Mercurial > hg > early-roguelike
annotate srogue/armor.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * |
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4 * @(#)armor.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 /* |
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21 * wear: |
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22 * The player wants to wear something, so let the hero try |
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23 */ |
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24 wear() |
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25 { |
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26 reg struct linked_list *item; |
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27 reg struct object *obj; |
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28 |
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29 if (cur_armor != NULL) { |
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30 msg("You are already wearing some."); |
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31 after = FALSE; |
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32 return; |
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33 } |
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34 if ((item = get_item("wear", ARMOR)) == NULL) |
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35 return; |
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36 obj = OBJPTR(item); |
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37 if (obj->o_type != ARMOR) { |
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38 msg("You can't wear that."); |
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39 return; |
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40 } |
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41 waste_time(); |
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42 msg("Wearing %s.", a_magic[obj->o_which].mi_name); |
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43 cur_armor = obj; |
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44 setoflg(obj,ISKNOW); |
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45 nochange = FALSE; |
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46 } |
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47 |
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48 |
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49 /* |
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50 * take_off: |
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51 * Get the armor off of the players back |
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52 */ |
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53 take_off() |
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54 { |
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55 reg struct object *obj; |
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56 |
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57 if ((obj = cur_armor) == NULL) { |
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58 msg("Not wearing any armor."); |
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59 return; |
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60 } |
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61 if (!dropcheck(cur_armor)) |
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62 return; |
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63 cur_armor = NULL; |
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64 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE)); |
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65 nochange = FALSE; |
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66 } |
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67 |
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68 /* |
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69 * initarmor: |
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70 * Initialize some armor. |
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71 */ |
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72 initarmor(obj, what) |
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73 struct object *obj; |
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74 int what; |
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75 { |
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76 struct init_armor *iwa; |
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77 struct magic_item *mi; |
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78 |
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79 obj->o_type = ARMOR; |
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80 obj->o_which = what; |
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81 iwa = &armors[what]; |
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82 mi = &a_magic[what]; |
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83 obj->o_vol = iwa->a_vol; |
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84 obj->o_ac = iwa->a_class; |
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85 obj->o_weight = iwa->a_wght; |
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86 obj->o_typname = things[TYP_ARMOR].mi_name; |
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87 } |
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88 |
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89 /* |
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90 * hurt_armor: |
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91 * Returns TRUE if armor is damaged |
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92 */ |
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93 hurt_armor(obj) |
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94 struct object *obj; |
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95 { |
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96 reg int type, ac; |
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97 |
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98 if (obj != NULL) { |
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99 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10)) |
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100 return FALSE; |
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101 ac = obj->o_ac; |
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102 type = obj->o_which; |
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103 if (type != PADDED && type != LEATHER) |
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104 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9)) |
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105 return TRUE; |
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106 } |
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