Mercurial > hg > early-roguelike
annotate xrogue/n_level.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 n_level.c - Dig and draw a new level |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 #define TERRASAVE 3 |
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22 |
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23 /* |
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24 * new_level: |
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25 * Dig and draw a new level |
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26 */ |
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27 |
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28 new_level(ltype) |
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29 LEVTYPE ltype; /* designates type of level to create */ |
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30 { |
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31 register int rm = 0, i, cnt; |
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32 register unsigned char ch; |
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33 register struct linked_list *item; |
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34 register struct thing *tp; |
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35 register struct object *obj; |
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36 int waslit = 0; /* Was the previous outside level lit? */ |
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37 int starty = 0, startx = 0, deltay = 0, deltax = 0; |
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38 bool fresh=TRUE, vert = 0, top; |
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39 struct room *rp; |
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40 struct linked_list *nitem, *savmonst=NULL, *savitems=NULL; |
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41 coord stairs = {0,0}; |
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42 |
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43 if (wizard) { |
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44 msg("Turns: %ld", turns); /* Number of turns for last level */ |
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45 mpos = 0; |
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46 } |
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47 |
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48 /* Start player off right */ |
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49 turn_off(player, ISHELD); |
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50 turn_off(player, ISFLEE); |
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51 extinguish(suffocate); |
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52 hold_count = 0; |
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53 trap_tries = 0; |
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54 |
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55 /* Are we just entering a dungeon? If so, how big is it? */ |
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56 if (ltype != OUTSIDE && nfloors < 0) nfloors = HARDER+20 + rnd(51); |
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57 |
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58 if (level > max_level) |
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59 max_level = level; |
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60 |
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61 /* Are we starting a new outside level? */ |
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62 if (ltype == OUTSIDE) { |
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63 register int i, j; |
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64 |
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65 /* Save some information prior to clearing the screen */ |
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66 if (level == -1 || mvinch(hero.y, hero.x) == HORZWALL) vert = TRUE; |
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67 else vert = FALSE; |
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68 |
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69 if (level < 1) { |
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70 fresh = TRUE; |
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71 starty = 2; |
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72 startx = 1; |
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73 deltay = deltax = 1; |
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74 level = max_level; /* Restore level to deepest attempt */ |
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75 prev_max = level; /* reset for boundary crossings below */ |
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76 } |
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77 else if (level >= 1 && prev_max == 1000) { |
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78 fresh = TRUE; |
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79 starty = 2; |
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80 startx = 1; |
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81 deltay = deltax = 1; |
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82 prev_max = level; /* reset for boundary crossings below */ |
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83 } |
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84 else { /* Copy several lines of the terrain to the other end */ |
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85 |
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86 unsigned char cch; /* Copy character */ |
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87 |
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88 if (wizard) msg("Crossing sector boundary "); |
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89 |
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90 /* Was the area dark (not magically lit)? */ |
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91 if (!(rooms[0].r_flags & ISDARK)) waslit = 1; |
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