annotate rogue5/wizard.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents e7aab31362af
children
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33
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1 /*
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2 * Special wizard commands (some of which are also non-wizard commands
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3 * under strange circumstances)
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4 *
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5 * @(#)wizard.c 4.30 (Berkeley) 02/05/99
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <stdlib.h>
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15 #include <curses.h>
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16 #include <string.h>
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17 #include <ctype.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * whatis:
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22 * What a certin object is
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23 */
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24
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25 void
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26 whatis(int insist, int type)
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27 {
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28 THING *obj;
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29
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30 if (pack == NULL)
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31 {
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32 msg("you don't have anything in your pack to identify");
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33 return;
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34 }
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35
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36 for (;;)
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37 {
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38 obj = get_item("identify", type);
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39 if (insist)
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40 {
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41 if (n_objs == 0)
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42 return;
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43 else if (obj == NULL)
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44 msg("you must identify something");
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45 else if (type && obj->o_type != type &&
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46 !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) )
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47 msg("you must identify a %s", type_name(type));
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48 else
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49 break;
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50 }
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51 else
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52 break;
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53 }
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54
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55 if (obj == NULL)
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56 return;
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57
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58 switch (obj->o_type)
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59 {
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60 case SCROLL:
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61 set_know(obj, scr_info);
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62 when POTION:
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63 set_know(obj, pot_info);
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64 when STICK:
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65 set_know(obj, ws_info);
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66 when WEAPON:
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67 case ARMOR:
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68 obj->o_flags |= ISKNOW;
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69 when RING:
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70 set_know(obj, ring_info);
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71 }
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72 msg(inv_name(obj, FALSE));
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73 }
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74
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75 /*
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76 * set_know:
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77 * Set things up when we really know what a thing is
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78 */
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79
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80 void
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81 set_know(THING *obj, struct obj_info *info)
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82 {
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83 char **guess;
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84
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85 info[obj->o_which].oi_know = TRUE;
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86 obj->o_flags |= ISKNOW;
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87 guess = &info[obj->o_which].oi_guess;
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88 if (*guess)
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89 {
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90 free(*guess);
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91 *guess = NULL;
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92 }
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93 }
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94
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95 /*
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96 * type_name:
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97 * Return a pointer to the name of the type
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98 */
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99 const char *
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100 type_name(int type)
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101 {
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102 struct h_list *hp;
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103 struct h_list tlist[] = {
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104 {POTION, "potion", FALSE},
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105 {SCROLL, "scroll", FALSE},
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106 {FOOD, "food", FALSE},
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107 {R_OR_S, "ring, wand or staff", FALSE},
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108 {RING, "ring", FALSE},