Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 458df24e973d |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certain object is |
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25 */ |
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26 whatis(what) |
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27 struct linked_list *what; |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item; |
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31 reg int wh; |
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32 |
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33 if (what == NULL) { /* we need to ask */ |
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34 if ((item = get_item("identify", 0)) == NULL) |
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35 return; |
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36 } |
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37 else /* no need to ask */ |
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38 item = what; |
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39 obj = OBJPTR(item); |
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40 setoflg(obj, ISKNOW); |
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41 wh = obj->o_which; |
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42 switch (obj->o_type) { |
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43 case SCROLL: |
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44 s_know[wh] = TRUE; |
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45 if (s_guess[wh]) { |
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46 free(s_guess[wh]); |
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47 s_guess[wh] = NULL; |
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48 } |
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49 when POTION: |
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50 p_know[wh] = TRUE; |
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51 if (p_guess[wh]) { |
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52 free(p_guess[wh]); |
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53 p_guess[wh] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[wh] = TRUE; |
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57 if (ws_guess[wh]) { |
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58 free(ws_guess[wh]); |
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59 ws_guess[wh] = NULL; |
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60 } |
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61 when RING: |
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62 r_know[wh] = TRUE; |
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63 if (r_guess[wh]) { |
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64 free(r_guess[wh]); |
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65 r_guess[wh] = NULL; |
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66 } |
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67 } |
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68 if (what == NULL) |
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69 msg(inv_name(obj, FALSE)); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * create_obj: |
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75 * Create any object for wizard or scroll (almost) |
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76 */ |
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77 create_obj(fscr) |
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78 bool fscr; |
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79 { |
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80 reg struct linked_list *item; |
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81 reg struct object *obj; |
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82 reg int wh, ch, otype; |
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83 char newitem, newtype, msz, *oname; |
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84 struct magic_info *mf; |
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85 bool nogood = TRUE, inhw = FALSE; |
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86 |
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87 if (fscr) |
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88 msg(" "); |
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89 else if (wizard) { |
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90 msg("Create what?%s: ", starlist); |
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91 ch = readchar(); |
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92 mpos = 0; |
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93 if (ch == ESCAPE) |
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94 return; |
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95 else if (ch != '*') |
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96 nogood = FALSE; |
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97 } |
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98 if (nogood) { |
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99 inhw = TRUE; |
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100 wclear(hw); |
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101 wprintw(hw,"Item\tKey\n\n"); |
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102 for (otype = 0; otype < NUMTHINGS; otype++) { |
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103 if (otype != TYP_AMULET || wizard) { |
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104 mf = &thnginfo[otype]; |
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105 wprintw(hw,"%s\t %c\n",things[otype].mi_name,mf->mf_show); |