Mercurial > hg > early-roguelike
annotate rogue5/wizard.c @ 264:778938a5c21d
UltraRogue: add location for character files.
When using the -n option, UltraRogue will look for character files in a
single location, similar to save files.
The location is chosen by defining CHRDIR in getplay.c, at least until
UltraRogue gets integrated with the build systems.
author | John "Elwin" Edwards |
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date | Sun, 19 Feb 2017 19:47:09 -0500 |
parents | e7aab31362af |
children |
rev | line source |
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33
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1 /* |
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2 * Special wizard commands (some of which are also non-wizard commands |
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3 * under strange circumstances) |
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4 * |
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5 * @(#)wizard.c 4.30 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <curses.h> |
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16 #include <string.h> |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * whatis: |
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22 * What a certin object is |
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23 */ |
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24 |
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25 void |
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26 whatis(int insist, int type) |
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27 { |
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28 THING *obj; |
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29 |
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30 if (pack == NULL) |
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31 { |
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32 msg("you don't have anything in your pack to identify"); |
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33 return; |
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34 } |
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35 |
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36 for (;;) |
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37 { |
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38 obj = get_item("identify", type); |
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39 if (insist) |
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40 { |
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41 if (n_objs == 0) |
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42 return; |
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43 else if (obj == NULL) |
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44 msg("you must identify something"); |
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45 else if (type && obj->o_type != type && |
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46 !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) ) |
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47 msg("you must identify a %s", type_name(type)); |
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48 else |
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49 break; |
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50 } |
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51 else |
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52 break; |
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53 } |
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54 |
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55 if (obj == NULL) |
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56 return; |
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57 |
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58 switch (obj->o_type) |
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59 { |
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60 case SCROLL: |
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61 set_know(obj, scr_info); |
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62 when POTION: |
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63 set_know(obj, pot_info); |
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64 when STICK: |
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65 set_know(obj, ws_info); |
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66 when WEAPON: |
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67 case ARMOR: |
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68 obj->o_flags |= ISKNOW; |
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69 when RING: |
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70 set_know(obj, ring_info); |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * set_know: |
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77 * Set things up when we really know what a thing is |
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78 */ |
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79 |
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80 void |
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81 set_know(THING *obj, struct obj_info *info) |
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82 { |
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83 char **guess; |
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84 |
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85 info[obj->o_which].oi_know = TRUE; |
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86 obj->o_flags |= ISKNOW; |
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87 guess = &info[obj->o_which].oi_guess; |
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88 if (*guess) |
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89 { |
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90 free(*guess); |
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91 *guess = NULL; |
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92 } |
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93 } |
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94 |
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95 /* |
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96 * type_name: |
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97 * Return a pointer to the name of the type |
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98 */ |
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99 const char * |
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100 type_name(int type) |
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101 { |
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102 struct h_list *hp; |
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103 struct h_list tlist[] = { |
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104 {POTION, "potion", FALSE}, |
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105 {SCROLL, "scroll", FALSE}, |
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106 {FOOD, "food", FALSE}, |
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107 {R_OR_S, "ring, wand or staff", FALSE}, |
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108 {RING, "ring", FALSE}, |