Mercurial > hg > early-roguelike
annotate rogue4/command.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | f871cb0539d3 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <stdlib.h> |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 |
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20 char countch, direction, newcount = FALSE; |
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21 |
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22 /* |
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23 * command: |
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24 * Process the user commands |
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25 */ |
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26 command() |
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27 { |
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28 register char ch; |
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29 register int ntimes = 1; /* Number of player moves */ |
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30 char *unctrol(); |
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31 |
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32 if (on(player, ISHASTE)) |
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33 ntimes++; |
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34 /* |
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35 * Let the daemons start up |
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36 */ |
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37 do_daemons(BEFORE); |
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38 do_fuses(BEFORE); |
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39 while (ntimes--) |
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40 { |
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41 /* |
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42 * these are illegal things for the player to be, so if any are |
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43 * set, someone's been poking in memeory |
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44 */ |
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45 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN)) |
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46 auto_save(-1); |
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47 |
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48 look(TRUE); |
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49 if (!running) |
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50 door_stop = FALSE; |
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51 status(); |
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52 lastscore = purse; |
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53 move(hero.y, hero.x); |
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54 if (!((running || count) && jump)) |
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55 refresh(); /* Draw screen */ |
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56 take = 0; |
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57 after = TRUE; |
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58 /* |
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59 * Read command or continue run |
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60 */ |
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61 #ifdef WIZARD |
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62 if (wizard) |
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63 noscore = TRUE; |
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64 #endif |
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65 if (!no_command) |
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66 { |
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67 if (running) ch = runch; |
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68 else if (count) ch = countch; |
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69 else |
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70 { |
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71 ch = readchar(); |
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72 if (mpos != 0 && !running) /* Erase message if its there */ |
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73 msg(""); |
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74 } |
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75 } |
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76 else |
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77 ch = '.'; |
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78 if (no_command) |
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79 { |
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80 if (--no_command == 0) |
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81 { |
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82 msg("you can move again"); |
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83 } |
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84 } |
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85 else |
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86 { |
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87 /* |
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88 * check for prefixes |
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89 */ |
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90 if (isdigit(ch)) |
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91 { |
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92 count = 0; |
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93 newcount = TRUE; |
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94 while (isdigit(ch)) |
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95 { |
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96 count = count * 10 + (ch - '0'); |
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97 ch = readchar(); |
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98 } |
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99 countch = ch; |
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100 /* |
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101 * turn off count for commands which don't make sense |
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102 * to repeat |
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103 */ |
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104 switch (ch) { |
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105 case 'h': case 'j': case 'k': case 'l': |