annotate urogue/status.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents c495a4f288c6
children
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c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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1 /*
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2 status.c - functions for complex status determination of monsters/objects
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "rogue.h"
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12
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13 /*
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14 has_defensive_spell()
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15 has monster cast a defensive spell.
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16 Any flags added here must also be in player_powers[].
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17 */
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18
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19 int
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20 has_defensive_spell(struct thing th)
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21 {
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22 if (on(th, HASOXYGEN))
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23 return(TRUE);
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24 if (on(th, CANFLY))
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25 return(TRUE);
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26 if (on(th, CANINWALL))
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27 return(TRUE);
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28 if (on(th, CANREFLECT))
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29 return(TRUE);
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30 if (on(th, CANSEE))
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31 return(TRUE);
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32 if (on(th, HASMSHIELD))
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33 return(TRUE);
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34 if (on(th, HASSHIELD))
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35 return(TRUE);
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36 if (on(th, ISHASTE))
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37 return(TRUE);
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38 if (on(th, ISREGEN))
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39 return(TRUE);
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40 if (on(th, ISDISGUISE))
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41 return(TRUE);
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42 if (on(th, ISINVIS))
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43 return(TRUE);
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44 if (on(th, NOCOLD))
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45 return(TRUE);
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46 if (on(th, NOFIRE))
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47 return(TRUE);
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48 if (on(th, ISELECTRIC))
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49 return(TRUE);
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50
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51 return(FALSE);
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52 }