Mercurial > hg > early-roguelike
annotate xrogue/eat.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 eat.c - Functions for dealing with digestion |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * eat: |
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24 * He wants to eat something, so let him try |
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25 */ |
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26 |
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27 eat() |
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28 { |
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29 register struct linked_list *item; |
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30 int which; |
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31 unsigned long temp; |
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32 |
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33 if (player.t_action != C_EAT) { |
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34 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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35 return; |
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36 |
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37 player.t_using = item; /* Remember what it is */ |
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38 player.t_action = C_EAT; /* We are eating */ |
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39 which = (OBJPTR(item))->o_which; |
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40 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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41 return; |
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42 } |
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43 |
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44 /* We have waited our time, let's eat the food */ |
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45 item = player.t_using; |
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46 player.t_using = NULL; |
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47 player.t_action = A_NIL; |
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48 |
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49 which = (OBJPTR(item))->o_which; |
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50 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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51 food_left = STOMACHSIZE; |
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52 del_pack(item); |
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53 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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54 pstats.s_hpt = -1; |
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55 msg ("Cough! Ack! You choke on all that food and die! --More--"); |
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56 wait_for(' '); |
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57 death(D_FOOD_CHOKE); |
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58 } |
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59 if (food_left >= STOMACHSIZE-MORETIME) { |
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60 hungry_state = F_SATIATED; |
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61 msg ("You have trouble getting that food down!"); |
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62 msg ("Your stomach feels like it's about to burst!"); |
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63 } |
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64 else if (which != E_SLIMEMOLD) { |
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65 hungry_state = F_OKAY; |
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66 switch (rnd(10)) { |
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67 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name); |
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68 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name); |
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69 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name); |
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70 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name); |
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71 when 4: msg("You've eaten better %s. ", foods[which].mi_name); |
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72 when 5: msg("You smack your lips "); |
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73 when 6: msg("Yum-yum-yum "); |
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74 when 7: msg("Gulp! "); |
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75 when 8: msg("Your tongue flips out! "); |
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76 when 9: msg("You lick your chin "); |
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77 } |
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78 } |
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79 updpack(TRUE, &player); |
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80 switch(which) { |
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81 case E_WHORTLEBERRY: /* add 1 to intelligence */ |
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82 (*add_abil[A_INTELLIGENCE])(1); |
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83 when E_SWEETSOP: /* add 1 to strength */ |
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84 case E_SOURSOP: /* add 1 to strength */ |
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85 (*add_abil[A_STRENGTH])(1); |
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86 when E_SAPODILLA: /* add 1 to wisdom */ |
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87 (*add_abil[A_WISDOM])(1); |
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88 when E_APPLE: /* add 1 to dexterity */ |
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89 (*add_abil[A_DEXTERITY])(1); |
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90 when E_PRICKLEY: /* add 1 to constitution */ |
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91 (*add_abil[A_CONSTITUTION])(1); |
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92 when E_PEACH: /* add 1 to charisma */ |