Mercurial > hg > early-roguelike
annotate srogue/scrolls.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 382ff498acdd |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Read a scroll and let it happen |
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3 * |
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4 * @(#)scrolls.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include <ctype.h> |
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 /* |
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24 * read_scroll: |
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25 * Let the hero read a scroll |
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26 */ |
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27 read_scroll() |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item; |
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31 reg int i, j, wh; |
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32 reg char ch, nch; |
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33 struct room *rp; |
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34 struct linked_list *titem; |
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35 char buf[LINLEN]; |
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36 bool bless, curse; |
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37 |
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38 if ((item = get_item("read", SCROLL)) == NULL) |
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39 return; |
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40 obj = OBJPTR(item); |
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41 if (obj->o_type != SCROLL) { |
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42 msg("Nothing to read."); |
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43 after = FALSE; |
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44 return; |
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45 } |
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46 msg("As you read the scroll, it vanishes."); |
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47 wh = obj->o_which; |
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48 bless = o_on(obj, ISBLESS); |
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49 curse = o_on(obj, ISCURSED); |
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50 del_pack(item); /* Get rid of the thing */ |
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51 |
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52 /* |
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53 * Calculate the effect it has on the hero |
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54 */ |
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55 switch(wh) { |
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56 case S_KNOWALL: |
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57 if (!curse) { |
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58 idenpack(); /* identify all the pack */ |
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59 msg("You feel more knowledgable."); |
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60 chg_abil(WIS,1,TRUE); |
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61 s_know[S_KNOWALL] = TRUE; |
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62 } |
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63 when S_CONFUSE: |
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64 if (!curse) { |
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65 /* |
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66 * Scroll of monster confusion. Give him that power. |
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67 */ |
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68 msg("Your hands begin to glow red."); |
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69 player.t_flags |= CANHUH; |
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70 s_know[S_CONFUSE] = TRUE; |
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71 } |
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72 when S_LIGHT: |
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73 rp = player.t_room; |
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74 if (!curse) { |
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75 if (rp == NULL) { |
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76 s_know[S_LIGHT] = TRUE; |
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77 msg("The corridor glows and then fades."); |
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78 } |
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79 else { |
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80 if (rf_on(rp,ISDARK)) { |
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81 s_know[S_LIGHT] = TRUE; |
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82 msg("The room is lit."); |
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83 rp->r_flags &= ~ISDARK; |
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84 } |
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85 light(&hero); |
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86 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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87 } |
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88 } |
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89 when S_ARMOR: |
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90 if (!curse) { |
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91 if (cur_armor != NULL && o_off(cur_armor,ISPROT)) { |
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92 s_know[S_ARMOR] = TRUE; |
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93 msg("Your armor glows faintly for a moment."); |
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94 if (o_on(cur_armor,ISCURSED)) |
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95 cur_armor->o_ac = armors[cur_armor->o_which].a_class; |
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96 else |
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97 cur_armor->o_ac--; |
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98 resoflg(cur_armor,ISCURSED); |
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99 } |
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100 } |
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101 when S_HOLD: |
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102 if (!curse) { |
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103 /* |
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104 * Hold monster scroll. Stop all monsters within 3 spaces |
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