Mercurial > hg > early-roguelike
annotate arogue5/monsters.c @ 299:74351bf23e5e
Fix another pointer bug related to object stacks.
author | John "Elwin" Edwards |
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date | Sun, 11 Feb 2018 15:37:33 -0500 |
parents | 56e748983fa8 |
children | e52a8a7ad4c5 |
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1 /* |
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2 * File with various monster functions in it |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #include <stdlib.h> |
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18 #include <ctype.h> |
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19 #include <string.h> |
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20 |
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21 |
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22 /* |
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23 * Check_residue takes care of any effect of the monster |
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24 */ |
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25 void |
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26 check_residue(struct thing *tp) |
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27 { |
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28 /* |
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29 * Take care of special abilities |
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30 */ |
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31 if (on(*tp, DIDHOLD) && (--hold_count == 0)) turn_off(player, ISHELD); |
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32 |
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33 /* If it has lowered player, give him back a level */ |
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34 if (on(*tp, DIDDRAIN)) raise_level(FALSE); |
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35 |
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36 /* If frightened of this monster, stop */ |
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37 if (on(player, ISFLEE) && |
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38 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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39 |
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40 /* If monster was suffocating player, stop it */ |
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41 if (on(*tp, DIDSUFFOCATE)) extinguish(suffocate); |
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42 |
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43 /* If something with fire, may darken */ |
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44 if (on(*tp, HASFIRE)) { |
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45 register struct room *rp=roomin(&tp->t_pos); |
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46 register struct linked_list *fire_item; |
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47 |
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48 if (rp) { |
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49 for (fire_item = rp->r_fires; fire_item != NULL; |
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50 fire_item = next(fire_item)) { |
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51 if (THINGPTR(fire_item) == tp) { |
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52 detach(rp->r_fires, fire_item); |
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53 destroy_item(fire_item); |
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54 if (rp->r_fires == NULL) { |
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55 rp->r_flags &= ~HASFIRE; |
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56 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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57 } |
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58 break; |
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59 } |
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60 } |
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61 } |
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62 } |
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63 } |
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64 |
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65 /* |
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66 * Creat_mons creates the specified monster -- any if 0 |
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67 * person: Where to create next to |
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68 */ |
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69 |
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70 bool |
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71 creat_mons(struct thing *person, short monster, bool report) |
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72 { |
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73 struct linked_list *nitem; |
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74 register struct thing *tp; |
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75 struct room *rp; |
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76 coord *mp; |
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77 |
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78 if (levtype == POSTLEV) |
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79 return(FALSE); |
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80 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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81 nitem = new_item(sizeof (struct thing)); |
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82 new_monster(nitem, |
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83 monster == 0 ? randmonster(FALSE, FALSE) |
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84 : monster, |
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85 mp, |
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86 TRUE); |
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87 tp = THINGPTR(nitem); |
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88 runto(tp, &hero); |
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89 tp->t_no_move = 1; /* since it just got here, it is disoriented */ |
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90 carry_obj(tp, monsters[tp->t_index].m_carry/2); /* only half chance */ |
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91 if (on(*tp, HASFIRE)) { |
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92 rp = roomin(&tp->t_pos); |
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93 if (rp) { |
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94 register struct linked_list *fire_item; |
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95 |
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96 /* Put the new fellow in the room list */ |
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97 fire_item = creat_item(); |
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98 ldata(fire_item) = (char *) tp; |
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99 attach(rp->r_fires, fire_item); |
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100 |
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101 rp->r_flags |= HASFIRE; |
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