annotate rogue4/move.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Hero movement commands
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3 *
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4 * @(#)move.c 4.24 (Berkeley) 5/12/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <ctype.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * Used to hold the new hero position
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19 */
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20
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21 coord nh;
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22
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23 /*
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24 * do_run:
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25 * Start the hero running
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26 */
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27 do_run(ch)
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28 char ch;
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29 {
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30 running = TRUE;
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31 after = FALSE;
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32 runch = ch;
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33 }
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34
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35 /*
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36 * do_move:
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37 * Check to see that a move is legal. If it is handle the
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38 * consequences (fighting, picking up, etc.)
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39 */
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40 do_move(dy, dx)
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41 int dy, dx;
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42 {
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43 register char ch, fl;
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44
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45 firstmove = FALSE;
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46 if (no_move)
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47 {
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48 no_move--;
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49 msg("you are still stuck in the bear trap");
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50 return;
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51 }
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52 /*
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53 * Do a confused move (maybe)
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54 */
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55 if (on(player, ISHUH) && rnd(5) != 0)
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56 {
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57 nh = *rndmove(&player);
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58 if (ce(nh, hero))
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59 {
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60 after = FALSE;
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61 running = FALSE;
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62 return;
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63 }
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64 }
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65 else
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66 {
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67 over:
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68 nh.y = hero.y + dy;
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69 nh.x = hero.x + dx;
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70 }
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71
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72 /*
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73 * Check if he tried to move off the screen or make an illegal
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74 * diagonal move, and stop him if he did.
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75 */
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76 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2)
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77 goto hit_bound;
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78 if (!diag_ok(&hero, &nh))
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79 {
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80 after = FALSE;
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81 running = FALSE;
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82 return;
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83 }
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84 if (running && ce(hero, nh))
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85 after = running = FALSE;
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86 fl = flat(nh.y, nh.x);
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87 ch = winat(nh.y, nh.x);
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88 if (!(fl & F_REAL) && ch == FLOOR)
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89 {
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90 chat(nh.y, nh.x) = ch = TRAP;
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91 flat(nh.y, nh.x) |= F_REAL;
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92 }
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93 else
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94 if (on(player, ISHELD) && ch != 'F')
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95 {
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96 msg("you are being held");
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97 return;
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98 }
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99 switch (ch)
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100 {
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101 case ' ':
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102 case '|':
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103 case '-':
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104 hit_bound:
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105 if (passgo && running && (proom->r_flags & ISGONE)
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106 && !on(player, ISBLIND))
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