annotate urogue/README @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents c495a4f288c6
children
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1 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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2 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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3 All rights reserved.
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4
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5 There are 8 different treasures to be picked up in this version of rogue.
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6 The first is on level 25 and is relatively easy to pick up. The last is
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7 on level 100 and is very difficult to get. Carrying any one of the
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8 unique treasures allows the rogue to go up the stairs, but one has to
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9 be very careful. To be a total winner, yu must pick up all 8 and
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10 return to the surface again.
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11
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12 (note: the above may be incorrect, i think the number of levels is
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13 reduced to 50 and you have to get all 8 artifacts to go back up)
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14
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15 The environment variable UROGUE is used to set up the default things
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16 for a player. The options that can be set are:
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17
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18 terse: short output messages
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19 flush: flush typeahead when fighting
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20 jump: show position only at the end of running
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21 inven: inventory style
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22 askme: ask about unidentified things
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23 stopdoor: stop running when next to something interesting
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24 name: the rogue's name (string)
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25 fruit: the funny fruit used by the rogue (string)
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26 file: default savefile name (string)
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27 score: default scorefile name (string)
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28 class: default player class (string)
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29
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30 Something like
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31
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32 setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
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33
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34 does the obvious. The "score" option is ignored unless you start
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35 urogue in wizard mode. The class option string can have the following
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36 values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
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37 "assasin", "druid", "ninja", and "thief" and is initialized only at
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38 startup time. The "inven" option can take the values "slow", "clear",
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39 and "overwrite".
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40
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41
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42 About the Author
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43 ================
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44
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45 Herb Chong is currently freelance writing and doing some teaching.
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46 If you pick up a copy of Windows Sources Magazine, you can usually
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47 find something he has written. Starting in October (1993) he will
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48 have a regular column. Herb has also just started teaching Adult Ed
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49 and undergraduate classes at Mercy College, a small and not very well
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50 known college in Westchester, NY.
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51
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52 Acknowledgements
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53 ================
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54
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55 The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
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56 Wichman) was used as the original basis for this game. A thousand
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57 thanks go out to them and their classic adventure game of the early 1980s.
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58
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59 Modifications of a long forgotten and bastardized nature were taken
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60 from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
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61 pools, and maze levels had their origin somewhere around here.
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62
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63 Chief Architect : Herb Chong
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64
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65 Major Contributers: Carlton Hommel Mike Cooper Mike Laman
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66 Jason Venner Nick Kisseberth
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67
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68 Other Contributers: Nick Flor Henry Chai Pat Place
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69 Michael Maudlin dan@ciprico edjames@ucbshadow
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70 Web Dove Tim Haapanen tecot@cmu-cs-k.arpa
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71
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72 Any omissions or errors are purely unintentional. The above list was
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73 compiled by Nick Kisseberth from the change log in UltraRogue through
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74 1987 and from correspondense with Herb Chong.