annotate srogue/save.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents 3de8058dd549
children 94a0d9dd5ce1
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19 #include <string.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #if !defined(_WIN32)
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27 #include <unistd.h>
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28 #endif
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29 #include "rogue.h"
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30 #include "rogue.ext"
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31
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32 EXTCHAR version[];
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33 EXTCHAR *ctime();
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34
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35 typedef struct stat STAT;
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36 STAT sbuf;
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37
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38 /*
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39 * ignore:
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40 * Ignore ALL signals possible
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41 */
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42 ignore()
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43 {
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44 md_ignoreallsignals();
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45 }
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46
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47 /*
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48 * save_game:
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49 * Save the current game
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50 */
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51 save_game()
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52 {
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53 reg FILE *savef;
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54 reg int c;
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55 char buf[LINLEN];
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56
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57 mpos = 0;
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58 if (file_name[0] != '\0') {
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59 if (use_savedir)
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60 msg("Save game? (y/n) ");
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61 else
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62 msg("Save file (%s)? ", file_name);
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63 do {
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64 c = wgetch(cw);
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65 if(c == ESCAPE) {
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66 msg("");
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67 return FALSE;
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68 }
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69 } while (c != 'n' && c != 'y');
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70 mpos = 0;
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71 if (c == 'y')
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72 goto gotfile;
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73 }
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74 if (use_savedir) {
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75 msg("");
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76 return FALSE;
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77 }
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78 msg("File name: ");
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79 mpos = 0;
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80 buf[0] = '\0';
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81 if (get_str(buf, cw) == QUIT) {
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82 msg("");
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83 return FALSE;
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84 }
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85 msg("");
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86 strcpy(file_name, buf);
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87 gotfile:
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88 c = dosave(); /* try to save this game */
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89 if (c == FALSE)
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90 msg("Could not save game to file %s", file_name);
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91 return c;
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92 }
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93
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94 /*
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95 * auto_save:
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96 * Automatically save a game
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97 */
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98 void
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99 auto_save(int a)
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100 {
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101 dosave(); /* save this game */
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102 byebye(1); /* so long for now */
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103 }
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