annotate rogue5/score.h @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents f502bf60e6e4
children
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Score file structure
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3 *
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4 * @(#)score.h 4.6 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 struct sc_ent {
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14 uid_t sc_uid;
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15 int sc_score;
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16 unsigned int sc_flags;
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17 int sc_monster;
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18 char sc_name[MAXSTR];
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19 int sc_level;
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20 unsigned int sc_time;
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21 };
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22
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23 typedef struct sc_ent SCORE;
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24
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25 void rd_score(SCORE *top_ten);
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26 void wr_score(SCORE *top_ten);