annotate srogue/sticks.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * Functions to deal with the various sticks one
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3 * might find while wandering around the dungeon.
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4 *
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5 * @(#)sticks.c 9.0 (rdk) 7/17/84
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6 *
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7 * Super-Rogue
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8 * Copyright (C) 1984 Robert D. Kindelberger
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9 * All rights reserved.
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10 *
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11 * Based on "Rogue: Exploring the Dungeons of Doom"
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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13 * All rights reserved.
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14 *
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15 * See the file LICENSE.TXT for full copyright and licensing information.
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16 */
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17
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18 #include <ctype.h>
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * fix_stick:
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24 * Init a stick for the hero
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25 */
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26 fix_stick(cur)
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27 struct object *cur;
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28 {
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29 struct rod *rd;
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30
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31 cur->o_type = STICK;
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32 cur->o_charges = 4 + rnd(5);
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33 strcpy(cur->o_hurldmg, "1d1");
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34 rd = &ws_stuff[cur->o_which];
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35 cur->o_weight = rd->ws_wght;
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36 cur->o_vol = rd->ws_vol;
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37 if (strcmp(rd->ws_type, "staff") == 0) {
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38 strcpy(cur->o_damage, "2d3");
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39 cur->o_charges += rnd(5) + 3;
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40 }
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41 else {
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42 strcpy(cur->o_damage, "1d1");
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43 }
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44 switch (cur->o_which) {
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45 case WS_HIT:
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46 if(rnd(100) < 15) {
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47 cur->o_hplus = 9;
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48 cur->o_dplus = 9;
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49 strcpy(cur->o_damage,"3d8");
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50 }
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51 else {
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52 cur->o_hplus = 3;
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53 cur->o_dplus = 3;
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54 strcpy(cur->o_damage,"1d8");
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55 }
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56 when WS_LIGHT:
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57 cur->o_charges += 7 + rnd(9);
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58 }
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59 }
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60
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61 /*
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62 * do_zap:
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63 * Zap a stick at something
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64 */
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65 do_zap(gotdir)
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66 bool gotdir;
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67 {
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68 reg struct linked_list *item;
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69 reg struct object *obj;
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70 reg struct thing *tp;
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71 reg int y, x, wh;
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72 struct room *rp;
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73 bool bless, curse;
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74 int better = 0;
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75
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76 if ((item = get_item("zap with", STICK)) == NULL)
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77 return;
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78 obj = OBJPTR(item);
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79 wh = obj->o_which;
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80 bless = o_on(obj, ISBLESS);
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81 curse = o_on(obj, ISCURSED);
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82 if (obj->o_type != STICK) {
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83 msg("You can't zap with that!");
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84 after = FALSE;
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85 return;
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86 }
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87 if (obj->o_charges == 0) {
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88 msg("Nothing happens.");
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89 return;
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90 }
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91 if (!gotdir)
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92 do {
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93 delta.y = rnd(3) - 1;
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94 delta.x = rnd(3) - 1;
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95 } while (delta.y == 0 && delta.x == 0);
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96 rp = player.t_room;
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97 if (bless)
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98 better = 3;
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99 else if (curse)
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100 better = -3;
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101 switch (wh) {
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102 case WS_SAPLIFE:
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103 if (!bless) {
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104 if (him->s_hpt > 1)
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105 him->s_hpt /= 2; /* zap half his hit points */
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