Mercurial > hg > early-roguelike
annotate xrogue/README.TXT @ 264:778938a5c21d
UltraRogue: add location for character files.
When using the -n option, UltraRogue will look for character files in a
single location, similar to save files.
The location is chosen by defining CHRDIR in getplay.c, at least until
UltraRogue gets integrated with the build systems.
author | John "Elwin" Edwards |
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date | Sun, 19 Feb 2017 19:47:09 -0500 |
parents | e6179860cb76 |
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1 Welcome to XRogue |
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2 http://roguelike.sourceforge.net/xrogue |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 |
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18 |
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19 XRogue: Expeditions into the Dungeons of Doom |
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20 --------------------------------------------- |
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21 |
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22 Introduction: |
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23 |
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24 Rogue was introduced at the University of California at Berkeley as a |
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25 screen-oriented fantasy game. The game had 26 types of monsters that |
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26 the player could meet while exploring a Dungeon generated by the computer. |
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27 Scrolls, potions, rings, wands, staves, armor, and weapons helped the |
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28 player to battle these monsters and to gain gold, the basis for scoring. |
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29 |
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30 The version of rogue described in this guide has been expanded to include |
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31 over 200 monsters with many new capabilities and has been renamed xrogue. |
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32 Many of the monsters are intelligent and they, like the player, must avoid |
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33 traps and decide when it is better to fight or to run. There are also a |
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34 number of new commands in this version not found in previous versions. |
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35 |
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36 The game contains monsters, spells, weapons, armor, potions, and other |
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37 magical items that you will discover during your quest. The Dungeon's |
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38 geography changes with every game and although many magical items have |
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39 certain identifiable properties, such as turning the player invisible, |
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40 the physical manifestation of the magic changes each game. A red potion, |
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41 for example, will cause the same reaction throughout a given game but |
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42 it may be a completely different potion in a new game. |
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43 |
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44 Entering the Dungeon with only a little food, armor, and a weapon, the |
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45 player must develop a good strategy of when to fight, when to run, and |
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46 how to best use any magical item found in the Dungeon. To make things |
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47 interesting the player has a quest to return one of several unique and |
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48 magical artifacts which are rumored to lie deep within the Dungeon. |
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49 Returning with this artifact to the surface brings great honor. |
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50 |
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51 However, after finding the artifact, the player may wish to continue |
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52 his quest deeper into the Dungeon to match wits with an arch-devil, a |
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53 demon-prince, or perhaps Charon the Boatman. Defeating such a creature |
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54 will gain the player many experience points which is the basis for |
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55 scoring in xrogue. It is very difficult to return from the Dungeons |
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56 of Doom alive. Very few players have won this game. |
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57 |
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58 Character Classes: |
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59 |
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60 Before placing the player in the Dungeon, the game requests that you |
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61 select what type of character they would like to be: Fighter, Paladin, |
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62 Ranger, Magic-User, Cleric, Thief, Assassin, Druid, or Monk. |
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63 |
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64 The Fighter |
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65 |
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66 A Fighter has the best odds at winning battles with monsters. At high |
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67 experience levels, the Fighter is able to attack his opponent multiple |
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68 times in a single turn. Strength is the main attribute of the Fighter. |
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69 |
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70 The Magic-User |
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71 |
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72 A Magic-User is able to cast spells. Intelligence is the main attribute. |
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73 The number of spells a Magic-User can cast increases as he gains in |
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74 experience points and in intelligence. His spell casting ability allows |
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75 him to identify any item in the Dungeon. 16 spells. |
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76 |
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77 The Cleric |
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78 |
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79 A Cleric is able to pray for assistance in battle. Wisdom is the main |
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80 attribute. The number of prayers granted to the Cleric increases as he |
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81 gains in experience points and in wisdom. Clerics can affect (turn) the |
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82 undead monsters to avoid battle. Ie., zombies, ghouls, etc. If the |
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83 Cleric is very powerful relative to the undead monster, turning it will |
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84 utterly destroy it. 16 prayers. |
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85 |
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86 The Paladin |
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87 |
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88 A Paladin is a type of holy warrior, being a cross between a Cleric |
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89 and a Fighter. He is able to pray and affect the undead like the Cleric |
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90 and fight like the Fighter, but both to a lesser extent. He is on the |
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91 side of all that is righteous and good and would never attack a monster |
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92 that has not attacked him first. If he happens to kill such a monster, |
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93 inadvertantly or otherwise, he will begin to feel increasingly uneasy. |
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94 If he kills too many such monsters, he will face karmic retaliation and |
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95 be reduced to a mere Fighter, minus all of the Cleric's ability. |
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96 Charisma is the main attribute with Wisdom second. |
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97 |
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98 The Ranger |
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99 |
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100 A Ranger is a type of mystical warrior, being a cross between the |
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101 Magic-User and Fighter. Like the Paladin, he is on the side of all |
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102 that is righteous and good and would never attack a monster that |
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103 has not attacked him first. A Ranger is able to cast spells like the |
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104 Magic-User and fight like the Fighter, but both to a lesser extent. |
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105 Charisma is the main attribute with Intelligence second. |
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106 |
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107 The Thief |
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108 |
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109 A Thief is exceptionally dexterous and has great skill at being able |
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110 to set a traps for and/or rob (steal) items from monsters. Thieves have |
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111 the ability to detect all the gold and hidden traps on each level of |
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112 the Dungeon. Their dexterous nature gives Thieves the ability to move |
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113 very quietly, so they are not as likely as to wake up sleeping monsters |
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114 as are the other character types. If a Thief manages to sneak up on a |
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115 creature without waking it he may be able to backstab the monster. The |
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116 damage from a backstab is greatly increased based upon the experience |
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117 level. Dexterity is the main attribute. |
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118 |
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119 The Assassin |
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120 |
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121 An Assassin is a person trained in the art of killing monsters by |
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122 surprise. He has some of the abilities of the Thief, but he cannot |
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123 sense traps or backstab. Instead, the Assassin has the chance to kill |
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124 an opponent outright with one deadly blow. He can recognize and use |
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125 poison found in the Dungeon on his weapon, thereby, making his next |
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126 attack exceptionally lethal. Dexterity is the main attribute. |
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127 |
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128 The Druid |
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129 |
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130 A Druid is a type of magical warrior, being a cross between the Cleric |
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131 and the Magic-User. A Druid can chant both spells and prayers plus a |
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132 few of his own. The number of chants available to the Druid increases |
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133 as he gains in experience points and in Wisdom. Wisdom is the main |
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134 attribute. 16 chants. |
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135 |
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136 The Monk |
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137 |
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138 A Monk is trained in the martial arts. He wears no armor and does not |
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139 need a weapon (although using them is not forbidden). As the Monk gains |
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140 in experience points his natural defense or ability to dodge attackers |
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141 increases. The Mong is a cross between the Druid and Fighter, so he |
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142 can chant and also fight like the Fighter, but both to a lesser extent. |
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143 Constitution is the main attribute, with wisdom second. |
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144 |
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145 Attributes Of The Charaters: |
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146 |
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147 Strength - The primary attribute for encumberance. |
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148 |
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149 Intelligence - The primary attribute for casting spells. |
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150 |
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151 Wisdom - The primary attribute for prayers and chanting. |
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152 |
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153 Dexterity - The primary attribute for stealthiness. |
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154 |
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155 Charisma - The primary attribute for good will. High Charisma also |
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156 affects the cost of objects when making transactions. |
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157 |
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158 Constitution - The primary attribute for health. High Constitution |
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159 affects the amount of hit points you receive when |
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160 moving up in experience levels. |
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161 |
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162 Note: The Ranger, Paladin, and Monk do not receive their "special" |
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163 magical abilities until they have advanced a few experience levels. |
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164 |
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165 Experience Levels: |
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166 |
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167 Characters gain experience points mostly from killing monsters. Other |
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168 actions, such as stealing items from monsters, backstabbing, and turning |
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169 monsters, also add extra experience points. Each character type gains |
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170 experience points and moves up in experience levels at different rates. |
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171 Moving up in experience levels adds extra hit points to the character |
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172 which determines how many "hits" he can take before being killed. |
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173 |
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174 Allocating Attribute Points To The Characters: |
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175 |
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176 A player starts with 75 attribute points to distribute in to the character |
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177 he has chosen to play. When you are prompted to distribute the attribute |
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178 points, the screen displays the minimum and maximum allowable values for |
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179 that particular attribute. The player can type a backspace (Ctrl-H) to go |
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180 back and change a previous value and typing an escape (ESC) sets all the |
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181 remaining attributes to the maximum value possible, given the number of |
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182 remaining attribute points to be distributed. |
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183 |
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184 THE SCREEN |
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185 |
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186 During the normal course of play, the screen consists of three separate |
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187 sections: the top line, the bottom two lines, and the remaining screen |
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188 in the middle. The top line reports actions which occur during the game, |
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189 the middle section depicts the Dungeon, and the bottom two lines describe |
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190 the player's current condition. |
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191 |
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192 Whenever anything happens to the player, such as finding a scroll, hitting |
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193 a monster, or being hit by a monster, a short report appears on the top |
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194 line of the screen. When you see the word 'More' on the top line, that |
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195 means you must press the space key to continue. |
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196 |
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197 The following items may be found within the Dungeon. Some of them have |
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198 more than one interpretation, depending upon whether your character |
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199 recognizes them or not. |
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200 |
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201 | A wall of a room. |
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202 - A wall of a room. |
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203 * A pile of gold. |
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204 % A way to another level. |
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205 + A doorway. |
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206 . The floor in a room. |
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207 # The floor in a passageway. |
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208 Solid rock (denoted by a space). |
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209 ^ The entrance to a Trading Post |
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210 @ The player. |
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211 _ The player, when invisible. |
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212 : Some food. |
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213 ! A flask containing a potion. |
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214 ? A sealed scroll. |
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215 = A ring. |
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216 ) A weapon. |
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217 ] Some armor. |
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218 ; A miscellaneous magic item |
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219 , An artifact |
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220 / A wand or a staff. |
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221 > A trapdoor leading to the next level |
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222 { An arrow trap |
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223 $ A sleeping gas trap |
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224 } A beartrap |
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225 ~ A trap that teleports you somewhere else |
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226 ` A poison dart trap |
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227 " A shimmering magic pool |
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228 ' An entrance to a maze |
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229 $ Any magical item. (During magic detection) |
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230 > A blessed magical item. (During magic detection) |
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231 < A cursed magical item. (During magic detection) |
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232 |
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233 Monsters are depicted as letters of the alphabet. Note that all letters |
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234 denote multiple monsters, depending on which level of the Dungeon you are |
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235 on. The player may identify a current monster by using the identify |
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236 command ('/') or the clarify command ('='). |
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237 |
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238 The bottom two lines of the screen describe the player's current status. |
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239 The first line gives the player's characteristics: |
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240 |
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241 Intelligence, Strength, Wisdom, Dexterity, Charisma, and Constitution |
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242 all have a normal maximum value of 50 points, but they can go higher if |
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243 augmented by a ring. Encumberance is a measurement of how much the player |
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244 can carry versus how much he is currently carrying. The more you carry |
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245 relative to your maximum encumberance causes you to use more food. The |
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246 attribute of Strength fortifies one's encumberance. |
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247 |
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248 The player's current number of hit points are denoted as (Hp) and it is |
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249 followed in parentheses by the player's current maximum hit points. Hit |
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250 points express the player's survivability. As a player heals by resting, |
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251 using potions, or spells, the player's current hit points gradually increase |
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252 until they reach the current maximum. This maximum number will be increased |
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253 each time a player goes up an experience level. If the player's current hit |
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254 points reach 0, the player becomes "metabolically challenged". |
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255 |
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256 The player's armor class is denoted as (Ac). This number describes the |
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257 amount of protection provided by the armor, cloaks, and/or rings currently |
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258 worn by the player. It is also affected by high or low dexterity. Wearing |
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259 no armor is equivalent to an armor class of 10 (Monk excepted). The lower |
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260 the armor class number, the better. |
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261 |
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262 The player's current experience level is denoted as (Exp), followed by |
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263 the player's experience points. A new experience level brings extra hit |
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264 points and possibly added abilities, such as new spells for a Magic-user, |
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265 new prayers for a Cleric, and new chants for a Druid. There are a total |
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266 of 26 experience levels per character. |
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267 |
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268 Commands: |
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269 |
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270 A player can invoke most commands by typing in a single character. |
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271 Some commands, however, require a direction, in which case the player |
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272 types the command character followed by a directional letter. Many |
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273 commands can be prefaced by a number, indicating how many times the |
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274 command should be executed. |
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275 |
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276 When the player invokes a command referring to an item in the player's |
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277 pack (such as reading a scroll), the game prompts for the item. The |
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278 player can then type the letter associated with the item. Typing a '*' |
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279 will produce a list of eligible items. |
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280 |
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281 A list of basic games commands: |
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282 |
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283 ? Preceding a command by a '?' produces a brief explanation of the |
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284 command. The command '?*' gives an explanation of all the commands. |
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285 A '?@' gives information on things you encounter (rock, forest, etc). |
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286 / Preceding a symbol by a '/' identifies the symbol. |
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|
287 = Clarify. After typing an '=' sign, the player can use the movement |
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288 keys to position the cursor anywhere on the current level. As long |
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289 as the player can normally see the selected position, the game will |
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290 identify whatever is there. |
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|
291 h Move one position to the left. |
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292 j Move one position down. |
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|
293 k Move one position up. |
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|
294 l Move one position to the right. |
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295 y Move one position to the top left. |
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296 u Move one position to the top right. |
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297 b Move one position to the bottom left. |
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298 n Move one position to the bottom right. |
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299 H Run to the left until reaching something interesting. |
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300 J Run down until reaching something interesting. |
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diff
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|
301 K Run up until reaching something interesting. |
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302 L Run to the right until reaching something interesting. |
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303 Y Run to the top left until reaching something interesting. |
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304 U Run to the top right until reaching something interesting. |
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305 B Run to the bottom left until reaching something interesting. |
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306 N Run to the bottom right until reaching something interesting. |
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|
307 |
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308 > Go down the stairs to the next level or enter the outer region if you |
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309 are standing upon the wormhole trap (must be "flying" for this to work). |
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310 < Go up the stairs to the next level or enter the outer region if you are |
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311 standing upon the wormhole trap (must be "flying" for this to work). |
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|
312 |
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|
313 * Count the gold in the player's pack. |
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314 ! Escape to the shell level. |
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|
315 $ Price an item at the Trading Post. |
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|
316 # Buy an item at the Trading Post. |
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317 % Sell an item at the Trading Post. |
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318 . This command (a period) causes the player to rest one turn. |
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319 ^ This command sets traps and is limited to Thieves and Assassins. If the |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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|
320 command is successful the game will ask the player for the trap type and |
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|
321 sets it where the player is standing. |
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322 a Affect the undead. This command is restricted to Clerics and Paladins |
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323 and must be followed by a directional letter. |
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324 A Choose your quest item (at game startup only!). |
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|
325 c This command is restricted to Druids and Monks and it produces a list of |
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John "Elwin" Edwards
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|
326 available chants. The player can select one of the displayed chants and |
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|
327 if the player's energy level is sufficiently high, "chant" it. The more |
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328 complicated the spell, the more energy it will take. |
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329 C This command is restricted to Magic-Users and Rangers and it produces a |
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John "Elwin" Edwards
parents:
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|
330 list of available spells. The player can select one of the displayed |
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parents:
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|
331 spells and if the player's energy level is sufficiently high, "cast" it. |
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|
332 The more complicated the spell, the more energy it will take. |
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|
333 d Drop an item from the player's pack. |
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|
334 D Dip something into a magic pool. |
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|
335 e Eat some food from the player's pack. |
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|
336 f When this command is preceded with a directional command, the player will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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changeset
|
337 move in the specified direction until he crosses something interesting. |
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John "Elwin" Edwards
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diff
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|
338 F Frighten a monster. Not available to all characters. This command |
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John "Elwin" Edwards
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|
339 loses it's power at around level 10. |
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John "Elwin" Edwards
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diff
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|
340 g Give away or trade a slime-mold for food with a monster. |
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diff
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|
341 G This command is restricted to Thieves and Assassins. It causes the game |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
342 to display all of the gold on the current level. |
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|
343 i Display an inventory of the player's pack. |
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diff
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|
344 I This command prompts for an item from the player's pack and displays |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
345 the inventory information for that item. |
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changeset
|
346 m When the player types this command, you are prompted to mark an item |
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parents:
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|
347 with a one-line name. |
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|
348 o Typing this command causes the game to display all the settable options. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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|
349 The player can then examine them or change (some of) them |
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John "Elwin" Edwards
parents:
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|
350 O Display your current character type and quest item. |
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John "Elwin" Edwards
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diff
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|
351 p This command is restricted to Clerics and Paladins and it produces a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
352 list of available prayers. The player can then select one of the |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
353 displayed prayers and if the player's energy level is sufficiently high, |
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diff
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|
354 "pray" it. The more complicated the prayer, the more energy it will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
355 take. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
356 P Pick up the items currently under the player. |
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John "Elwin" Edwards
parents:
diff
changeset
|
357 q Quaff a potion from the player's pack. |
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John "Elwin" Edwards
parents:
diff
changeset
|
358 Q Quit without saving the game. |
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John "Elwin" Edwards
parents:
diff
changeset
|
359 r Read a scroll from the player's pack. |
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John "Elwin" Edwards
parents:
diff
changeset
|
360 s Search for a secret door or a trap in the circle surrounding the player. |
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John "Elwin" Edwards
parents:
diff
changeset
|
361 S Save your game to play at a later time. |
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John "Elwin" Edwards
parents:
diff
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|
362 t This command prompts for an object from the players pack. The player |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
363 then can throw the object in the specified direction. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
364 T Take off whatever the player is wearing. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
365 v Print the current xrogue version number. |
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John "Elwin" Edwards
parents:
diff
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|
366 w Wield a weapon from the player's pack. |
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John "Elwin" Edwards
parents:
diff
changeset
|
367 W Wear some armor, ring, or a miscellaneous magic item from the player's |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
368 pack. The player can wear a maximum of 8 rings. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
369 X This command is restricted to Thieves only. It causes the game to |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
370 display |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
371 all of the hidden traps on the current level. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
372 z This command prompts for a wand or staff from the player's pack and zaps |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
373 it in the specified direction. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
374 + Fortune cookie! (Note: if you play xrogue over a modem, typing three |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
375 consecutive '+' will tell your modem to enter "command" mode. See your |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
376 modem manual on how to return from this mode). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
377 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
378 Escape Pressing the Escape key will cancel the current command. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
379 Ctrl-B Check your current score. Scoring is based on experience points |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
380 and gold. However, gold is not that important and 10% is hacked |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
381 off if a player is killed. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
382 Ctrl-E Check your current food level. This command is used when you want |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
383 to see just how much food you have remaining in your stomach. A |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
384 full stomach is measured to be about 2000(2100). As you play the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
385 game, this level drops until you become hungry at about 200(2100). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
386 A food level over 2000(2100) makes the character satiated, and a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
387 level under 200(2100) makes the character hungry, then weak, and |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
388 finally fainting. A level of 2000(2100) is the most the character |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
389 can eat, a full, satisfied stomach! |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
390 Ctrl-L Redraw the screen. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
391 Ctrl-N When the player types this command, the game prompts you to type a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
392 one-line name for a monster or for an item in the player's pack |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
393 To name a monster, position the cursor over the desired monster and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
394 rename it. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
395 Ctrl-O Display the current "affects" on the player (such as slow, phased, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
396 confused, extra sight, flying, dancing, etc.). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
397 Ctrl-R Repeat last message displayed on the top line of the screen. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
398 Ctrl-T This command is restricted to Thieves and Assassins. It must be |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
399 followed by a directional letter. If a monster is standing next to |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
400 the player in the specified direction, the effect is to steal an |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
401 item from the monster's pack. If successful, the monster does not |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
402 notice anything, but if the player is unsuccessful, there is a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
403 chance |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
404 the monster will suddenly wake up and attack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
405 Ctrl-U Use a magic item in the player's pack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
406 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
407 There is no explicit attack command. If a player wishes to do battle with a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
408 monster, the player simply moves onto the spot where the monster is |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
409 standing. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
410 Whatever the player is wielding will be used as the player's weapon. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
411 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
412 As the player moves across items, the game automatically picks them up and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
413 places them into the player's pack. If there is no room left in the pack, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
414 the item is left on the floor. Setting the "pickup" option to "NO" will |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
415 allow the player to pick up items at will using the 'P' command. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
416 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
417 All actions except for bookkeeping commands, such as taking an inventory, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
418 take time. The amount of time varies with the command. Swinging a weapon, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
419 for example, takes more time than simply moving; so a monster could move |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
420 several spaces in the time it takes the player to make one attack. The |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
421 time it takes to swing a weapon also varies based on the bulk of the weapon, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
422 and the time it takes to simply move one space varies with the type of armor |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
423 worn and the player's level of encumberance. Movement is always faster when |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
424 the player is "flying". |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
425 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
426 Actions also take time and some of them can be disrupted. If the player is |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
427 casting a spell for example, and gets hit before finishing it, the spell is |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
428 lost. Similarly, the player might choke if hit while trying to eat. These |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
429 same rules apply to monsters as well. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
430 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
431 Some of the rooms in the Dungeon possess a natural light source. In most |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
432 other rooms and in corridors, the player can see only those things within |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
433 a one-space radius around the player. Dark rooms can be lit with magical |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
434 light or by fire beetles and other monsters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
435 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
436 The player can wield only one weapon at a time. When a player attacks |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
437 a monster, the amount of damage depends on the particular weapon he is |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
438 wielding. To fire a projectile weapon, such as a crossbow or a short bow, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
439 the player should wield the bow and throw the bolt or arrow at the monster. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
440 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
441 A weapon may be cursed or blessed which will affect the likelihood of you |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
442 hitting a monster with it and the damage that it will inflict on the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
443 monster. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
444 If the player has identified the weapon he is using, the "to hit" and the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
445 "to damage" bonuses appear (in that order) before the weapons name in the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
446 inventory listing. A positive bonus indicates a blessed weapon, and a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
447 negative bonus usually indicates a cursed or misguided weapon. A player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
448 cannot release a cursed weapon until a remove curse scroll is read or cast |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
449 by magical means. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
450 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
451 After the player has identified a suit of armor, the protection bonus |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
452 appears |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
453 before the armors name in the inventory listing. If the bonus is positive |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
454 the armor is blessed but if it is negative, the armor is probably cursed. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
455 The player cannot remove a cursed suit of armor until a remove curse scroll |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
456 is read or cast by magical means. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
457 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
458 Some monsters can corrode your armor! If such a monster hits a player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
459 when the player is wearing metal armor, the armor will lose some of its |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
460 protective value. This same corrosive property also applies to weapons |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
461 when a player hits a monster with this ability. Search for a scroll of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
462 "protection" to guard against corrosion of your armor and weapon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
463 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
464 A player will find many potions and scrolls in the Dungeon. Reading a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
465 scroll or quaffing a potion will usually cause some magical occurrence. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
466 Potions and scrolls may be either cursed or blessed. In this version of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
467 xrogue, Monster Confusion scrolls will turn your hands a variety of colors. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
468 A blessed Magic Mapping scroll shows very detailed maps. A scroll of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
469 Genocide works within the dungeon as well as in the outer region. A |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
470 scroll of blessed Teleportation will teleport you "upward" a few levels. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
471 Blessed Remove Curse will cause certain monsters to panic if the scroll |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
472 is read near them. Charm Monster will let you charm several monsters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
473 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
474 The player can wear a maximum of eight rings. Some of them have a magical |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
475 effect on the player as long as they are worn. Some rings also speed up |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
476 the player's metabolism, making the player require food more often. Rings |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
477 can be cursed or blessed and the player cannot remove a cursed ring until |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
478 a remove curse scroll is read or cast. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
479 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
480 Wands, rods, and staves help a player in battle and affect the Dungeon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
481 A player uses the "z" (zap) command to use a wand either to shoot at a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
482 monster, teleport, or to light up a dark room. Wands can be cursed or |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
483 blessed. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
484 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
485 A player must be frugal with his food. Both moving and searching through |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
486 the Dungeon, and fighting monsters, consumes energy. Starving results in |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
487 the player's fainting for increasingly longer periods of time, during which |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
488 any nearby monster can attack the player at will. Food comes in the form |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
489 of standard rations and as a variety of berries. Some berries have side |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
490 effects in addition to satisfying one's hunger. Slime-Molds are monster |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
491 food and if you have one, you may be able to trade it for a regular food |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
492 ration, if the monster is of "friendly" persuasion. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
493 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
494 Gold has a couple of uses in the Dungeon. The first use of gold is to buy |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
495 things, either at a Trading Post or from a Quartermaster. The Trading Post |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
496 when found, is entered via the '>' command, like going down a stairway. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
497 A Quartermaster ('q') is a Dungeon vendor who appears at certain times and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
498 will try to sell the player some of his wares. The Quartermaster's wares |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
499 are never cursed but they can be blessed, though blessed goods do cost more |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
500 than normal goods. If the player chooses to buy something offered by a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
501 Quartermaster, he will make the transaction for the specified amount of gold |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
502 and then disappear. Attacking a Quartermaster causes him to vanish in |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
503 haste! You can sometimes find gold at the bottom of "magic pools". Use |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 the ">" command to dive for the gold, but be careful you don't drown! |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 When beginning a new game, a player is placed in the Trading Post with |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 an allotment of gold based upon the type of character chosen to play. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 There are some restrictions on the use of certain items by character. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 For example, only Fighters, Paladins, and Rangers can wield two-handed |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 swords while Thieves and Assassins can not wear certain types of armor. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 However, the Trading Post (and Quartermaster) will happily sell a player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 anything that he can afford, whether you need it or not. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 Miscellaneous magical items such as a Pair of Boots or a Book are numerous |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 within the Dungeon. These items are usually used to a player's advantage, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 assuming they are not cursed. Some of these items can be worn, such as a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 Cloak, while others are to be used, such as a Book, Beaker, or Ointment. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 The Medicine Crystal will heal you, remove all curses, heal you, and may |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 cause panic in some monsters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 There are a number of unique monsters deep within the depths of the Dungeon |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 that carry very special magical items or artifacts. When you begin the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 game, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 you are asked to choose a "quest item" to retrieve from the Dungeon. Most |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 of these items can be used to the player's advantage, even if they are not |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 one's own personal quest item during the game. However, care must be taken |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 when handling some of them for they have intelligence and some will reject |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 mishandling or abuse. These items consume your food (and your gold) so |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 carrying them around results in increased food use. Some of these items |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 will |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 kill you outright if you happen to pick them up while wielding another |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 artifact as your weapon. Don't be too greedy with the artifacts! Quest |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 items begin appearing in xrogue between levels 40-50. The less traumatic |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 quest items appear earlier while the more severe ones appear later. Once |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 a unique monster is killed, you will not encounter another one like it in |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 the Dungeon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 A variety of traps exist within the Dungeon, including trap doors, bear |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 traps, and sleeping traps. Sometimes they are hidden from sight until |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 sprung by a monster or by the player. A sprung trap continues to function, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 but since it is visible, an intelligent monster is not likely to tread on |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 it. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 A trap called the Wormhole trap, will transport you to the "outer region" |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 of the dungeon. There you will fight strange dinosaurs until you can make |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 your way back to a starwell, and promptly return from whence you came. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 Each monster except for the Quartermaster appears in a limited range of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 Dungeon levels. All monsters of the same type share the same abilities. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 All giant rats, for example, can give the player a disease, and all |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 jackalweres can put the player to sleep. Monsters of the same type will |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 vary however, in strength and intelligence. For example, one kobold may |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 be much more difficult to kill off than another. In general, the more |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 difficult it is to kill a monster, the more experience points the monster |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 is worth. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 Most monsters attack by biting and clawing, but some monsters carry weapons |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 and can use their breath as a weapon. Some monsters can even use magical |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 items, such as wands and artifacts. Monsters with distance weapons or magic |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 can sometimes attack a player from across a room or from down a corridor. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 Some monsters are more intelligent than others, and the more intelligent |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 a monster is, the more likely it will run away if it is about to die. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 A fleeing monster will not attack the player unless it is cornered. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 It is sometimes possible to enlist a monster's aid. Reading a charm monster |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 scroll, for example, or singing a charm monster chants can make a monster |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 believe that the player is its friend. A charmed monster will fight hostile |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 monsters for the player as long as they are not of its own race. Be sure |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 your charmed monsters are in the same room with you when you enter the next |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 level, or they will be lost. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 Options: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 The game has several options, some of which can only be set by the player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 at the beginning of the game and others during the course of play. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 default - Play the character with "default" attribute settings. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 terse - Shorten messages at top of screen. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 jump - Speed up the display of the player's movement |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 step - Lists all inventories one line at a time. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 overlay - Allows listings of inventories to overlay the currnt screen. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 flush - Supposed to flush all typed-ahead characters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 askme - Prompt the player to name new types of scrolls, potions, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 etc. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 pickup - Pick up items automatically as you move across them |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 name - The player's name. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 file - Saved game filename. Defaults to xrogue.sav. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 score - Identifies the location of the game scorefile. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 type - Specifies the character type (unchangable). |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 quested item - Set at start up (unchangeable). |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 A player can set the game options at the beginning of a game via the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 ROGUEOPTS environment variable. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 Some examples: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 ROGUEOPTS="default nopickup, nooverlay, name=Corwin, class=magician" |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 ROGUEOPTS="pickup, overlay, file=xrg.sav, score=/home/games/scorefile" |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 The player may change an option at any time during the game via the 'o' |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 (option) command. On the options menu, typing a new value changes the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 option and a RETURN moves to the next option in the list. Typing an '-' |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 moves you to the previous option and an ESCAPE returns you to the Dungeon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 A new option called "default" was added in xrogue. When you put the word |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 "default" into your ROGUEOPTS environment variable your character will be |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 created with "default" attribute settings, armor, weapon, quest item, and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 some food. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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609 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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610 Setting "default" will force the game to skip over the beginning screen |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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611 where you can choose/distribute your attribute points and it also skips |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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612 over the beginning "equippage screen" where you can choose your armor, |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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613 weapon, quest item, and etc. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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614 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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615 If you use the "class" option with "default" in ROGUEOPTS, you will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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616 start the game immediately at level 1 with the default selections |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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617 for your character. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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618 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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619 Here is a list of the main and secondary attributes, special ability, |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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620 and quest item ("default" settings) for each character type: |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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621 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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622 Character Main Attr. Secondary Specialties Def. Quest Item |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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623 ------------------------------------------------------------------------- |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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624 Fighter strength constitution sense gold Axe of Aklad |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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625 Ranger charisma intelligence cast spells Mandolin of Brian |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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626 Paladin charisma wisdom affect undead Ankh of Heil |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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627 Cleric wisdom dexterity prayer spells Horn of Geryon |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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628 Magician intelligence dexterity cast spells Stonebones Amulet |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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629 Thief dexterity strength sense traps Musty Daggers |
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630 Assassin dexterity strength steal/use poison Eye of Vecna |
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parents:
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631 Druid wisdom dexterity chant spells Quill of Nagrom |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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632 Monk constitution dexterity chant spells Emori Cloak |
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633 |
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John "Elwin" Edwards
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634 A different quest item may be chosen ONLY while you are in the beginning |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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635 Trading Post (if you have NOT set the "default" option via ROGUEOPTS). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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636 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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637 When a player is killed, his score will be equal to the amount of his |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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638 experience points gained, plus his gold (minus 10%). A player that |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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639 quits the game will not lose 10% of his gold. If a player makes it back |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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640 up and out of the Dungeon alive, his score will be equal to the amount |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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641 of experience points, plus the gold, plus additional gold received from |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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642 selling all of the items in his pack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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643 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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changeset
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644 The game maintains a top-twenty player scorefile. As an installation |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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645 option, the game may be compiled so as to record only three entries per |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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646 character type and name. |