
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39 else |
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40 msg("Nothing to read"); |
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41 return; |
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42 } |
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43 msg("As you read the scroll, it vanishes."); |
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44 /* |
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45 * Calculate the effect it has on the poor guy. |
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46 */ |
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47 if (obj == cur_weapon) |
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48 cur_weapon = NULL; |
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49 switch(obj->o_which) |
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50 { |
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51 case S_CONFUSE: |
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52 /* |
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53 * Scroll of monster confusion. Give him that power. |
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54 */ |
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55 msg("Your hands begin to glow red"); |
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56 player.t_flags |= CANHUH; |
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57 when S_LIGHT: |
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58 s_know[S_LIGHT] = TRUE; |
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59 if ((rp = roomin(&hero)) == NULL) |
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60 msg("The corridor glows and then fades"); |
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61 else |
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62 { |
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63 addmsg("The room is lit"); |
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64 if (!terse) |
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65 addmsg(" by a shimmering blue light."); |
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66 endmsg(); |
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67 rp->r_flags &= ~ISDARK; |
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68 /* |
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69 * Light the room and put the player back up |
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70 */ |
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71 light(&hero); |
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72 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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73 } |
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74 when S_ARMOR: |
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75 if (cur_armor != NULL) |
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76 { |
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77 msg("Your armor glows faintly for a moment"); |
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78 cur_armor->o_ac--; |
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79 cur_armor->o_flags &= ~ISCURSED; |
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80 } |
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81 when S_HOLD: |
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82 /* |
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83 * Hold monster scroll. Stop all monsters within two spaces |
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84 * from chasing after the hero. |
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85 */ |
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86 { |
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87 int x,y; |
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88 struct linked_list *mon; |
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89 |
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90 for (x = hero.x-2; x <= hero.x+2; x++) |
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91 for (y = hero.y-2; y <= hero.y+2; y++) |
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92 if (y > 0 && x > 0 && isupper(mvwinch(mw, y, x))) |
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93 if ((mon = find_mons(y, x)) != NULL) |
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94 { |
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95 struct thing *th; |
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96 |
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97 th = (struct thing *) ldata(mon); |
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98 th->t_flags &= ~ISRUN; |
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99 th->t_flags |= ISHELD; |
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100 } |
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101 } |
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102 when S_SLEEP: |
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103 /* |
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104 * Scroll which makes you fall asleep |
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