annotate xrogue/actions.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents f54901b9c39b
children e52a8a7ad4c5
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1 /*
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2 actions.c - functions for dealing with monster actions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <ctype.h>
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20 #include <curses.h>
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21 #include <limits.h>
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22 #include "rogue.h"
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23
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24 int mf_count = 0; /* move_free counter - see actions.c(m_act()) */
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25 int mf_jmpcnt = 0; /* move_free counter for # of jumps */
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26
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27 void m_breathe(struct thing *tp);
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28 void m_select(struct thing *th, bool flee);
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29 void m_sonic(struct thing *tp);
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30 void m_spell(struct thing *tp);
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31 void m_summon(struct thing *tp);
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32 bool m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree);
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33 bool m_use_pack(struct thing *monster, coord *defend_pos, int dist,
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34 coord *shoot_dir);
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35
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36 /*
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37 * Did we disrupt a spell?
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38 */
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39 void
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40 dsrpt_monster(struct thing *tp, bool always, bool see_him)
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41 {
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42 switch (tp->t_action) {
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43 case A_SUMMON:
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44 case A_MISSILE:
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45 case A_SLOW:
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46 tp->t_action = A_NIL; /* Just make the old fellow start over again */
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47 tp->t_no_move = movement(tp);
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48 tp->t_using = NULL; /* Just to be on the safe side */
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49 turn_on(*tp, WASDISRUPTED);
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50 if (see_him)
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51 msg("%s's spell has been disrupted.",prname(monster_name(tp),TRUE));
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52 /*
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53 * maybe choose something else to do next time since player
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54 * is disrupting us
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55 */
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56 tp->t_summon *= 2;
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57 tp->t_cast /= 2;
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58 return;
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59 }
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60
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61 /* We may want to disrupt other actions, too */
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62 if (always) {
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63 tp->t_action = A_NIL; /* Just make the old fellow start over again */
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64 tp->t_no_move = movement(tp);
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65 tp->t_using = NULL;/* Just to be on the safe side */
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66 }
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67 }
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68
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69 void
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70 dsrpt_player(void)
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71 {
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72 int which, action;
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73 struct linked_list *item;
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74 struct object *obj;
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75
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76 action = player.t_action;
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77 which = player.t_selection;
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78
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79 switch (action) {
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80 case C_CAST: /* Did we disrupt a spell? */
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81 case C_PRAY:
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82 case C_CHANT:
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83 {
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84 msg("Your %s was disrupted!", action == C_CAST ? "spell" : "prayer");
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85
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86 /* Charge him 1/4 anyway */
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87 if (action == C_CAST)
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88 spell_power += magic_spells[which].s_cost / 4;
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89 else if (action == C_PRAY)
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90 pray_time += cleric_spells[which].s_cost / 4;