Mercurial > hg > early-roguelike
annotate rogue5/potions.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | f502bf60e6e4 |
children | 696277507a2e |
rev | line source |
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33
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.46 (Berkeley) 06/07/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 typedef struct PACT |
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18 { |
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19 const int pa_flags; |
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20 void (*pa_daemon)(); |
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21 const int pa_time; |
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22 const char *pa_high, *pa_straight; |
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23 } PACT; |
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24 |
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25 static const PACT p_actions[] = |
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26 { |
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27 { ISHUH, unconfuse, HUHDURATION, /* P_CONFUSE */ |
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28 "what a tripy feeling!", |
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29 "wait, what's going on here. Huh? What? Who?" }, |
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30 { ISHALU, come_down, SEEDURATION, /* P_LSD */ |
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31 "Oh, wow! Everything seems so cosmic!", |
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32 "Oh, wow! Everything seems so cosmic!" }, |
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33 { 0, NULL, 0 }, /* P_POISON */ |
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34 { 0, NULL, 0 }, /* P_STRENGTH */ |
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35 { CANSEE, unsee, SEEDURATION, /* P_SEEINVIS */ |
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36 prbuf, |
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37 prbuf }, |
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38 { 0, NULL, 0 }, /* P_HEALING */ |
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39 { 0, NULL, 0 }, /* P_MFIND */ |
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40 { 0, NULL, 0 }, /* P_TFIND */ |
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41 { 0, NULL, 0 }, /* P_RAISE */ |
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42 { 0, NULL, 0 }, /* P_XHEAL */ |
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43 { 0, NULL, 0 }, /* P_HASTE */ |
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44 { 0, NULL, 0 }, /* P_RESTORE */ |
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45 { ISBLIND, sight, SEEDURATION, /* P_BLIND */ |
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46 "oh, bummer! Everything is dark! Help!", |
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47 "a cloak of darkness falls around you" }, |
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48 { ISLEVIT, land, HEALTIME, /* P_LEVIT */ |
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49 "oh, wow! You're floating in the air!", |
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50 "you start to float in the air" } |
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51 }; |
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52 |
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53 /* |
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54 * quaff: |
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55 * Quaff a potion from the pack |
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56 */ |
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57 |
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58 void |
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59 quaff(void) |
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60 { |
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61 THING *obj, *tp, *mp; |
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62 int discardit = FALSE; |
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63 int show, trip; |
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64 |
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65 obj = get_item("quaff", POTION); |
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66 /* |
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67 * Make certain that it is somethings that we want to drink |
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68 */ |
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69 if (obj == NULL) |
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70 return; |
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71 if (obj->o_type != POTION) |
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72 { |
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73 if (!terse) |
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74 msg("yuk! Why would you want to drink that?"); |
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75 else |
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76 msg("that's undrinkable"); |
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77 return; |
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78 } |
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79 if (obj == cur_weapon) |
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80 cur_weapon = NULL; |
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81 |
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82 /* |
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83 * Calculate the effect it has on the poor guy. |
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84 */ |
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85 trip = on(player, ISHALU); |
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86 discardit = (obj->o_count == 1); |
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87 leave_pack(obj, FALSE, FALSE); |
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88 switch (obj->o_which) |
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89 { |
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90 case P_CONFUSE: |
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91 do_pot(P_CONFUSE, !trip); |
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92 when P_POISON: |
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93 pot_info[P_POISON].oi_know = TRUE; |
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94 if (ISWEARING(R_SUSTSTR)) |
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95 msg("you feel momentarily sick"); |
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96 else |
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97 { |
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98 chg_str(-(rnd(3) + 1)); |
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99 msg("you feel very sick now"); |
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100 come_down(); |
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101 } |
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102 when P_HEALING: |
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103 pot_info[P_HEALING].oi_know = TRUE; |
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104 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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105 pstats.s_hpt = ++max_hp; |