annotate xrogue/player.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include <curses.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * affect:
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22 * cleric affecting undead
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23 */
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24
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25 affect()
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26 {
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27 register struct linked_list *item;
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28 register struct thing *tp;
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29 register char *mname;
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30 bool see;
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31 coord new_pos;
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32 int lvl;
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33
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34 if (!(player.t_ctype == C_CLERIC ||
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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36 cur_relic[HEIL_ANKH] != 0)) {
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37 msg("You cannot affect undead.");
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38 return;
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39 }
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40
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41 new_pos.y = hero.y + player.t_newpos.y;
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42 new_pos.x = hero.x + player.t_newpos.x;
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43
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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45 else see = FALSE;
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46
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47 /* Anything there? */
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48 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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49 new_pos.x < 0 || new_pos.x > cols-1 ||
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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51 msg("Nothing to affect.");
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52 return;
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53 }
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54
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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57 return;
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58 }
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59 tp = THINGPTR(item);
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60 mname = monster_name(tp);
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61
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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63 msg("%s%s cannot see you", see ? "The " : "It",
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64 see ? mname : "");
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65 return;
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66 }
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67
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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69 goto annoy;
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70 turn_off(*tp, TURNABLE);
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71
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72 lvl = pstats.s_lvl;
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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74 lvl -= 4;
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75 }
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76 /* Can cleric kill it? */
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77 if (lvl >= 3 * tp->t_stats.s_lvl) {
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78 unsigned long test; /* For overflow check */
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79
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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81 test = pstats.s_exp + tp->t_stats.s_exp;
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82
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83 /* Be sure there is no overflow before increasing experience */
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84 if (test > pstats.s_exp) pstats.s_exp = test;
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85 killed(item, FALSE, TRUE, TRUE);
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86 check_level();
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87 return;
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88 }
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89
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90 /* Can cleric turn it? */
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91 if (rnd(100) + 1 >
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) {