Mercurial > hg > early-roguelike
annotate rogue3/sticks.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 3.14 (Berkeley) 6/15/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include "curses.h" |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 void |
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20 fix_stick(struct object *cur) |
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21 { |
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22 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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23 strcpy(cur->o_damage,"2d3"); |
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24 else |
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25 strcpy(cur->o_damage,"1d1"); |
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26 strcpy(cur->o_hurldmg,"1d1"); |
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27 |
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28 cur->o_charges = 3 + rnd(5); |
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29 switch (cur->o_which) |
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30 { |
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31 case WS_HIT: |
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32 cur->o_hplus = 3; |
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33 cur->o_dplus = 3; |
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34 strcpy(cur->o_damage,"1d8"); |
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35 when WS_LIGHT: |
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36 cur->o_charges = 10 + rnd(10); |
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37 } |
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38 } |
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39 |
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40 void |
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41 do_zap(int gotdir) |
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42 { |
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43 struct linked_list *item; |
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44 struct object *obj; |
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45 struct room *rp; |
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46 struct thing *tp; |
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47 int y, x; |
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48 |
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49 if ((item = get_item("zap with", STICK)) == NULL) |
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50 return; |
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51 obj = (struct object *) ldata(item); |
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52 if (obj->o_type != STICK) |
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53 { |
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54 msg("You can't zap with that!"); |
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55 after = FALSE; |
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56 return; |
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57 } |
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58 if (obj->o_charges == 0) |
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59 { |
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60 msg("Nothing happens."); |
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61 return; |
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62 } |
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63 if (!gotdir) |
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64 do { |
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65 delta.y = rnd(3) - 1; |
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66 delta.x = rnd(3) - 1; |
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67 } while (delta.y == 0 && delta.x == 0); |
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68 switch (obj->o_which) |
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69 { |
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70 case WS_LIGHT: |
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71 /* |
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72 * Reddy Kilowat wand. Light up the room |
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73 */ |
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74 ws_know[WS_LIGHT] = TRUE; |
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75 if ((rp = roomin(&hero)) == NULL) |
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76 msg("The corridor glows and then fades"); |
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77 else |
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78 { |
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79 addmsg("The room is lit"); |
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80 if (!terse) |
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81 addmsg(" by a shimmering blue light."); |
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82 endmsg(); |
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83 rp->r_flags &= ~ISDARK; |
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84 /* |
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85 * Light the room and put the player back up |
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86 */ |
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87 light(&hero); |
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88 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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89 } |
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90 when WS_DRAIN: |
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91 /* |
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92 * Take away 1/2 of hero's hit points, then take it away |
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93 * evenly from the monsters in the room (or next to hero |
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94 * if he is in a passage) |
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95 */ |
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96 if (pstats.s_hpt < 2) |
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97 { |
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98 msg("You are too weak to use it."); |
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99 return; |
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100 } |
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101 else if ((rp = roomin(&hero)) == NULL) |
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102 drain(hero.y-1, hero.y+1, hero.x-1, hero.x+1); |
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103 else |
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104 drain(rp->r_pos.y, rp->r_pos.y+rp->r_max.y, |