Mercurial > hg > early-roguelike
annotate urogue/move.c @ 264:778938a5c21d
UltraRogue: add location for character files.
When using the -n option, UltraRogue will look for character files in a
single location, similar to save files.
The location is chosen by defining CHRDIR in getplay.c, at least until
UltraRogue gets integrated with the build systems.
author | John "Elwin" Edwards |
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date | Sun, 19 Feb 2017 19:47:09 -0500 |
parents | c495a4f288c6 |
children | e52a8a7ad4c5 |
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1 /* |
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2 move.c - Hero movement commands |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 do_run() |
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25 Start the hero running |
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26 */ |
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27 |
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28 void |
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29 do_run(char ch) |
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30 { |
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31 running = TRUE; |
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32 after = FALSE; |
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33 runch = ch; |
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34 |
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35 if (doorstop && !on(player, ISBLIND)) |
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36 { |
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37 door_stop = TRUE; |
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38 firstmove = TRUE; |
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39 } |
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40 } |
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41 |
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42 /* |
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43 step_ok() |
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44 returns true if it is ok for type to step on ch flgptr will be |
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45 NULL if we don't know what the monster is yet! |
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46 */ |
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47 |
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48 int |
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49 step_ok(int y, int x, int can_on_monst, struct thing *flgptr) |
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50 { |
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51 struct linked_list *item; |
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52 char ch; |
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53 |
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54 /* What is here? Don't check monster window if MONSTOK is set */ |
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55 |
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56 if (can_on_monst == MONSTOK) |
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57 ch = CCHAR( mvinch(y, x) ); |
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58 else |
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59 ch = winat(y, x); |
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60 |
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61 switch (ch) |
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62 { |
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63 case ' ': |
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64 case '|': |
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65 case '-': |
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66 case SECRETDOOR: |
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67 if (flgptr && on(*flgptr, CANINWALL)) |
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68 return(TRUE); |
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69 |
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70 return(FALSE); |
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71 |
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72 case SCROLL: |
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73 /* |
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74 * If it is a scroll, it might be a scare monster scroll so |
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75 * we need to look it up to see what type it is. |
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76 */ |
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77 |
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78 if (flgptr && flgptr->t_ctype == C_MONSTER) |
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79 { |
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80 item = find_obj(y, x); |
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81 |
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82 if (item != NULL && (OBJPTR(item))->o_type == SCROLL |
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83 && (OBJPTR(item))->o_which == S_SCARE |
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84 && rnd(flgptr->t_stats.s_intel) < 12) |
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85 return(FALSE); /* All but smart ones are scared */ |
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86 } |
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87 return(TRUE); |
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88 |
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89 default: |
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90 return(!isalpha(ch)); |
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91 } |
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92 } |
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93 |
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94 /* |